Player Matchup

Pele
Pele
Crushurr
Pele
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,487 Elo+
Party 2
Hachiman
Hachiman
HydroPump_s
Hachiman
Level 28
God Stats
10W - 3L
1,657 SR
Queue Stats
15W - 21L
1,403 Elo+
Party 2
Terra
Terra
Lucky-Momentai
Terra
Level 112
God Stats
7W - 4L
1,710 SR
Queue Stats
70W - 67L
1,518 Elo+
Party 2
Janus
Janus
ToxicSmurph
Janus
Level 55
God Stats
0W - 3L
1,231 SR
Queue Stats
38W - 42L
1,505 Elo+
Party 1
Sun Wukong
Sun Wukong
thenamesadam
Sun Wukong
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,352 Elo+
Party 1
Team Averages
Level 54
1,520 SR
1,453 Elo+

VS

Team Averages
Level 75
1,536 SR
1,530 Elo+
Ah Puch
Ah Puch
CoryBaxter24
Ah Puch
Level 128
God Stats
10W - 10L
1,557 SR
Queue Stats
330W - 207L
1,648 Elo+
Party 3
Baron Samedi
Baron Samedi
GenUlyssesGrant
Baron Samedi
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,683 Elo+
Party 3
Anubis
Anubis
GoblinsInMyPants
Anubis
Level 98
God Stats
4W - 4L
1,497 SR
Queue Stats
154W - 96L
1,671 Elo+
Party 3
Zeus
Zeus
cutemeister
Zeus
Level 125
God Stats
15W - 8L
1,803 SR
Queue Stats
491W - 503L
1,488 Elo+
Solo
Sol
Sol
dreckis
Sol
Level 13
God Stats
1W - 6L
1,322 SR
Queue Stats
21W - 73L
1,160 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
1 / 4 / 2
7,436
744
7,629
9,446
3,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
HydroPump_s
Hachiman
13
0 / 4 / 1
7,336
734
2,560
9,614
3,223
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 2 / 2
7,666
767
6,744
12,559
9,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
2 / 1 / 2
8,190
819
13,851
6,375
2,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
thenamesadam
Sun Wukong
12
1 / 4 / 1
7,149
715
2,485
9,242
8,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CoryBaxter24
Ah Puch
15
4 / 0 / 10
8,814
881
16,638
6,550
3,333
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
GenUlyssesGrant
Baron Samedi
14
0 / 3 / 9
8,423
842
4,628
10,291
9,816
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
6 / 0 / 7
9,404
940
10,750
9,154
5,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 1 / 8
9,300
930
6,274
6,252
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
13
0 / 0 / 8
7,421
742
3,266
6,146
2,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
4
Kills
15
15
Deaths
4
8
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
CoryBaxter24
Ah Puch
4
0
10
9
L
Pele
1
4
2
0.5
W
Baron Samedi
GenUlyssesGrant
Baron Samedi
0
3
9
1.5
W
6
0
7
9.5
L
Hachiman
HydroPump_s
Hachiman
0
4
1
0.13
L
0
2
2
0.5
L
2
1
2
3
W
5
1
8
9
W
Sol
0
0
8
4
L
Sun Wukong
thenamesadam
Sun Wukong
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,269
Damage
41,556
47,236
Taken
38,393
27,764
Mitigated
22,631
5,627
Healing
17,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
CoryBaxter24
Ah Puch
16,638
1,014
437
4,217
6,550
3,333
198
4,214
2,119
36,573
0
L
Pele
7,629
898
0
861
9,446
3,835
0
7,735
1,711
0
18,842
W
Baron Samedi
GenUlyssesGrant
Baron Samedi
4,628
412
880
3,471
10,291
9,816
271
5,063
4,920
14,984
0
W
10,750
612
591
4,084
9,154
5,015
540
4,497
4,491
36,938
0
L
Hachiman
HydroPump_s
Hachiman
2,560
1,134
0
1,126
9,614
3,223
120
8,981
633
0
14,301
L
6,744
202
448
2,659
12,559
9,222
0
11,258
1,301
16,808
0
L
13,851
90
0
0
6,375
2,677
0
5,836
539
34,826
0
W
6,274
907
0
1,540
6,252
2,302
590
2,752
3,306
30,296
0
W
Sol
3,266
880
0
2,015
6,146
2,165
317
3,062
2,962
9,951
0
L
Sun Wukong
thenamesadam
Sun Wukong
2,485
377
0
533
9,242
8,807
0
7,746
1,496
0
6,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,777
Gold Earned
43,362
170
Minions Killed
199
0
Camps Cleared
0
979,996
Distance Traveled
1,013,859
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,814
881
58
6
0
226,841
0
L
Pele
7,436
744
27
3
0
197,826
0
W
Baron Samedi
8,423
842
18
2
0
201,695
0
W
Anubis
9,404
940
73
7
0
200,431
0
L
Hachiman
7,336
734
24
2
0
178,198
0
L
Terra
7,666
767
26
3
0
222,394
0
L
Janus
8,190
819
81
8
0
219,676
0
W
Zeus
9,300
930
43
4
0
199,033
0
W
Sol
7,421
742
7
1
0
185,859
0
L
Sun Wukong
7,149
715
12
1
0
161,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role