Player Matchup

Bacchus
Bacchus
Gold I
Akamarurage
Bacchus
Gold I
Level 41
God Stats
2W - 0L
1,686 SR
Queue Stats
26W - 23L
1,635 MMR
Party 1
Anhur
Anhur
Platinum IV
Dragre999
Anhur
Platinum IV
Level 152
God Stats
4W - 1L
1,447 SR
Queue Stats
44W - 36L
1,778 MMR
Party 1
Raijin
Raijin
Platinum II
GABOSER0
Raijin
Platinum II
Level 157
God Stats
13W - 9L
1,596 SR
Queue Stats
45W - 35L
1,813 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,576 SR
1,742 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,583 SR
1,758 MMR
Achilles
Achilles
Platinum III
GoodxxGood187
Achilles
Platinum III
Level 131
God Stats
79W - 69L
1,536 SR
Queue Stats
474W - 531L
1,702 MMR
Party 2
Scylla
Scylla
Platinum III
LazyKitten24140
Scylla
Platinum III
Level 147
God Stats
17W - 20L
1,563 SR
Queue Stats
417W - 433L
1,718 MMR
Party 2
Hachiman
Hachiman
Gold I
Red Ripple
Hachiman
Gold I
Level 166
God Stats
40W - 40L
1,648 SR
Queue Stats
671W - 692L
1,855 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Akamarurage
Bacchus
11
0 / 1 / 9
8,479
707
3,907
9,235
10,348
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
Dragre999
Anhur
12
2 / 1 / 6
9,211
768
6,850
6,573
2,364
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Raijin
GABOSER0
Raijin
14
8 / 0 / 2
10,849
904
14,526
6,050
2,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KuzenboAthenaThothNe ZhaHercules

VS

Bans
PersephoneMorgan Le FayHorusBaron SamediAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GoodxxGood187
Achilles
10
2 / 2 / 0
7,931
661
6,528
14,080
14,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 4 / 2
7,838
653
3,860
6,842
2,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
Red Ripple
Hachiman
11
0 / 4 / 2
7,819
652
6,181
8,177
2,749
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
2
2
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Akamarurage
Bacchus
0
1
9
4.5
W
Anhur
Dragre999
Anhur
2
1
6
5
W
Raijin
GABOSER0
Raijin
8
0
2
9
L
Achilles
GoodxxGood187
Achilles
2
2
0
1
L
0
4
2
0.25
L
Hachiman
Red Ripple
Hachiman
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,283
Damage
16,569
21,858
Taken
29,099
15,683
Mitigated
19,356
5,511
Healing
4,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Akamarurage
Bacchus
3,907
70
0
1,440
9,235
10,348
29
1,923
7,066
10,699
0
W
Anhur
Dragre999
Anhur
6,850
3,962
0
1,762
6,573
2,364
2,239
1,440
4,815
0
41,579
W
Raijin
GABOSER0
Raijin
14,526
619
0
2,309
6,050
2,971
993
781
4,971
57,632
0
L
Achilles
GoodxxGood187
Achilles
6,528
1,579
0
4,388
14,080
14,154
0
5,762
7,674
0
13,982
L
3,860
160
0
0
6,842
2,453
0
5,187
1,464
26,340
0
L
Hachiman
Red Ripple
Hachiman
6,181
3,290
0
423
8,177
2,749
0
6,386
1,408
0
30,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,539
Gold Earned
23,588
145
Minions Killed
105
0
Camps Cleared
0
703,172
Distance Traveled
602,860
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,479
707
9
1
0
259,550
1
W
Anhur
9,211
768
58
5
0
214,496
1
W
Raijin
10,849
904
78
7
0
229,126
2
L
Achilles
7,931
661
12
1
0
218,482
3
L
Scylla
7,838
653
46
4
0
195,165
3
L
Hachiman
7,819
652
47
4
0
189,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role