Player Matchup

Ymir
Ymir
Jimbo_SliceXP
Ymir
Level 84
God Stats
35W - 27L
1,593 SR
Queue Stats
391W - 366L
1,462 Elo+
Party 2
King Arthur
King Arthur
King_Of_Heros200
King Arthur
Level 86
God Stats
21W - 38L
1,508 SR
Queue Stats
334W - 316L
1,451 Elo+
Party 2
Guan Yu
Guan Yu
Nachoeltripu
Guan Yu
Level 64
God Stats
2W - 4L
1,442 SR
Queue Stats
135W - 134L
1,523 Elo+
Solo
Ullr
Ullr
TwiceHype56
Ullr
Level 128
God Stats
0W - 2L
1,301 SR
Queue Stats
920W - 815L
1,472 Elo+
Solo
Vulcan
Vulcan
gotoxichenry
Vulcan
Level 112
God Stats
10W - 16L
1,354 SR
Queue Stats
425W - 384L
1,490 Elo+
Party 2
Team Averages
Level 95
1,440 SR
1,480 Elo+

VS

Team Averages
Level 104
1,616 SR
1,493 Elo+
Yu Huang
Yu Huang
BiscuitLover999
Yu Huang
Level 109
God Stats
2W - 2L
1,542 SR
Queue Stats
510W - 452L
1,489 Elo+
Solo
Sylvanus
Sylvanus
Bolltari
Sylvanus
Level 86
God Stats
4W - 0L
1,780 SR
Queue Stats
28W - 28L
1,499 Elo+
Party 3
Jormungandr
Jormungandr
Deus__Slayer
Jormungandr
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,463 Elo+
Party 3
Horus
Horus
The9Tailefox
Horus
Level 149
God Stats
26W - 14L
1,635 SR
Queue Stats
470W - 400L
1,531 Elo+
Party 1
Danzaburou
Danzaburou
ravenxtitan
Danzaburou
Level 88
God Stats
25W - 21L
1,621 SR
Queue Stats
281W - 260L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,351
454
5,652
14,722
6,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
King_Of_Heros200
King Arthur
12
3 / 4 / 0
7,315
523
7,532
14,017
10,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
Nachoeltripu
Guan Yu
9
0 / 4 / 1
6,342
453
4,935
18,707
8,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate

Breastplate

+20
Physical Protection

7
0 / 2 / 0
5,485
392
2,630
6,571
1,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vulcan
13
2 / 4 / 2
7,568
541
6,902
7,563
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
15
8 / 2 / 0
9,166
655
9,437
7,810
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
Bolltari
Sylvanus
11
3 / 1 / 5
6,977
498
8,054
10,796
7,634
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr
Deus__Slayer
Jormungandr
14
3 / 2 / 0
8,748
625
6,339
8,899
6,765
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
1 / 0 / 10
8,200
586
11,702
11,169
5,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
ravenxtitan
Danzaburou
13
3 / 0 / 6
8,429
602
9,045
10,018
4,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
5
Kills
18
18
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
8
2
0
4
W
Sylvanus
Bolltari
Sylvanus
3
1
5
5.5
W
Jormungandr
Deus__Slayer
Jormungandr
3
2
0
1.5
L
0
4
1
0.13
L
King Arthur
King_Of_Heros200
King Arthur
3
4
0
0.75
L
Guan Yu
Nachoeltripu
Guan Yu
0
4
1
0.13
W
1
0
10
6
L
0
2
0
0
L
Vulcan
2
4
2
0.75
W
Danzaburou
ravenxtitan
Danzaburou
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,651
Damage
44,577
61,580
Taken
48,692
31,169
Mitigated
27,783
11,771
Healing
20,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
9,437
407
0
1,472
7,810
3,307
775
3,355
4,455
68,376
0
W
Sylvanus
Bolltari
Sylvanus
8,054
2,725
825
4,593
10,796
7,634
301
2,249
8,547
24,370
0
W
Jormungandr
Deus__Slayer
Jormungandr
6,339
1,686
0
2,075
8,899
6,765
506
1,913
6,986
58,203
121
L
5,652
1,538
0
2,232
14,722
6,885
0
5,227
9,495
50,534
0
L
King Arthur
King_Of_Heros200
King Arthur
7,532
659
0
470
14,017
10,514
0
7,201
6,816
1,242
49,008
L
Guan Yu
Nachoeltripu
Guan Yu
4,935
1,126
1,408
5,746
18,707
8,776
0
4,990
13,717
0
28,862
W
11,702
6,528
1,464
4,005
11,169
5,624
77
2,666
8,503
0
76,115
L
2,630
1,155
0
1,037
6,571
1,907
0
2,048
4,523
0
29,411
L
Vulcan
6,902
820
0
878
7,563
3,087
0
4,243
3,320
56,282
0
W
Danzaburou
ravenxtitan
Danzaburou
9,045
4,086
0
5,653
10,018
4,453
2,396
3,333
6,685
0
61,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,061
Gold Earned
41,520
342
Minions Killed
453
0
Camps Cleared
0
1,280,008
Distance Traveled
1,382,603
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
9,166
655
126
9
0
281,267
0
W
Sylvanus
6,977
498
36
3
0
252,822
0
W
Jormungandr
8,748
625
94
7
0
235,572
0
L
Ymir
6,351
454
76
5
0
272,697
0
L
King Arthur
7,315
523
69
5
0
286,087
4
L
Guan Yu
6,342
453
43
3
0
299,816
0
W
Horus
8,200
586
98
7
0
342,526
0
L
Ullr
5,485
392
57
4
0
148,142
0
L
Vulcan
7,568
541
97
7
0
273,266
0
W
Danzaburou
8,429
602
99
7
0
270,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role