Player Matchup

Ishtar
Ishtar
Eiliptic
Ishtar
Level 88
God Stats
35W - 38L
1,563 SR
Queue Stats
227W - 204L
1,528 Elo+
Party 3
Hera
Hera
Ethan522011
Hera
Level 128
God Stats
11W - 12L
1,561 SR
Queue Stats
639W - 611L
1,539 Elo+
Party 2
Chaac
Chaac
Koolj38
Chaac
Level 120
God Stats
22W - 12L
1,712 SR
Queue Stats
217W - 195L
1,573 Elo+
Solo
Cerberus
Cerberus
PlayingOffense
Cerberus
Level 87
God Stats
21W - 23L
1,480 SR
Queue Stats
236W - 223L
1,538 Elo+
Party 3
Thanatos
Thanatos
abot
Thanatos
Level 85
God Stats
23W - 22L
1,517 SR
Queue Stats
169W - 163L
1,542 Elo+
Party 2
Team Averages
Level 102
1,566 SR
1,544 Elo+

VS

Team Averages
Level 104
1,475 SR
1,534 Elo+
Hercules
Hercules
BrownYumYum
Hercules
Level 127
God Stats
6W - 7L
1,522 SR
Queue Stats
117W - 116L
1,467 Elo+
Solo
Hun Batz
Hun Batz
MrKrippled
Hun Batz
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
420W - 438L
1,572 Elo+
Party 1
Ishtar
Ishtar
Onewolf101
Ishtar
Level 19
God Stats
0W - 3L
1,336 SR
Queue Stats
42W - 35L
1,609 Elo+
Party 1
Sylvanus
Sylvanus
SephirothKefca
Sylvanus
Level 105
God Stats
3W - 6L
1,478 SR
Queue Stats
116W - 75L
1,502 Elo+
Solo
Aphrodite
Aphrodite
TTV_BussieBuster
Aphrodite
Level 124
God Stats
11W - 10L
1,536 SR
Queue Stats
211W - 235L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Eiliptic
Ishtar
12
7 / 3 / 5
8,294
638
14,204
13,225
5,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 3
7,803
600
8,076
4,988
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Koolj38
Chaac
13
3 / 3 / 5
8,123
625
11,278
14,069
9,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
11
5 / 1 / 8
7,206
554
9,216
17,765
11,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
abot
Thanatos
11
2 / 3 / 3
6,674
513
5,245
11,152
5,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BrownYumYum
Hercules
10
1 / 4 / 2
6,508
501
12,014
18,931
14,339
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hun Batz
MrKrippled
Hun Batz
12
5 / 3 / 2
7,078
544
9,219
11,709
4,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
Onewolf101
Ishtar
10
3 / 7 / 2
6,459
497
10,494
14,387
5,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
9
0 / 4 / 3
5,881
452
5,293
11,742
8,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Aphrodite
11
0 / 3 / 3
5,755
443
2,131
10,078
4,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
21
Kills
9
10
Deaths
21
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
BrownYumYum
Hercules
1
4
2
0.5
W
Ishtar
Eiliptic
Ishtar
7
3
5
3.17
W
4
0
3
5.5
W
Chaac
Koolj38
Chaac
3
3
5
1.83
L
Hun Batz
MrKrippled
Hun Batz
5
3
2
2
L
Ishtar
Onewolf101
Ishtar
3
7
2
0.57
W
Cerberus
5
1
8
9
L
Sylvanus
0
4
3
0.38
L
Aphrodite
0
3
3
0.5
W
Thanatos
abot
Thanatos
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,019
Damage
39,151
61,199
Taken
66,847
33,416
Mitigated
37,408
26,164
Healing
26,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BrownYumYum
Hercules
12,014
7,525
0
9,267
18,931
14,339
0
1,871
16,960
0
41,966
W
Ishtar
Eiliptic
Ishtar
14,204
9,782
0
4,413
13,225
5,178
461
1,256
11,969
0
61,588
W
8,076
1,876
0
1,495
4,988
1,838
174
381
4,607
60,674
0
W
Chaac
Koolj38
Chaac
11,278
3,076
0
5,188
14,069
9,462
667
737
13,332
0
54,635
L
Hun Batz
MrKrippled
Hun Batz
9,219
3,815
0
1,938
11,709
4,627
0
2,622
8,837
0
60,356
L
Ishtar
Onewolf101
Ishtar
10,494
7,439
0
2,919
14,387
5,477
0
2,035
12,122
0
37,323
W
Cerberus
9,216
1,010
0
7,703
17,765
11,513
81
4,127
13,638
29,999
0
L
Sylvanus
5,293
2,303
2,475
2,927
11,742
8,236
0
3,680
7,698
18,534
0
L
Aphrodite
2,131
272
1,657
5,228
10,078
4,729
0
6,054
3,938
31,885
0
W
Thanatos
abot
Thanatos
5,245
1,065
0
7,365
11,152
5,425
0
923
10,229
0
48,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,100
Gold Earned
31,681
406
Minions Killed
285
0
Camps Cleared
0
1,310,943
Distance Traveled
1,216,109
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,508
501
59
5
0
238,416
0
W
Ishtar
8,294
638
81
6
0
258,198
0
W
Hera
7,803
600
103
8
0
271,560
4
W
Chaac
8,123
625
85
7
0
242,472
0
L
Hun Batz
7,078
544
93
7
0
289,094
2
L
Ishtar
6,459
497
60
5
0
222,544
0
W
Cerberus
7,206
554
71
5
0
272,845
0
L
Sylvanus
5,881
452
13
1
0
235,518
0
L
Aphrodite
5,755
443
60
5
0
230,537
3
W
Thanatos
6,674
513
66
5
0
265,868
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role