Player Matchup

Izanami
Izanami
 
Izanami
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Fujin_xX
Aphrodite
Level 102
God Stats
12W - 5L
1,601 SR
Queue Stats
213W - 236L
1,424 Elo+
Party 1
Ao Kuang
Ao Kuang
Nap0o-9ii
Ao Kuang
Level 87
God Stats
4W - 4L
1,569 SR
Queue Stats
125W - 109L
1,437 Elo+
Party 1
Cthulhu
Cthulhu
WhiteSaim
Cthulhu
Level 145
God Stats
2W - 1L
1,573 SR
Queue Stats
243W - 225L
1,423 Elo+
Solo
Team Averages
Level 113
1,549 SR
1,457 Elo+

VS

Team Averages
Level 61
1,565 SR
1,289 Elo+
Nox
Nox
Befff333
Nox
Level 80
God Stats
5W - 1L
1,500 SR
Queue Stats
441W - 440L
1,473 Elo+
Solo
Cliodhna
Cliodhna
HanniDF1
Cliodhna
Level 28
God Stats
2W - 3L
1,856 SR
Queue Stats
5W - 21L
1,131 Elo+
Party 2
Bacchus
Bacchus
Mando7734
Bacchus
Level 43
God Stats
38W - 57L
1,399 SR
Queue Stats
43W - 73L
1,285 Elo+
Party 2
Hades
Hades
TeppichDoktor777
Hades
Level 74
God Stats
30W - 24L
1,501 SR
Queue Stats
44W - 76L
1,276 Elo+
Party 2
Artemis
Artemis
z-xX-Future-Xx-z
Artemis
Level 81
God Stats
1W - 1L
1,568 SR
Queue Stats
44W - 74L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
2 / 2 / 0
4,969
552
2,909
4,697
1,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
 
Sun Wukong
6
0 / 1 / 0
4,053
450
2,159
4,549
2,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
Fujin_xX
Aphrodite
11
1 / 1 / 0
5,816
646
828
5,393
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
Nap0o-9ii
Ao Kuang
9
1 / 2 / 2
5,070
563
3,058
6,363
2,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
WhiteSaim
Cthulhu
7
0 / 0 / 1
4,268
474
3,099
4,688
3,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,868
652
543
4,067
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
HanniDF1
Cliodhna
9
0 / 1 / 2
5,126
570
2,374
5,397
1,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Mando7734
Bacchus
8
2 / 1 / 0
5,543
616
2,535
5,739
3,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 0 / 0
6,547
727
3,083
4,492
1,928
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 2 / 1
4,517
502
2,284
5,522
1,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
4
Kills
5
6
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
2
0
1
L
Sun Wukong
 
Sun Wukong
0
1
0
0
W
0
0
0
0
L
Aphrodite
Fujin_xX
Aphrodite
1
1
0
1
W
Cliodhna
HanniDF1
Cliodhna
0
1
2
1
W
Bacchus
Mando7734
Bacchus
2
1
0
2
L
Ao Kuang
Nap0o-9ii
Ao Kuang
1
2
2
1
W
3
0
0
3
L
Cthulhu
WhiteSaim
Cthulhu
0
0
1
0.5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,053
Damage
10,819
25,690
Taken
25,217
11,464
Mitigated
10,778
6,468
Healing
9,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,909
1,886
0
669
4,697
1,570
0
1,189
3,508
0
31,818
L
Sun Wukong
 
Sun Wukong
2,159
590
0
557
4,549
2,303
0
1,445
3,104
0
19,726
W
543
227
0
750
4,067
1,657
0
1,391
2,676
41,599
0
L
Aphrodite
Fujin_xX
Aphrodite
828
111
175
3,436
5,393
1,689
0
766
4,627
42,127
0
W
Cliodhna
HanniDF1
Cliodhna
2,374
620
0
2,922
5,397
1,749
0
923
4,474
0
25,703
W
Bacchus
Mando7734
Bacchus
2,535
63
94
1,440
5,739
3,779
90
1,323
4,416
10,894
0
L
Ao Kuang
Nap0o-9ii
Ao Kuang
3,058
1,034
0
658
6,363
2,285
0
1,383
4,948
25,491
0
W
3,083
720
86
3,880
4,492
1,928
357
461
4,031
46,736
0
L
Cthulhu
WhiteSaim
Cthulhu
3,099
187
180
793
4,688
3,617
0
1,346
3,342
17,392
0
W
2,284
421
0
695
5,522
1,665
145
2,887
2,635
0
23,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,176
Gold Earned
27,601
242
Minions Killed
271
0
Camps Cleared
0
815,329
Distance Traveled
912,801
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,969
552
70
8
0
144,092
2
L
Sun Wukong
4,053
450
26
3
0
107,444
0
W
Nox
5,868
652
80
9
0
171,683
0
L
Aphrodite
5,816
646
90
10
0
182,770
0
W
Cliodhna
5,126
570
47
5
0
210,264
0
W
Bacchus
5,543
616
17
2
0
190,539
0
L
Ao Kuang
5,070
563
44
5
0
196,211
0
W
Hades
6,547
727
91
10
0
155,189
0
L
Cthulhu
4,268
474
12
1
0
184,812
2
W
Artemis
4,517
502
36
4
0
185,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role