Player Matchup

Bacchus
Bacchus
Crazyeyedd
Bacchus
Level 158
God Stats
5W - 4L
1,653 SR
Queue Stats
396W - 408L
1,519 Elo+
Party 2
Heimdallr
Heimdallr
Jail Yard
Heimdallr
Level 146
God Stats
1W - 2L
1,554 SR
Queue Stats
248W - 245L
1,518 Elo+
Solo
Sylvanus
Sylvanus
Krazyace30
Sylvanus
Level 127
God Stats
3W - 1L
1,605 SR
Queue Stats
121W - 125L
1,503 Elo+
Party 2
Medusa
Medusa
Roxx0rz
Medusa
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 58L
1,537 Elo+
Solo
Baba Yaga
Baba Yaga
evanhend
Baba Yaga
Level 153
God Stats
5W - 3L
1,699 SR
Queue Stats
172W - 180L
1,564 Elo+
Solo
Team Averages
Level 142
1,602 SR
1,528 Elo+

VS

Team Averages
Level 137
1,510 SR
1,568 Elo+
Sylvanus
Sylvanus
DayNinja1
Sylvanus
Level 111
God Stats
1W - 0L
1,187 SR
Queue Stats
8W - 7L
1,718 Elo+
Party 1
Chiron
Chiron
KuabaraSwitch91
Chiron
Level 149
God Stats
3W - 1L
1,595 SR
Queue Stats
257W - 234L
1,527 Elo+
Solo
Vulcan
Vulcan
Saucy Sensei425
Vulcan
Level 140
God Stats
2W - 0L
1,729 SR
Queue Stats
248W - 259L
1,559 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Skedgyoul
Morgan Le Fay
Level 124
God Stats
1W - 0L
1,541 SR
Queue Stats
25W - 33L
1,534 Elo+
Solo
Chronos
Chronos
VitalRageKing
Chronos
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 96L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Crazyeyedd
Bacchus
19
3 / 5 / 14
12,001
750
15,482
32,370
36,222
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Jail Yard
Heimdallr
2
0 / 1 / 0
4,472
280
0
759
151
Sylvanus
Krazyace30
Sylvanus
17
5 / 7 / 7
11,227
702
11,181
24,407
20,845
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Medusa
Roxx0rz
Medusa
20
6 / 4 / 11
12,477
780
21,227
16,828
9,955
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baba Yaga
evanhend
Baba Yaga
20
8 / 3 / 10
12,406
775
25,170
21,061
11,784
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DayNinja1
Sylvanus
19
3 / 3 / 14
12,186
762
8,500
26,737
38,051
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
4 / 5 / 12
11,468
717
16,187
15,896
8,670
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 4 / 12
12,072
755
21,022
12,477
6,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
Skedgyoul
Morgan Le Fay
18
4 / 5 / 10
11,735
733
19,085
16,780
9,732
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
17
4 / 5 / 9
11,068
692
12,309
16,801
9,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
77
22
Kills
20
20
Deaths
22
42
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Crazyeyedd
Bacchus
3
5
14
2
W
Sylvanus
DayNinja1
Sylvanus
3
3
14
3.33
L
Heimdallr
Jail Yard
Heimdallr
0
1
0
0
L
Sylvanus
Krazyace30
Sylvanus
5
7
7
1.21
W
4
5
12
2
L
Medusa
Roxx0rz
Medusa
6
4
11
2.88
W
5
4
12
2.75
W
Morgan Le Fay
Skedgyoul
Morgan Le Fay
4
5
10
1.8
W
Chronos
4
5
9
1.7
L
Baba Yaga
evanhend
Baba Yaga
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,060
Damage
77,103
95,425
Taken
88,691
78,957
Mitigated
73,096
41,226
Healing
35,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Crazyeyedd
Bacchus
15,482
591
3,859
9,411
32,370
36,222
0
21,983
10,161
24,280
0
W
Sylvanus
DayNinja1
Sylvanus
8,500
635
11,003
8,436
26,737
38,051
484
12,132
14,605
12,497
0
L
Heimdallr
Jail Yard
Heimdallr
0
0
0
0
759
151
0
95
664
0
0
L
Sylvanus
Krazyace30
Sylvanus
11,181
2,044
8,352
5,758
24,407
20,845
800
13,652
10,595
23,818
1,418
W
16,187
3,803
3,408
2,440
15,896
8,670
1,732
10,802
5,094
0
28,751
L
Medusa
Roxx0rz
Medusa
21,227
7,095
2,614
3,173
16,828
9,955
2,877
11,601
5,159
0
46,802
W
21,022
8,466
720
492
12,477
6,984
366
7,494
4,983
43,560
0
W
Morgan Le Fay
Skedgyoul
Morgan Le Fay
19,085
1,394
2,088
2,544
16,780
9,732
1,649
11,148
5,632
45,705
0
W
Chronos
12,309
4,370
1,845
2,736
16,801
9,659
3,826
9,945
6,856
32,224
0
L
Baba Yaga
evanhend
Baba Yaga
25,170
884
2,162
5,897
21,061
11,784
794
12,990
7,930
58,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,583
Gold Earned
58,529
200
Minions Killed
172
0
Camps Cleared
0
1,173,981
Distance Traveled
1,399,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,001
750
8
1
0
291,557
0
W
Sylvanus
12,186
762
14
1
0
272,916
0
L
Heimdallr
4,472
280
0
0
0
0
0
L
Sylvanus
11,227
702
39
2
0
254,945
0
W
Chiron
11,468
717
6
0
0
282,422
0
L
Medusa
12,477
780
64
4
0
298,648
0
W
Vulcan
12,072
755
48
3
0
308,549
0
W
Morgan Le Fay
11,735
733
59
4
0
270,559
0
W
Chronos
11,068
692
45
3
0
264,790
0
L
Baba Yaga
12,406
775
89
6
0
328,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role