Player Matchup

Achilles
Achilles
Gøŕr
Achilles
Level 128
God Stats
0W - 3L
1,207 SR
Queue Stats
148W - 109L
1,603 Elo+
Solo
Anhur
Anhur
LukeCantPlay
Anhur
Level 112
God Stats
2W - 5L
1,576 SR
Queue Stats
332W - 288L
1,537 Elo+
Party 1
Anubis
Anubis
bbef
Anubis
Level 143
God Stats
1W - 5L
1,318 SR
Queue Stats
243W - 221L
1,544 Elo+
Party 1
Janus
Janus
ºHupº
Janus
Level 117
God Stats
4W - 8L
1,704 SR
Queue Stats
110W - 89L
1,580 Elo+
Party 2
Sylvanus
Sylvanus
ºTeeº
Sylvanus
Level 149
God Stats
12W - 10L
1,634 SR
Queue Stats
145W - 117L
1,606 Elo+
Party 2
Team Averages
Level 130
1,488 SR
1,574 Elo+

VS

Team Averages
Level 159
1,534 SR
1,481 Elo+
Awilix
Awilix
JoseCano2219
Awilix
Level 155
God Stats
3W - 10L
1,191 SR
Queue Stats
216W - 309L
1,478 Elo+
Party 3
Sol
Sol
ParisDrakeDoee
Sol
Level 148
God Stats
23W - 11L
1,618 SR
Queue Stats
596W - 566L
1,523 Elo+
Solo
Chang'e
Chang'e
TSM_KindredEPR22
Chang'e
Level 145
God Stats
4W - 2L
1,565 SR
Queue Stats
158W - 216L
1,479 Elo+
Party 3
Tyr
Tyr
Toci_hn
Tyr
Level 185
God Stats
4W - 2L
1,760 SR
Queue Stats
250W - 340L
1,452 Elo+
Party 3
Sun Wukong
Sun Wukong
Vendetta-Hn
Sun Wukong
Level 162
God Stats
2W - 0L
1,536 SR
Queue Stats
142W - 181L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Gøŕr
Achilles
1
0 / 0 / 0
2,409
482
0
0
0
5
0 / 1 / 0
3,040
608
1,132
2,301
638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
bbef
Anubis
6
0 / 0 / 0
3,250
650
1,603
2,644
981
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Janus
ºHupº
Janus
7
0 / 0 / 0
3,464
693
589
1,271
287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sylvanus
ºTeeº
Sylvanus
6
0 / 2 / 0
3,519
704
2,637
5,157
2,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
6
0 / 0 / 2
3,594
719
1,444
2,474
671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 0 / 0
3,562
712
1,822
1,253
287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 0 / 0
3,811
762
0
1,535
460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Tyr
6
0 / 0 / 1
3,610
722
295
3,157
1,453
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Vendetta-Hn
Sun Wukong
7
2 / 0 / 0
4,157
831
2,766
4,542
2,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
3
3
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
Gøŕr
Achilles
0
0
0
0
W
Awilix
0
0
2
1
L
0
1
0
0
W
1
0
0
1
W
0
0
0
0
W
Tyr
0
0
1
0.5
W
Sun Wukong
Vendetta-Hn
Sun Wukong
2
0
0
2
L
Anubis
bbef
Anubis
0
0
0
0
L
Janus
ºHupº
Janus
0
0
0
0
L
Sylvanus
ºTeeº
Sylvanus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,961
Damage
6,327
11,373
Taken
12,961
4,577
Mitigated
4,947
4,989
Healing
6,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Gøŕr
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
Awilix
1,444
516
0
625
2,474
671
0
339
2,135
0
18,436
L
1,132
624
0
418
2,301
638
0
775
1,526
0
13,325
W
1,822
890
0
783
1,253
287
0
260
993
22,619
0
W
0
0
160
1,232
1,535
460
0
354
1,181
24,780
0
W
Tyr
295
120
0
1,984
3,157
1,453
0
1,343
1,814
0
6,210
W
Sun Wukong
Vendetta-Hn
Sun Wukong
2,766
443
0
1,558
4,542
2,076
0
2,311
2,231
0
22,918
L
Anubis
bbef
Anubis
1,603
0
0
1,649
2,644
981
0
1,047
1,597
16,032
0
L
Janus
ºHupº
Janus
589
135
0
500
1,271
287
0
0
1,271
21,291
0
L
Sylvanus
ºTeeº
Sylvanus
2,637
985
0
2,422
5,157
2,671
0
0
5,157
16,252
6,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,682
Gold Earned
18,734
131
Minions Killed
180
0
Camps Cleared
0
378,660
Distance Traveled
546,129
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
2,409
482
0
0
0
0
0
W
Awilix
3,594
719
32
6
0
122,597
0
L
Anhur
3,040
608
25
5
0
89,355
0
W
Sol
3,562
712
47
9
0
83,336
0
W
Chang'e
3,811
762
52
10
0
110,254
0
W
Tyr
3,610
722
7
1
0
119,847
2
W
Sun Wukong
4,157
831
42
8
0
110,095
0
L
Anubis
3,250
650
29
6
0
90,610
1
L
Janus
3,464
693
36
7
0
97,951
0
L
Sylvanus
3,519
704
41
8
0
100,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role