Player Matchup

Danzaburou
Danzaburou
TidoValentino
Danzaburou
Level 109
God Stats
6W - 6L
1,526 SR
Queue Stats
17W - 17L
1,473 Elo+
Party 1
Baron Samedi
Baron Samedi
p0k3t_Ch0c0lat3
Baron Samedi
Level 119
God Stats
0W - 1L
1,752 SR
Queue Stats
16W - 16L
1,455 Elo+
Party 1
Jormungandr
Jormungandr
temp-91285932
Jormungandr
Level 101
God Stats
0W - 1L
1,241 SR
Queue Stats
9W - 7L
1,493 Elo+
Party 1
Team Averages
Level 110
1,506 SR
1,474 Elo+

VS

Team Averages
Level 42
1,502 SR
1,498 Elo+
Kukulkan
Kukulkan
BSmall194
Kukulkan
Level 40
God Stats
6W - 5L
1,500 SR
Queue Stats
11W - 12L
1,500 Elo+
Party 2
Hercules
Hercules
GebIsBestMage
Hercules
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 13L
1,619 Elo+
Party 2
Hachiman
Hachiman
TSH Above
Hachiman
Level 62
God Stats
30W - 19L
1,507 SR
Queue Stats
52W - 50L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
TidoValentino
Danzaburou
12
0 / 6 / 3
9,434
674
9,270
13,907
5,709
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
p0k3t_Ch0c0lat3
Baron Samedi
12
0 / 4 / 2
9,001
643
7,395
9,993
6,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
temp-91285932
Jormungandr
13
4 / 2 / 0
10,229
731
7,858
18,480
14,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BSmall194
Kukulkan
14
4 / 1 / 6
10,812
772
13,417
5,246
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
GebIsBestMage
Hercules
14
4 / 0 / 8
11,117
794
14,694
15,828
16,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
TSH Above
Hachiman
14
4 / 3 / 5
10,847
775
9,313
9,059
3,655
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
4
Kills
12
12
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BSmall194
Kukulkan
4
1
6
7
W
Hercules
GebIsBestMage
Hercules
4
0
8
8
W
Hachiman
TSH Above
Hachiman
4
3
5
2.17
L
Danzaburou
TidoValentino
Danzaburou
0
6
3
0.25
L
Baron Samedi
p0k3t_Ch0c0lat3
Baron Samedi
0
4
2
0.25
L
Jormungandr
temp-91285932
Jormungandr
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,523
Damage
37,424
42,380
Taken
30,133
26,983
Mitigated
22,620
9,384
Healing
5,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BSmall194
Kukulkan
13,417
802
0
0
5,246
2,200
80
2,780
2,466
44,262
0
W
Hercules
GebIsBestMage
Hercules
14,694
2,718
0
5,140
15,828
16,765
0
7,825
8,003
783
39,173
W
Hachiman
TSH Above
Hachiman
9,313
5,510
0
0
9,059
3,655
288
5,146
3,913
0
39,775
L
Danzaburou
TidoValentino
Danzaburou
9,270
3,409
0
1,978
13,907
5,709
440
4,107
9,800
0
46,678
L
Baron Samedi
p0k3t_Ch0c0lat3
Baron Samedi
7,395
107
575
1,958
9,993
6,324
0
2,360
7,633
33,952
0
L
Jormungandr
temp-91285932
Jormungandr
7,858
2,161
239
4,634
18,480
14,950
541
8,003
10,477
33,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,664
Gold Earned
32,776
151
Minions Killed
166
0
Camps Cleared
0
723,981
Distance Traveled
776,739
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,812
772
73
5
0
260,940
0
W
Hercules
11,117
794
31
2
0
288,830
0
W
Hachiman
10,847
775
62
4
0
226,969
3
L
Danzaburou
9,434
674
69
5
0
236,185
0
L
Baron Samedi
9,001
643
45
3
0
232,754
1
L
Jormungandr
10,229
731
37
3
0
255,042
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role