Player Matchup

Yemoja
Yemoja
AGoodYute
Yemoja
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 17L
1,354 Elo+
Party 2
Ymir
Ymir
Lajin Buu
Ymir
Level 120
God Stats
7W - 3L
1,803 SR
Queue Stats
235W - 198L
1,509 Elo+
Party 2
Chernobog
Chernobog
Ray-bees13
Chernobog
Level 48
God Stats
1W - 3L
1,401 SR
Queue Stats
2W - 8L
1,058 Elo+
Solo
Hel
Hel
TheDoorTech
Hel
Level 145
God Stats
3W - 5L
1,172 SR
Queue Stats
243W - 213L
1,467 Elo+
Party 2
Ratatoskr
Ratatoskr
sorruh
Ratatoskr
Level 61
God Stats
2W - 1L
1,652 SR
Queue Stats
13W - 13L
1,477 Elo+
Party 2
Team Averages
Level 77
1,505 SR
1,373 Elo+

VS

Team Averages
Level 48
1,478 SR
1,347 Elo+
Charon
Charon
Aaronheart
Charon
Level 22
God Stats
6W - 4L
1,437 SR
Queue Stats
149W - 148L
1,327 Elo+
Party 1
Achilles
Achilles
BluePhoenix5421
Achilles
Level 147
God Stats
13W - 16L
1,448 SR
Queue Stats
201W - 202L
1,418 Elo+
Party 1
Izanami
Izanami
GentsShartRocket
Izanami
Level 14
God Stats
2W - 1L
1,718 SR
Queue Stats
9W - 24L
1,286 Elo+
Party 1
Nu Wa
Nu Wa
MOTedjRaAUh
Nu Wa
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 44L
1,451 Elo+
Solo
King Arthur
King Arthur
MigsFTW
King Arthur
Level 16
God Stats
2W - 2L
1,286 SR
Queue Stats
34W - 42L
1,254 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AGoodYute
Yemoja
11
0 / 0 / 4
7,251
518
3,879
6,744
4,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
14
3 / 0 / 1
9,088
649
8,521
8,963
6,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chernobog
Ray-bees13
Chernobog
12
2 / 3 / 2
7,199
514
4,822
7,818
2,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
6 / 1 / 0
9,508
679
10,973
9,123
3,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ratatoskr
sorruh
Ratatoskr
11
1 / 4 / 3
6,579
470
7,052
10,453
3,961
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Aaronheart
Charon
11
2 / 0 / 3
7,168
512
3,439
7,824
5,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
13
5 / 2 / 1
7,813
558
10,319
13,228
5,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 3
5,813
415
2,233
6,388
1,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 3 / 2
7,069
505
5,476
10,388
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
MigsFTW
King Arthur
12
0 / 4 / 0
6,651
475
5,039
14,192
10,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
12
Kills
8
8
Deaths
12
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Yemoja
AGoodYute
Yemoja
0
0
4
2
L
Charon
Aaronheart
Charon
2
0
3
3.5
L
Achilles
5
2
1
2.75
L
0
3
3
0.5
W
Ymir
3
0
1
3.5
L
1
3
2
0.67
L
King Arthur
MigsFTW
King Arthur
0
4
0
0
W
Chernobog
Ray-bees13
Chernobog
2
3
2
1
W
6
1
0
6
W
Ratatoskr
sorruh
Ratatoskr
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,247
Damage
26,506
43,101
Taken
52,020
21,487
Mitigated
26,760
12,918
Healing
8,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
AGoodYute
Yemoja
3,879
1,408
2,134
3,102
6,744
4,546
377
1,938
4,694
19,541
0
L
Charon
Aaronheart
Charon
3,439
552
0
2,394
7,824
5,594
0
1,761
6,063
20,332
0
L
Achilles
10,319
3,569
0
2,482
13,228
5,827
0
3,600
9,545
0
69,770
L
2,233
923
0
386
6,388
1,986
0
922
5,466
0
30,916
W
Ymir
8,521
3,225
0
1,874
8,963
6,726
0
335
8,555
64,779
9,292
L
5,476
1,665
0
1,560
10,388
3,311
0
8,131
1,931
43,489
0
L
King Arthur
MigsFTW
King Arthur
5,039
824
0
1,270
14,192
10,042
0
8,196
5,996
0
46,076
W
Chernobog
Ray-bees13
Chernobog
4,822
3,030
0
1,480
7,818
2,722
595
982
6,803
0
55,485
W
10,973
1,292
778
3,550
9,123
3,532
240
3,456
5,441
89,968
0
W
Ratatoskr
sorruh
Ratatoskr
7,052
2,831
0
0
10,453
3,961
45
1,694
8,693
0
39,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,625
Gold Earned
34,514
428
Minions Killed
334
0
Camps Cleared
0
1,377,290
Distance Traveled
1,348,317
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,251
518
31
2
0
271,751
0
L
Charon
7,168
512
24
2
0
252,777
4
L
Achilles
7,813
558
91
7
0
367,154
2
L
Izanami
5,813
415
62
4
0
243,130
0
W
Ymir
9,088
649
123
9
0
265,998
0
L
Nu Wa
7,069
505
86
6
0
234,619
4
L
King Arthur
6,651
475
71
5
0
250,637
2
W
Chernobog
7,199
514
75
5
0
259,804
0
W
Hel
9,508
679
152
11
0
288,062
0
W
Ratatoskr
6,579
470
47
3
0
291,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role