Player Matchup

Anubis
Anubis
CasualPumPum
Anubis
Level 16
God Stats
13W - 15L
1,624 SR
Queue Stats
51W - 44L
1,526 Elo+
Party 3
Artemis
Artemis
ForbiddenButter
Artemis
Level 68
God Stats
18W - 17L
1,688 SR
Queue Stats
187W - 148L
1,553 Elo+
Party 3
Nox
Nox
MoodNika
Nox
Level 49
God Stats
1W - 0L
1,354 SR
Queue Stats
81W - 70L
1,553 Elo+
Solo
Neith
Neith
jay7375
Neith
Level 146
God Stats
5W - 11L
1,362 SR
Queue Stats
358W - 320L
1,533 Elo+
Party 3
Loki
Loki
yungcheezy81yun
Loki
Level 111
God Stats
17W - 23L
1,572 SR
Queue Stats
765W - 664L
1,623 Elo+
Solo
Team Averages
Level 78
1,520 SR
1,558 Elo+

VS

Team Averages
Level 61
1,683 SR
1,623 Elo+
Janus
Janus
Aprioxi
Janus
Level 109
God Stats
3W - 4L
1,401 SR
Queue Stats
191W - 171L
1,559 Elo+
Solo
Thor
Thor
Detta24
Thor
Level 55
God Stats
3W - 2L
1,698 SR
Queue Stats
59W - 64L
1,463 Elo+
Party 1
Nemesis
Nemesis
MLCermia
Nemesis
Level 28
God Stats
2W - 1L
1,803 SR
Queue Stats
74W - 43L
1,589 Elo+
Party 1
Chernobog
Chernobog
TransSmurf
Chernobog
Level 14
God Stats
1W - 2L
1,692 SR
Queue Stats
48W - 22L
1,753 Elo+
Party 2
Sun Wukong
Sun Wukong
ZaPlasticSpork
Sun Wukong
Level 100
God Stats
4W - 1L
1,819 SR
Queue Stats
48W - 22L
1,753 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
3 / 2 / 3
5,207
651
6,822
6,087
2,562
8
3 / 2 / 1
4,831
604
4,365
5,326
1,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 1 / 2
4,950
619
2,856
2,970
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
jay7375
Neith
9
1 / 0 / 1
4,919
615
2,745
4,093
1,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 1 / 2
4,968
621
1,550
6,351
1,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aprioxi
Janus
6
0 / 2 / 0
4,137
517
1,616
2,831
928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
Detta24
Thor
6
1 / 2 / 1
4,738
592
1,620
7,655
3,079
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
MLCermia
Nemesis
9
4 / 1 / 1
5,372
672
4,705
5,216
1,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
TransSmurf
Chernobog
8
1 / 5 / 3
4,966
621
4,718
8,211
2,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
ZaPlasticSpork
Sun Wukong
10
0 / 0 / 0
5,416
677
2,415
5,207
2,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
9
Kills
6
6
Deaths
10
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
Aprioxi
Janus
0
2
0
0
W
Anubis
3
2
3
2.25
L
Thor
Detta24
Thor
1
2
1
0.75
W
3
2
1
1.75
L
Nemesis
MLCermia
Nemesis
4
1
1
4.5
W
1
1
2
2
L
Chernobog
TransSmurf
Chernobog
1
5
3
0.5
L
Sun Wukong
ZaPlasticSpork
Sun Wukong
0
0
0
0
W
Neith
jay7375
Neith
1
0
1
1.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,338
Damage
15,074
24,827
Taken
29,120
8,213
Mitigated
10,345
10,432
Healing
7,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Aprioxi
Janus
1,616
239
0
540
2,831
928
0
1,334
1,371
23,019
0
W
Anubis
6,822
310
0
2,811
6,087
2,562
0
0
6,087
36,979
0
L
Thor
Detta24
Thor
1,620
555
0
1,509
7,655
3,079
0
2,881
4,710
0
14,996
W
4,365
2,311
0
1,837
5,326
1,690
190
0
5,326
0
20,377
L
Nemesis
MLCermia
Nemesis
4,705
1,943
0
1,150
5,216
1,656
0
901
4,313
0
26,115
W
2,856
132
0
990
2,970
1,033
0
1,055
1,845
27,427
0
L
Chernobog
TransSmurf
Chernobog
4,718
3,315
0
1,808
8,211
2,240
0
4,330
3,841
0
27,606
L
Sun Wukong
ZaPlasticSpork
Sun Wukong
2,415
497
0
2,502
5,207
2,442
0
0
5,207
0
40,906
W
Neith
jay7375
Neith
2,745
478
0
1,708
4,093
1,122
0
0
4,093
0
34,683
W
1,550
458
0
3,086
6,351
1,806
0
425
5,860
0
26,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,875
Gold Earned
24,629
253
Minions Killed
228
0
Camps Cleared
0
863,923
Distance Traveled
781,263
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,137
517
50
6
0
97,364
0
W
Anubis
5,207
651
48
6
0
161,238
0
L
Thor
4,738
592
21
3
0
165,524
0
W
Artemis
4,831
604
33
4
0
170,526
0
L
Nemesis
5,372
672
41
5
0
205,821
1
W
Nox
4,950
619
66
8
0
164,377
2
L
Chernobog
4,966
621
45
6
0
149,268
0
L
Sun Wukong
5,416
677
71
9
0
163,286
2
W
Neith
4,919
615
56
7
0
160,355
1
W
Loki
4,968
621
50
6
0
207,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role