Player Matchup

Discordia
Discordia
ArcherEyez
Discordia
Level 124
God Stats
0W - 1L
1,575 SR
Queue Stats
0W - 7L
1,024 Elo+
Solo
Apollo
Apollo
CHARLTON B37
Apollo
Level 159
God Stats
3W - 2L
1,839 SR
Queue Stats
62W - 66L
1,373 Elo+
Solo
Thanatos
Thanatos
MonqiEz
Thanatos
Level 128
God Stats
1W - 4L
1,788 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Bacchus
Bacchus
Nellvoh
Bacchus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hercules
Hercules
Zdziecho
Hercules
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,270 Elo+
Party 1
Team Averages
Level 108
1,640 SR
1,333 Elo+

VS

Team Averages
Level 132
1,617 SR
1,472 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Mehtos1337
Bakasura
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 140L
1,473 Elo+
Solo
Set
Set
Wuaandax
Set
Level 108
God Stats
6W - 2L
1,895 SR
Queue Stats
419W - 373L
1,519 Elo+
Solo
Hel
Hel
i mZmZ
Hel
Level 104
God Stats
1W - 0L
1,697 SR
Queue Stats
10W - 13L
1,437 Elo+
Solo
Medusa
Medusa
toinos69
Medusa
Level 156
God Stats
27W - 30L
1,495 SR
Queue Stats
122W - 132L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ArcherEyez
Discordia
1
0 / 0 / 0
1,494
187
0
0
0
Apollo
8
2 / 1 / 3
4,703
588
2,310
5,453
1,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
MonqiEz
Thanatos
9
3 / 3 / 2
4,936
617
3,276
7,083
2,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Nellvoh
Bacchus
5
0 / 2 / 0
3,421
428
723
2,669
1,982
Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Hercules
Zdziecho
Hercules
9
1 / 0 / 0
4,664
583
2,563
6,068
5,520
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
0 / 1 / 0
4,807
601
3,857
5,230
2,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
Mehtos1337
Bakasura
9
2 / 0 / 1
5,019
627
1,772
5,139
1,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
3 / 0 / 0
5,597
700
3,670
5,505
3,045
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hel
i mZmZ
Hel
7
0 / 3 / 0
3,881
485
1,106
4,311
1,626
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Medusa
toinos69
Medusa
7
1 / 2 / 0
4,461
558
1,888
3,959
835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
6
Kills
6
6
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
1
0
0
L
Discordia
ArcherEyez
Discordia
0
0
0
0
L
Apollo
2
1
3
3.5
W
Bakasura
Mehtos1337
Bakasura
2
0
1
2.5
L
Thanatos
MonqiEz
Thanatos
3
3
2
1.33
L
Bacchus
Nellvoh
Bacchus
0
2
0
0
W
3
0
0
3
L
Hercules
Zdziecho
Hercules
1
0
0
1
W
Hel
i mZmZ
Hel
0
3
0
0
W
Medusa
toinos69
Medusa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,872
Damage
12,293
21,273
Taken
24,144
11,721
Mitigated
9,711
8,454
Healing
6,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,857
838
0
871
5,230
2,609
0
0
5,230
0
33,192
L
Discordia
ArcherEyez
Discordia
0
0
0
0
0
0
0
0
0
0
0
L
Apollo
2,310
1,380
0
2,481
5,453
1,659
0
1,106
4,217
0
25,327
W
Bakasura
Mehtos1337
Bakasura
1,772
1,475
0
1,505
5,139
1,596
0
92
5,047
0
21,788
L
Thanatos
MonqiEz
Thanatos
3,276
1,035
0
3,355
7,083
2,560
0
0
7,073
0
30,588
L
Bacchus
Nellvoh
Bacchus
723
272
0
190
2,669
1,982
0
0
2,669
4,360
0
W
3,670
2,351
0
1,652
5,505
3,045
0
631
4,874
0
37,233
L
Hercules
Zdziecho
Hercules
2,563
948
0
2,428
6,068
5,520
0
0
6,068
0
27,771
W
Hel
i mZmZ
Hel
1,106
74
585
1,154
4,311
1,626
75
0
4,311
14,353
0
W
Medusa
toinos69
Medusa
1,888
810
0
385
3,959
835
672
0
3,959
0
23,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,218
Gold Earned
23,765
150
Minions Killed
224
0
Camps Cleared
0
595,935
Distance Traveled
794,039
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,807
601
54
7
0
162,636
0
L
Discordia
1,494
187
0
0
0
0
0
L
Apollo
4,703
588
40
5
0
147,702
0
W
Bakasura
5,019
627
49
6
0
178,442
0
L
Thanatos
4,936
617
59
7
0
160,047
0
L
Bacchus
3,421
428
4
1
0
144,647
0
W
Set
5,597
700
64
8
0
170,768
1
L
Hercules
4,664
583
47
6
0
143,539
0
W
Hel
3,881
485
17
2
0
148,560
0
W
Medusa
4,461
558
40
5
0
133,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role