Player Matchup

Geb
Geb
 
Geb
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Cuddelcat83
Morgan Le Fay
Level 128
God Stats
5W - 6L
1,392 SR
Queue Stats
299W - 303L
1,394 Elo+
Party 1
Rama
Rama
DaddyVulcan
Rama
Level 121
God Stats
3W - 1L
1,294 SR
Queue Stats
92W - 97L
1,448 Elo+
Party 2
Merlin
Merlin
Kasiinii
Merlin
Level 170
God Stats
14W - 8L
1,593 SR
Queue Stats
750W - 766L
1,434 Elo+
Party 1
King Arthur
King Arthur
xXKraziik420Xx
King Arthur
Level 148
God Stats
2W - 2L
1,351 SR
Queue Stats
92W - 87L
1,424 Elo+
Party 1
Team Averages
Level 127
1,426 SR
1,440 Elo+

VS

Team Averages
Level 123
1,542 SR
1,409 Elo+
Anubis
Anubis
CANKO_GS
Anubis
Level 127
God Stats
7W - 7L
1,510 SR
Queue Stats
217W - 218L
1,422 Elo+
Party 3
Kuzenbo
Kuzenbo
Kral_Romeo
Kuzenbo
Level 142
God Stats
6W - 3L
1,732 SR
Queue Stats
250W - 261L
1,374 Elo+
Party 3
Martichoras
Martichoras
NordFort
Martichoras
Level 88
God Stats
5W - 3L
1,593 SR
Queue Stats
245W - 228L
1,458 Elo+
Solo
Baba Yaga
Baba Yaga
karaman1924
Baba Yaga
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 50L
1,360 Elo+
Solo
Ganesha
Ganesha
zethantr
Ganesha
Level 92
God Stats
1W - 4L
1,374 SR
Queue Stats
172W - 173L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
17
4 / 5 / 8
11,159
797
6,426
17,390
17,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
Cuddelcat83
Morgan Le Fay
17
2 / 3 / 6
10,664
762
8,654
10,935
4,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
10 / 2 / 8
12,076
863
24,746
11,876
6,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Kasiinii
Merlin
19
3 / 2 / 14
11,402
814
20,272
8,140
3,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
xXKraziik420Xx
King Arthur
18
5 / 4 / 12
11,405
815
9,133
24,805
25,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CANKO_GS
Anubis
18
8 / 7 / 3
11,446
818
16,290
15,769
11,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
Kral_Romeo
Kuzenbo
18
4 / 3 / 9
10,586
756
8,673
18,825
28,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Martichoras
NordFort
Martichoras
5
0 / 0 / 0
6,636
474
0
0
0
Baba Yaga
karaman1924
Baba Yaga
18
2 / 7 / 8
9,695
693
8,698
15,408
9,080
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
zethantr
Ganesha
16
0 / 7 / 9
8,491
607
6,651
23,758
21,540
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
43
24
Kills
14
16
Deaths
24
48
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
4
5
8
1.6
L
Anubis
CANKO_GS
Anubis
8
7
3
1.36
W
Morgan Le Fay
Cuddelcat83
Morgan Le Fay
2
3
6
1.67
W
10
2
8
7
W
Merlin
Kasiinii
Merlin
3
2
14
5
L
Kuzenbo
Kral_Romeo
Kuzenbo
4
3
9
2.83
L
Martichoras
NordFort
Martichoras
0
0
0
0
L
Baba Yaga
karaman1924
Baba Yaga
2
7
8
0.86
W
King Arthur
xXKraziik420Xx
King Arthur
5
4
12
2.75
L
Ganesha
zethantr
Ganesha
0
7
9
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,231
Damage
40,312
73,146
Taken
73,760
57,099
Mitigated
70,891
23,595
Healing
24,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,426
273
2,130
1,910
17,390
17,279
315
9,029
8,361
14,769
437
L
Anubis
CANKO_GS
Anubis
16,290
203
1,252
3,556
15,769
11,489
0
4,918
10,851
42,048
0
W
Morgan Le Fay
Cuddelcat83
Morgan Le Fay
8,654
1,166
2,382
3,306
10,935
4,399
1,932
8,770
2,165
27,995
0
W
24,746
21,342
840
2,622
11,876
6,002
4,683
8,488
3,388
0
49,454
W
Merlin
Kasiinii
Merlin
20,272
286
2,097
1,087
8,140
3,713
1,461
5,209
2,931
41,014
0
L
Kuzenbo
Kral_Romeo
Kuzenbo
8,673
2,013
3,483
6,140
18,825
28,782
0
10,757
8,068
17,103
0
L
Martichoras
NordFort
Martichoras
0
0
0
0
0
0
0
0
0
0
0
L
Baba Yaga
karaman1924
Baba Yaga
8,698
574
778
2,419
15,408
9,080
0
7,512
7,896
26,217
0
W
King Arthur
xXKraziik420Xx
King Arthur
9,133
982
1,390
5,831
24,805
25,706
62
8,816
15,989
0
16,432
L
Ganesha
zethantr
Ganesha
6,651
300
1,296
5,536
23,758
21,540
0
11,728
12,030
12,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,706
Gold Earned
46,854
176
Minions Killed
121
0
Camps Cleared
0
1,310,379
Distance Traveled
967,309
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,159
797
13
1
0
254,046
0
L
Anubis
11,446
818
68
5
0
207,415
0
W
Morgan Le Fay
10,664
762
48
3
0
256,907
0
W
Rama
12,076
863
52
4
0
239,581
0
W
Merlin
11,402
814
48
3
0
277,739
0
L
Kuzenbo
10,586
756
20
1
0
297,441
0
L
Martichoras
6,636
474
0
0
0
0
0
L
Baba Yaga
9,695
693
33
2
0
238,596
0
W
King Arthur
11,405
815
15
1
0
282,106
0
L
Ganesha
8,491
607
0
0
0
223,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role