Player Matchup

Jing Wei
Jing Wei
AnotherAnoobis
Jing Wei
Level 192
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 84L
1,464 Elo+
Party 2
Ah Puch
Ah Puch
FoldingDishes
Ah Puch
Level 89
God Stats
1W - 1L
1,447 SR
Queue Stats
59W - 63L
1,544 Elo+
Party 2
Ra
Ra
MAYvaughn
Ra
Level 170
God Stats
0W - 1L
1,467 SR
Queue Stats
57W - 78L
1,505 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Mythos Jager
Kumbhakarna
Level 149
God Stats
9W - 5L
1,590 SR
Queue Stats
258W - 264L
1,507 Elo+
Solo
Xbalanque
Xbalanque
scalpn
Xbalanque
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,464 Elo+
Party 2
Team Averages
Level 141
1,501 SR
1,497 Elo+

VS

Team Averages
Level 147
1,464 SR
1,485 Elo+
Apollo
Apollo
DirtNapDan
Apollo
Level 161
God Stats
7W - 5L
1,402 SR
Queue Stats
297W - 286L
1,509 Elo+
Party 3
Bacchus
Bacchus
GuyAllSmighty
Bacchus
Level 88
God Stats
8W - 4L
1,593 SR
Queue Stats
115W - 131L
1,500 Elo+
Party 3
Chang'e
Chang'e
Jord0man
Chang'e
Level 157
God Stats
7W - 6L
1,457 SR
Queue Stats
1,023W - 1,074L
1,449 Elo+
Party 1
Merlin
Merlin
LadyRegalBeagle
Merlin
Level 185
God Stats
7W - 6L
1,453 SR
Queue Stats
304W - 303L
1,514 Elo+
Party 3
Nu Wa
Nu Wa
MunkeysKill
Nu Wa
Level 144
God Stats
12W - 12L
1,415 SR
Queue Stats
807W - 828L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
15
2 / 4 / 4
7,992
727
11,931
15,771
7,722
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
15
4 / 4 / 3
8,753
796
11,502
10,014
4,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 2 / 5
8,480
771
7,850
9,448
4,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Mythos Jager
Kumbhakarna
15
1 / 3 / 7
8,874
807
3,526
17,248
15,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
scalpn
Xbalanque
11
0 / 4 / 4
6,834
621
6,620
10,016
4,627
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DirtNapDan
Apollo
17
7 / 3 / 7
10,240
931
20,632
13,542
8,404
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
14
2 / 4 / 11
9,161
833
4,891
14,982
20,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Jord0man
Chang'e
16
4 / 1 / 10
9,579
871
4,793
13,015
10,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
4 / 2 / 12
9,318
847
15,540
7,962
4,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
0 / 1 / 14
8,498
773
14,858
8,186
4,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
71
10
Kills
17
17
Deaths
11
23
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
2
4
4
1
W
Apollo
DirtNapDan
Apollo
7
3
7
3.5
L
Ah Puch
4
4
3
1.38
W
Bacchus
2
4
11
1.88
W
Chang'e
Jord0man
Chang'e
4
1
10
9
W
4
2
12
5
L
3
2
5
2.75
W
0
1
14
7
L
Kumbhakarna
Mythos Jager
Kumbhakarna
1
3
7
1.5
L
Xbalanque
scalpn
Xbalanque
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,429
Damage
60,714
62,497
Taken
57,687
37,004
Mitigated
47,430
28,336
Healing
30,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
11,931
6,871
2,429
4,634
15,771
7,722
0
7,527
8,176
0
28,507
W
Apollo
DirtNapDan
Apollo
20,632
15,890
163
2,997
13,542
8,404
3,890
5,351
8,191
0
37,912
L
Ah Puch
11,502
203
300
643
10,014
4,734
0
8,583
1,199
32,017
0
W
Bacchus
4,891
63
687
3,049
14,982
20,678
0
4,467
10,451
8,140
0
W
Chang'e
Jord0man
Chang'e
4,793
108
12,906
7,899
13,015
10,032
572
5,307
7,610
14,945
0
W
15,540
260
551
476
7,962
4,215
1,136
3,453
4,452
31,077
0
L
7,850
52
8,444
3,634
9,448
4,657
0
6,746
2,424
32,138
0
W
14,858
5,717
737
1,043
8,186
4,101
2,250
3,977
4,105
24,794
0
L
Kumbhakarna
Mythos Jager
Kumbhakarna
3,526
109
2,958
3,006
17,248
15,264
0
10,572
6,300
11,625
0
L
Xbalanque
scalpn
Xbalanque
6,620
2,947
927
1,361
10,016
4,627
0
5,610
4,316
0
15,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,933
Gold Earned
46,796
162
Minions Killed
139
0
Camps Cleared
0
1,018,478
Distance Traveled
1,065,250
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,992
727
36
3
0
194,355
0
W
Apollo
10,240
931
60
5
0
193,446
0
L
Ah Puch
8,753
796
51
5
0
191,961
0
W
Bacchus
9,161
833
5
0
0
196,992
0
W
Chang'e
9,579
871
25
2
0
232,363
0
W
Merlin
9,318
847
34
3
0
223,907
0
L
Ra
8,480
771
47
4
0
215,818
0
W
Nu Wa
8,498
773
15
1
0
218,542
0
L
Kumbhakarna
8,874
807
11
1
0
209,968
0
L
Xbalanque
6,834
621
17
2
0
206,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role