Player Matchup

Medusa
Medusa
Silver IV
MetalJypsy
Medusa
Silver IV
Level 147
God Stats
15W - 20L
1,483 SR
Queue Stats
64W - 97L
1,091 MMR
Solo
Gilgamesh
Gilgamesh
Silver IV
Swenis1037
Gilgamesh
Silver IV
Level 120
God Stats
8W - 4L
1,642 SR
Queue Stats
421W - 470L
778 MMR
Solo
Janus
Janus
Bronze V
rcsra
Janus
Bronze V
Level 94
God Stats
8W - 14L
1,306 SR
Queue Stats
26W - 34L
1,087 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 120
1,477 SR
985 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 70
1,420 SR
985 MMR
Nike
Nike
Silver III
AresWraithx
Nike
Silver III
Level 102
God Stats
4W - 6L
1,253 SR
Queue Stats
343W - 410L
743 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver V
RealRebel45
Morgan Le Fay
Silver V
Level 64
God Stats
11W - 13L
1,507 SR
Queue Stats
18W - 27L
1,115 MMR
Party 1
Hou Yi
Hou Yi
Bronze I
sIumped u
Hou Yi
Bronze I
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 17L
1,097 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MetalJypsy
Medusa
12
0 / 7 / 4
9,701
693
8,891
16,802
5,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Swenis1037
Gilgamesh
10
0 / 9 / 3
9,098
650
9,028
17,853
16,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
rcsra
Janus
14
5 / 8 / 2
11,255
804
9,802
14,079
4,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bans
He BoAnubisIx ChelBacchusHercules

VS

Bans
Nu WaShivaKhepriAtlasKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 21
11,012
787
10,708
19,159
15,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
RealRebel45
Morgan Le Fay
14
14 / 4 / 9
12,623
902
18,074
14,021
6,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
sIumped u
Hou Yi
15
8 / 0 / 15
12,261
876
14,418
9,580
3,720
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
69
5
Kills
24
24
Deaths
7
9
Assists
45
Player
Kills
Deaths
Assists
KDA
W
2
3
21
4.17
L
Medusa
MetalJypsy
Medusa
0
7
4
0.29
W
Morgan Le Fay
RealRebel45
Morgan Le Fay
14
4
9
4.63
L
Gilgamesh
Swenis1037
Gilgamesh
0
9
3
0.17
L
Janus
rcsra
Janus
5
8
2
0.75
W
Hou Yi
sIumped u
Hou Yi
8
0
15
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,721
Damage
43,200
48,734
Taken
42,760
26,154
Mitigated
25,930
4,406
Healing
8,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,708
1,057
0
1,323
19,159
15,998
269
3,280
15,213
2,213
26,121
L
Medusa
MetalJypsy
Medusa
8,891
3,749
0
3,112
16,802
5,324
220
7,580
8,861
0
39,072
W
Morgan Le Fay
RealRebel45
Morgan Le Fay
18,074
1,145
220
2,802
14,021
6,212
541
4,492
9,254
58,362
0
L
Gilgamesh
Swenis1037
Gilgamesh
9,028
1,906
0
474
17,853
16,042
42
5,587
11,587
0
25,045
L
Janus
rcsra
Janus
9,802
0
124
696
14,079
4,788
28
6,125
7,617
39,277
0
W
Hou Yi
sIumped u
Hou Yi
14,418
8,055
0
3,919
9,580
3,720
1,901
2,372
6,819
0
47,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,054
Gold Earned
35,896
117
Minions Killed
124
0
Camps Cleared
0
687,024
Distance Traveled
779,465
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,012
787
20
1
0
273,466
0
L
Medusa
9,701
693
47
3
0
224,547
3
W
Morgan Le Fay
12,623
902
54
4
0
254,355
1
L
Gilgamesh
9,098
650
24
2
0
231,135
0
L
Janus
11,255
804
46
3
0
231,342
0
W
Hou Yi
12,261
876
50
4
0
251,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role