Player Matchup

Danzaburou
Danzaburou
Azreal11
Danzaburou
Level 27
God Stats
1W - 1L
1,325 SR
Queue Stats
16W - 30L
1,141 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
HalfwayJamaican
Morgan Le Fay
Level 40
God Stats
13W - 12L
1,252 SR
Queue Stats
25W - 39L
1,132 Elo+
Party 3
Nemesis
Nemesis
Ninjowolf
Nemesis
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
23W - 35L
1,313 Elo+
Party 3
Kuzenbo
Kuzenbo
TheTurtleChrist
Kuzenbo
Level 24
God Stats
9W - 9L
1,500 SR
Queue Stats
21W - 35L
1,500 Elo+
Party 3
Chaac
Chaac
elharakirii
Chaac
Level 47
God Stats
3W - 1L
1,430 SR
Queue Stats
54W - 78L
1,335 Elo+
Solo
Team Averages
Level 33
1,401 SR
1,284 Elo+

VS

Team Averages
Level 58
1,424 SR
1,312 Elo+
Hercules
Hercules
BearEatsDonuts
Hercules
Level 27
God Stats
1W - 3L
1,333 SR
Queue Stats
36W - 46L
1,350 Elo+
Party 1
Bacchus
Bacchus
KidSnifflerr
Bacchus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,024 Elo+
Party 2
Hel
Hel
Meier948977
Hel
Level 107
God Stats
1W - 4L
1,375 SR
Queue Stats
419W - 352L
1,465 Elo+
Party 1
Loki
Loki
Skycesar96
Loki
Level 49
God Stats
5W - 5L
1,414 SR
Queue Stats
126W - 145L
1,267 Elo+
Solo
Da Ji
Da Ji
Snotrodking
Da Ji
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Azreal11
Danzaburou
13
5 / 3 / 3
8,615
538
7,970
8,760
3,623
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
HalfwayJamaican
Morgan Le Fay
13
3 / 7 / 1
7,852
491
7,175
11,883
4,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Ninjowolf
Nemesis
13
1 / 2 / 4
7,939
496
6,729
15,698
6,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 1 / 4
8,402
525
5,105
11,160
10,851
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 2 / 0
7,780
486
8,489
7,079
4,773
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
1 / 3 / 1
7,918
495
3,509
12,583
11,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
KidSnifflerr
Bacchus
9
0 / 3 / 2
5,948
372
625
6,518
4,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
7 / 3 / 4
9,277
580
15,449
13,244
6,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
2 / 3 / 1
7,558
472
8,445
13,878
5,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 2 / 4
8,390
524
6,696
13,942
6,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
27
14
Kills
15
15
Deaths
14
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Azreal11
Danzaburou
5
3
3
2.17
L
Hercules
1
3
1
0.5
W
Morgan Le Fay
HalfwayJamaican
Morgan Le Fay
3
7
1
0.5
L
Bacchus
KidSnifflerr
Bacchus
0
3
2
0.33
L
7
3
4
3
W
Nemesis
Ninjowolf
Nemesis
1
2
4
1.5
L
2
3
1
0.83
L
5
2
4
3.5
W
3
1
4
5
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,468
Damage
34,724
54,580
Taken
60,165
30,022
Mitigated
33,570
8,482
Healing
17,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Azreal11
Danzaburou
7,970
4,059
0
2,236
8,760
3,623
2,599
1,727
7,033
0
43,077
L
Hercules
3,509
881
0
4,562
12,583
11,219
0
194
12,389
0
40,107
W
Morgan Le Fay
HalfwayJamaican
Morgan Le Fay
7,175
842
0
1,818
11,883
4,670
352
6,442
5,441
44,662
0
L
Bacchus
KidSnifflerr
Bacchus
625
119
0
610
6,518
4,171
0
1,043
5,475
6,134
0
L
15,449
943
1,377
5,341
13,244
6,369
334
4,797
8,447
66,295
0
W
Nemesis
Ninjowolf
Nemesis
6,729
2,595
0
1,976
15,698
6,105
264
5,835
9,863
0
59,755
L
8,445
2,474
0
3,441
13,878
5,473
0
3,583
10,295
0
58,258
L
6,696
1,955
0
1,692
13,942
6,338
0
2,663
11,279
0
72,479
W
5,105
2,482
0
2,452
11,160
10,851
570
1,789
9,371
23,805
0
W
8,489
911
0
0
7,079
4,773
317
281
6,798
0
41,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,588
Gold Earned
39,091
288
Minions Killed
362
0
Camps Cleared
0
1,556,966
Distance Traveled
1,491,904
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,615
538
65
4
0
251,888
0
L
Hercules
7,918
495
68
4
0
303,928
4
W
Morgan Le Fay
7,852
491
71
4
0
287,821
0
L
Bacchus
5,948
372
5
0
0
258,015
0
L
Hel
9,277
580
112
7
0
310,117
0
W
Nemesis
7,939
496
74
5
0
375,281
0
L
Loki
7,558
472
84
5
0
314,613
0
L
Da Ji
8,390
524
93
6
0
305,231
0
W
Kuzenbo
8,402
525
17
1
0
320,681
0
W
Chaac
7,780
486
61
4
0
321,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role