Player Matchup

Ares
Ares
HFletch155
Ares
Level 18
God Stats
6W - 1L
1,540 SR
Queue Stats
11W - 13L
1,437 Elo+
Party 2
Fenrir
Fenrir
LosDeimos
Fenrir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 64L
1,574 Elo+
Party 3
Sol
Sol
THEEGOATED
Sol
Level 93
God Stats
6W - 3L
1,569 SR
Queue Stats
109W - 88L
1,591 Elo+
Party 3
Izanami
Izanami
cDubb86
Izanami
Level 63
God Stats
1W - 1L
1,680 SR
Queue Stats
11W - 20L
1,378 Elo+
Party 2
Chaac
Chaac
laevus
Chaac
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,437 Elo+
Party 2
Team Averages
Level 64
1,558 SR
1,484 Elo+

VS

Team Averages
Level 105
1,589 SR
1,536 Elo+
Olorun
Olorun
 
Olorun
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
ItsJamesLean
Athena
Level 84
God Stats
28W - 24L
1,586 SR
Queue Stats
415W - 391L
1,553 Elo+
Party 1
Hun Batz
Hun Batz
PEPEGABOI
Hun Batz
Level 82
God Stats
1W - 3L
1,357 SR
Queue Stats
434W - 404L
1,559 Elo+
Solo
Neith
Neith
ednec
Neith
Level 125
God Stats
11W - 18L
1,796 SR
Queue Stats
65W - 57L
1,555 Elo+
Solo
Chaac
Chaac
nate9999
Chaac
Level 127
God Stats
12W - 7L
1,709 SR
Queue Stats
234W - 215L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
6,991
538
2,566
9,971
9,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
LosDeimos
Fenrir
13
5 / 1 / 0
7,685
591
4,720
12,108
5,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
1 / 0 / 0
8,156
627
3,820
5,649
2,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
cDubb86
Izanami
12
4 / 0 / 3
7,275
560
4,564
6,948
2,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
laevus
Chaac
13
2 / 0 / 4
8,180
629
10,161
11,872
8,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
0 / 3 / 1
6,426
494
5,933
7,108
2,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
11
0 / 0 / 1
6,424
494
1,376
8,765
6,594
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
PEPEGABOI
Hun Batz
13
1 / 2 / 0
6,945
534
2,673
11,296
4,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Neith
ednec
Neith
8
0 / 3 / 1
5,214
401
7,544
7,466
2,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
nate9999
Chaac
10
0 / 5 / 0
6,297
484
7,188
13,328
9,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
13
Kills
1
1
Deaths
13
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
3
1
0.17
W
1
0
3
2.5
L
Athena
0
0
1
0.5
W
Fenrir
LosDeimos
Fenrir
5
1
0
5
L
Hun Batz
PEPEGABOI
Hun Batz
1
2
0
0.5
W
1
0
0
1
W
Izanami
cDubb86
Izanami
4
0
3
5.5
L
Neith
ednec
Neith
0
3
1
0.17
W
Chaac
laevus
Chaac
2
0
4
4
L
Chaac
nate9999
Chaac
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,831
Damage
24,714
46,548
Taken
47,963
28,422
Mitigated
25,390
16,303
Healing
8,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
5,933
1,608
60
523
7,108
2,465
653
1,061
6,047
47,081
4,590
W
2,566
330
0
1,421
9,971
9,907
0
3,516
6,455
18,990
0
L
Athena
1,376
609
889
1,788
8,765
6,594
97
1,419
7,346
31,120
0
W
Fenrir
LosDeimos
Fenrir
4,720
2,466
0
4,554
12,108
5,225
192
1,910
10,198
0
52,976
L
Hun Batz
PEPEGABOI
Hun Batz
2,673
928
0
1,272
11,296
4,503
0
1,231
10,065
0
64,483
W
3,820
1,404
0
3,840
5,649
2,097
1,003
1,196
4,453
78,466
1,791
W
Izanami
cDubb86
Izanami
4,564
2,862
0
1,290
6,948
2,862
414
3,985
2,963
0
41,881
L
Neith
ednec
Neith
7,544
3,146
0
1,275
7,466
2,536
0
2,108
5,358
0
29,103
W
Chaac
laevus
Chaac
10,161
2,710
0
5,198
11,872
8,331
0
0
11,872
0
59,079
L
Chaac
nate9999
Chaac
7,188
1,622
0
2,416
13,328
9,292
0
510
12,818
0
47,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,287
Gold Earned
31,306
411
Minions Killed
358
0
Camps Cleared
0
1,340,287
Distance Traveled
1,305,996
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,426
494
98
8
0
246,614
0
W
Ares
6,991
538
16
1
0
269,179
0
L
Athena
6,424
494
61
5
0
260,268
1
W
Fenrir
7,685
591
83
6
0
279,762
3
L
Hun Batz
6,945
534
95
7
0
299,234
0
W
Sol
8,156
627
141
11
0
250,639
3
W
Izanami
7,275
560
77
6
0
259,205
3
L
Neith
5,214
401
29
2
0
236,711
0
W
Chaac
8,180
629
94
7
0
281,502
1
L
Chaac
6,297
484
75
6
0
263,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role