Player Matchup

Kukulkan
Kukulkan
Civilpsyco
Kukulkan
Level 140
God Stats
4W - 4L
1,544 SR
Queue Stats
400W - 411L
1,588 Elo+
Solo
Aphrodite
Aphrodite
Felix197
Aphrodite
Level 101
God Stats
6W - 0L
1,962 SR
Queue Stats
872W - 851L
1,552 Elo+
Solo
Cthulhu
Cthulhu
JoWolverine
Cthulhu
Level 148
God Stats
2W - 0L
1,834 SR
Queue Stats
204W - 184L
1,551 Elo+
Solo
Artemis
Artemis
MrDP01
Artemis
Level 68
God Stats
2W - 0L
1,726 SR
Queue Stats
100W - 88L
1,596 Elo+
Solo
Charybdis
Charybdis
TGxWolfmaNx
Charybdis
Level 156
God Stats
6W - 6L
1,474 SR
Queue Stats
224W - 195L
1,534 Elo+
Solo
Team Averages
Level 123
1,708 SR
1,564 Elo+

VS

Team Averages
Level 137
1,650 SR
1,540 Elo+
Achilles
Achilles
ForKitsune
Achilles
Level 119
God Stats
3W - 1L
1,903 SR
Queue Stats
275W - 259L
1,533 Elo+
Party 1
Baba Yaga
Baba Yaga
ForMiya
Baba Yaga
Level 141
God Stats
7W - 10L
1,406 SR
Queue Stats
352W - 348L
1,515 Elo+
Party 1
Sol
Sol
IsitTricky
Sol
Level 156
God Stats
1W - 1L
1,778 SR
Queue Stats
267W - 263L
1,554 Elo+
Solo
Ishtar
Ishtar
SS_Tazin
Ishtar
Level 122
God Stats
0W - 1L
1,389 SR
Queue Stats
49W - 40L
1,591 Elo+
Solo
Yemoja
Yemoja
ThunderZebra
Yemoja
Level 148
God Stats
11W - 8L
1,773 SR
Queue Stats
618W - 612L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Civilpsyco
Kukulkan
15
2 / 3 / 12
9,410
784
21,024
10,391
5,410
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
Felix197
Aphrodite
16
2 / 1 / 14
9,400
783
8,800
16,360
10,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
JoWolverine
Cthulhu
17
3 / 2 / 13
10,567
881
9,911
14,752
16,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
MrDP01
Artemis
15
3 / 2 / 10
9,287
774
16,545
10,668
6,172
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Charybdis
TGxWolfmaNx
Charybdis
18
9 / 2 / 8
10,734
895
18,777
16,578
8,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ForKitsune
Achilles
15
3 / 4 / 2
8,390
699
11,539
20,567
26,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
ForMiya
Baba Yaga
15
2 / 3 / 5
8,464
705
16,161
13,441
7,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 4 / 5
9,315
776
16,812
16,260
7,765
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
SS_Tazin
Ishtar
12
1 / 6 / 3
7,622
635
10,128
13,093
5,868
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
15
1 / 2 / 5
8,466
706
1,088
16,490
10,658
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
28
19
Kills
8
10
Deaths
19
57
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Civilpsyco
Kukulkan
2
3
12
2.67
W
Aphrodite
Felix197
Aphrodite
2
1
14
9
L
Achilles
ForKitsune
Achilles
3
4
2
1
L
Baba Yaga
ForMiya
Baba Yaga
2
3
5
1.5
L
1
4
5
0.88
W
Cthulhu
JoWolverine
Cthulhu
3
2
13
4.75
W
Artemis
MrDP01
Artemis
3
2
10
4
L
Ishtar
SS_Tazin
Ishtar
1
6
3
0.42
W
Charybdis
TGxWolfmaNx
Charybdis
9
2
8
6.5
L
Yemoja
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,057
Damage
55,728
68,749
Taken
79,851
47,745
Mitigated
58,281
40,537
Healing
39,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Civilpsyco
Kukulkan
21,024
1,055
2,345
1,415
10,391
5,410
766
3,869
6,431
32,780
0
W
Aphrodite
Felix197
Aphrodite
8,800
566
11,916
10,661
16,360
10,949
1,246
9,448
6,624
18,615
0
L
Achilles
ForKitsune
Achilles
11,539
922
2,462
3,458
20,567
26,859
0
8,472
12,095
843
16,341
L
Baba Yaga
ForMiya
Baba Yaga
16,161
78
2,244
2,223
13,441
7,131
0
5,928
7,513
29,084
0
L
16,812
3,795
577
4,288
16,260
7,765
0
8,139
8,121
42,109
358
W
Cthulhu
JoWolverine
Cthulhu
9,911
23
3,542
3,281
14,752
16,324
492
4,574
9,804
25,955
0
W
Artemis
MrDP01
Artemis
16,545
1,929
1,142
893
10,668
6,172
2,552
8,509
2,108
0
26,244
L
Ishtar
SS_Tazin
Ishtar
10,128
5,293
804
984
13,093
5,868
0
6,232
6,861
0
19,342
W
Charybdis
TGxWolfmaNx
Charybdis
18,777
9,177
921
4,421
16,578
8,890
2,956
8,453
7,847
0
39,313
L
Yemoja
1,088
373
15,968
6,015
16,490
10,658
12
10,964
5,526
2,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,398
Gold Earned
42,257
149
Minions Killed
127
0
Camps Cleared
0
1,173,148
Distance Traveled
1,023,090
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,410
784
24
2
0
222,256
0
W
Aphrodite
9,400
783
39
3
0
239,875
0
L
Achilles
8,390
699
12
1
0
220,369
0
L
Baba Yaga
8,464
705
28
2
0
231,605
0
L
Sol
9,315
776
65
5
0
202,417
0
W
Cthulhu
10,567
881
29
2
0
254,708
0
W
Artemis
9,287
774
9
1
0
243,236
0
L
Ishtar
7,622
635
21
2
0
170,847
0
W
Charybdis
10,734
895
48
4
0
213,073
0
L
Yemoja
8,466
706
1
0
0
197,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role