Player Matchup

Ix Chel
Ix Chel
Crazzycontrols1
Ix Chel
Level 27
God Stats
1W - 6L
1,147 SR
Queue Stats
14W - 54L
1,074 Elo+
Party 1
Zhong Kui
Zhong Kui
GMONEY1HUNNA
Zhong Kui
Level 117
God Stats
4W - 5L
1,534 SR
Queue Stats
90W - 85L
1,514 Elo+
Solo
Bakasura
Bakasura
MyLagGotSwag
Bakasura
Level 23
God Stats
0W - 3L
1,189 SR
Queue Stats
17W - 69L
1,101 Elo+
Party 1
Atlas
Atlas
ThatDoberman
Atlas
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 60L
1,082 Elo+
Party 1
Chernobog
Chernobog
ZanMstrSmals
Chernobog
Level 32
God Stats
2W - 9L
1,166 SR
Queue Stats
3W - 16L
1,074 Elo+
Party 1
Team Averages
Level 46
1,307 SR
1,169 Elo+

VS

Team Averages
Level 67
1,610 SR
1,491 Elo+
Bacchus
Bacchus
AshCashMitch
Bacchus
Level 34
God Stats
4W - 0L
1,731 SR
Queue Stats
32W - 33L
1,412 Elo+
Solo
Hercules
Hercules
OSO_CL
Hercules
Level 64
God Stats
11W - 8L
1,504 SR
Queue Stats
89W - 110L
1,419 Elo+
Solo
Xbalanque
Xbalanque
RaGe x Win
Xbalanque
Level 65
God Stats
1W - 0L
1,786 SR
Queue Stats
4W - 0L
1,767 Elo+
Solo
Sol
Sol
SonRikisimas
Sol
Level 125
God Stats
8W - 4L
1,570 SR
Queue Stats
237W - 220L
1,469 Elo+
Solo
Bakasura
Bakasura
kieranbrownski
Bakasura
Level 48
God Stats
3W - 4L
1,461 SR
Queue Stats
20W - 22L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 7 / 2
9,270
488
14,644
16,066
7,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
GMONEY1HUNNA
Zhong Kui
16
1 / 4 / 4
10,046
529
17,208
18,198
17,341
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
MyLagGotSwag
Bakasura
12
3 / 10 / 5
7,792
410
8,227
20,561
8,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 3 / 3
7,776
409
7,051
16,248
16,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
ZanMstrSmals
Chernobog
14
4 / 3 / 7
9,197
484
12,285
16,818
7,409
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AshCashMitch
Bacchus
13
1 / 3 / 9
9,092
479
8,095
17,802
19,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
OSO_CL
Hercules
16
1 / 2 / 6
9,984
525
7,639
18,701
20,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
RaGe x Win
Xbalanque
15
6 / 6 / 5
9,563
503
12,247
14,704
5,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
8 / 1 / 11
12,006
632
25,795
19,946
8,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
17
10 / 4 / 4
11,333
596
12,909
16,830
7,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
61
16
Kills
26
27
Deaths
16
21
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AshCashMitch
Bacchus
1
3
9
1.83
L
6
7
2
1
L
Zhong Kui
GMONEY1HUNNA
Zhong Kui
1
4
4
0.75
L
Bakasura
MyLagGotSwag
Bakasura
3
10
5
0.55
W
Hercules
OSO_CL
Hercules
1
2
6
2
W
Xbalanque
RaGe x Win
Xbalanque
6
6
5
1.42
W
8
1
11
13.5
L
2
3
3
1.17
L
Chernobog
ZanMstrSmals
Chernobog
4
3
7
2.5
W
Bakasura
10
4
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,415
Damage
66,685
87,891
Taken
87,983
56,674
Mitigated
62,043
19,233
Healing
29,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AshCashMitch
Bacchus
8,095
916
0
1,376
17,802
19,870
223
5,875
11,801
32,469
0
L
14,644
1,900
667
3,692
16,066
7,237
285
9,121
6,718
54,711
0
L
Zhong Kui
GMONEY1HUNNA
Zhong Kui
17,208
1,463
0
8,472
18,198
17,341
0
1,440
15,708
98,972
0
L
Bakasura
MyLagGotSwag
Bakasura
8,227
6,350
0
1,714
20,561
8,345
1
6,701
13,160
0
35,089
W
Hercules
OSO_CL
Hercules
7,639
1,309
0
6,867
18,701
20,955
80
11,286
7,329
0
70,934
W
Xbalanque
RaGe x Win
Xbalanque
12,247
7,657
0
3,635
14,704
5,399
3,052
6,613
7,995
0
58,842
W
25,795
12,015
0
13,409
19,946
8,115
5,698
8,998
10,438
93,151
16,465
L
7,051
2,330
0
1,884
16,248
16,342
0
8,439
7,630
26,505
0
L
Chernobog
ZanMstrSmals
Chernobog
12,285
6,299
0
2,804
16,818
7,409
128
7,672
9,076
0
59,643
W
Bakasura
12,909
7,585
0
4,390
16,830
7,704
0
5,307
11,391
0
64,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,081
Gold Earned
51,978
407
Minions Killed
502
0
Camps Cleared
0
1,784,398
Distance Traveled
1,860,446
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,092
479
45
2
0
357,410
0
L
Ix Chel
9,270
488
82
4
0
335,736
0
L
Zhong Kui
10,046
529
156
8
0
306,833
1
L
Bakasura
7,792
410
59
3
0
413,224
0
W
Hercules
9,984
525
127
7
0
348,913
0
W
Xbalanque
9,563
503
77
4
0
342,064
2
W
Sol
12,006
632
146
8
0
352,397
0
L
Atlas
7,776
409
33
2
0
335,380
0
L
Chernobog
9,197
484
77
4
0
393,225
0
W
Bakasura
11,333
596
107
6
0
459,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role