Player Matchup

Baron Samedi
Baron Samedi
BurningMonky12
Baron Samedi
Level 100
God Stats
0W - 2L
1,356 SR
Queue Stats
37W - 42L
1,471 Elo+
Party 1
Anhur
Anhur
Juiceman696
Anhur
Level 49
God Stats
5W - 4L
1,484 SR
Queue Stats
29W - 30L
1,471 Elo+
Party 1
Amaterasu
Amaterasu
LibBiscuit
Amaterasu
Level 38
God Stats
7W - 2L
1,690 SR
Queue Stats
84W - 96L
1,437 Elo+
Party 1
Ymir
Ymir
PACO TACOZ 1
Ymir
Level 87
God Stats
1W - 4L
1,299 SR
Queue Stats
36W - 52L
1,407 Elo+
Party 1
Fenrir
Fenrir
Thoraden
Fenrir
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,384 Elo+
Party 1
Team Averages
Level 64
1,466 SR
1,434 Elo+

VS

Team Averages
Level 92
1,559 SR
1,502 Elo+
Ares
Ares
Hubbygeli
Ares
Level 69
God Stats
3W - 0L
1,841 SR
Queue Stats
234W - 189L
1,539 Elo+
Solo
Tyr
Tyr
JackdarK19
Tyr
Level 131
God Stats
37W - 40L
1,477 SR
Queue Stats
231W - 200L
1,489 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Kruzaidar
Ah Muzen Cab
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 125L
1,511 Elo+
Solo
Sol
Sol
Ophelya
Sol
Level 62
God Stats
17W - 7L
1,754 SR
Queue Stats
69W - 59L
1,393 Elo+
Solo
Awilix
Awilix
TheMailman96
Awilix
Level 104
God Stats
4W - 2L
1,221 SR
Queue Stats
105W - 95L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BurningMonky12
Baron Samedi
12
3 / 3 / 0
7,623
476
5,464
9,754
4,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 1
7,305
457
9,250
10,686
3,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Amaterasu
LibBiscuit
Amaterasu
14
0 / 1 / 1
8,468
529
8,309
17,773
13,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 2 / 1
7,423
464
5,141
13,437
12,898
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Thoraden
Fenrir
15
2 / 4 / 3
8,510
532
8,621
17,969
8,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
1 / 0 / 4
7,698
481
6,325
16,063
17,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
3 / 1 / 4
10,071
629
9,750
17,001
16,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Kruzaidar
Ah Muzen Cab
12
0 / 1 / 4
7,325
458
5,001
8,081
2,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
14
4 / 3 / 3
9,338
584
12,033
8,375
2,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Awilix
16
6 / 2 / 3
9,526
595
15,234
13,399
5,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
6
Kills
14
14
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BurningMonky12
Baron Samedi
3
3
0
1
W
Ares
1
0
4
3
W
3
1
4
5
L
1
4
1
0.38
W
Ah Muzen Cab
Kruzaidar
Ah Muzen Cab
0
1
4
2
L
Amaterasu
LibBiscuit
Amaterasu
0
1
1
0.5
W
Sol
4
3
3
1.83
L
0
2
1
0.25
W
Awilix
6
2
3
3.75
L
Fenrir
Thoraden
Fenrir
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,785
Damage
48,343
69,619
Taken
62,919
42,346
Mitigated
45,835
19,174
Healing
17,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BurningMonky12
Baron Samedi
5,464
432
476
1,900
9,754
4,110
0
4,694
5,060
42,457
0
W
Ares
6,325
709
0
3,518
16,063
17,673
0
3,974
12,089
38,878
0
W
9,750
1,050
0
9,216
17,001
16,567
0
434
16,567
0
87,921
L
9,250
4,959
0
2,037
10,686
3,686
854
2,473
8,213
0
44,896
W
Ah Muzen Cab
Kruzaidar
Ah Muzen Cab
5,001
2,124
0
1,080
8,081
2,966
853
778
7,303
0
46,913
L
Amaterasu
LibBiscuit
Amaterasu
8,309
3,868
0
7,975
17,773
13,002
0
1,918
15,855
0
64,565
W
Sol
12,033
2,872
0
3,516
8,375
2,886
292
3,495
4,880
57,051
2,432
L
5,141
930
0
2,653
13,437
12,898
129
5,149
8,288
28,735
0
W
Awilix
15,234
5,444
0
669
13,399
5,743
0
2,352
11,047
0
94,289
L
Fenrir
Thoraden
Fenrir
8,621
3,195
0
4,133
17,969
8,650
9
4,095
13,874
0
75,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,329
Gold Earned
43,958
424
Minions Killed
475
0
Camps Cleared
0
1,595,278
Distance Traveled
1,670,619
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,623
476
77
5
0
323,258
0
W
Ares
7,698
481
35
2
0
329,803
1
W
Tyr
10,071
629
147
9
0
335,198
0
L
Anhur
7,305
457
74
5
0
273,612
0
W
Ah Muzen Cab
7,325
458
83
5
0
287,991
0
L
Amaterasu
8,468
529
112
7
0
347,459
1
W
Sol
9,338
584
96
6
0
329,886
0
L
Ymir
7,423
464
45
3
0
288,257
0
W
Awilix
9,526
595
114
7
0
387,741
0
L
Fenrir
8,510
532
116
7
0
362,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role