Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
DolphinGirl27
Skadi
Level 123
God Stats
93W - 102L
1,521 SR
Queue Stats
457W - 485L
1,474 Elo+
Solo
Ne Zha
Ne Zha
INFINIT3 GHO5T
Ne Zha
Level 219
God Stats
3W - 2L
1,347 SR
Queue Stats
268W - 301L
1,541 Elo+
Solo
Scylla
Scylla
Soloorfeed7300
Scylla
Level 60
God Stats
10W - 0L
1,764 SR
Queue Stats
18W - 8L
1,582 Elo+
Solo
Sol
Sol
Sumi5150
Sol
Level 143
God Stats
65W - 77L
1,488 SR
Queue Stats
805W - 854L
1,503 Elo+
Solo
Team Averages
Level 141
1,524 SR
1,520 Elo+

VS

Team Averages
Level 118
1,576 SR
1,494 Elo+
Cerberus
Cerberus
Billyboots
Cerberus
Level 51
God Stats
25W - 25L
1,541 SR
Queue Stats
158W - 180L
1,444 Elo+
Solo
Arachne
Arachne
ImNuKillerIm
Arachne
Level 111
God Stats
21W - 21L
1,512 SR
Queue Stats
571W - 594L
1,440 Elo+
Solo
Hercules
Hercules
MadPingui
Hercules
Level 147
God Stats
1W - 3L
1,484 SR
Queue Stats
36W - 27L
1,584 Elo+
Solo
Cernunnos
Cernunnos
ZGrengo
Cernunnos
Level 129
God Stats
3W - 1L
1,760 SR
Queue Stats
10W - 17L
1,473 Elo+
Solo
Kukulkan
Kukulkan
o Drizzly o
Kukulkan
Level 152
God Stats
1W - 2L
1,580 SR
Queue Stats
491W - 513L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 0 / 5
6,701
1,340
4,498
6,852
7,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
3 / 2 / 2
6,445
1,289
3,598
4,513
1,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 0 / 5
5,797
1,159
3,139
4,826
1,979
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 0 / 4
6,323
1,265
3,122
2,229
861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 2 / 3
6,039
1,208
4,906
5,465
2,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

370

VS

Team 2 Tickets

362

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Billyboots
Cerberus
9
0 / 0 / 0
5,097
1,019
0
0
0
Arachne
ImNuKillerIm
Arachne
11
3 / 3 / 1
6,962
1,392
3,958
8,410
5,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
MadPingui
Hercules
11
0 / 2 / 0
5,747
1,149
4,050
7,204
6,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
ZGrengo
Cernunnos
11
0 / 1 / 0
5,690
1,138
6,386
4,798
1,895
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
o Drizzly o
Kukulkan
11
1 / 0 / 1
6,249
1,250
7,285
1,692
730
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
6
Kills
4
4
Deaths
6
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
5
3.5
L
Cerberus
Billyboots
Cerberus
0
0
0
0
W
3
2
2
2
W
0
0
5
2.5
L
Arachne
ImNuKillerIm
Arachne
3
3
1
1.17
L
Hercules
MadPingui
Hercules
0
2
0
0
W
1
0
4
3
W
1
2
3
1.25
L
Cernunnos
ZGrengo
Cernunnos
0
1
0
0
L
Kukulkan
o Drizzly o
Kukulkan
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,263
Damage
21,679
23,885
Taken
22,104
14,382
Mitigated
14,372
4,247
Healing
3,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,498
438
0
2,059
6,852
7,590
0
2,588
4,046
11,087
0
L
Cerberus
Billyboots
Cerberus
0
0
0
0
0
0
0
0
0
0
0
W
3,598
1,020
0
14
4,513
1,668
0
1,286
3,147
0
11,144
W
3,139
609
0
134
4,826
1,979
0
316
4,393
0
8,299
L
Arachne
ImNuKillerIm
Arachne
3,958
3,017
0
1,011
8,410
5,273
0
4,739
3,671
0
8,714
L
Hercules
MadPingui
Hercules
4,050
604
0
1,248
7,204
6,474
0
3,996
3,208
0
10,702
W
3,122
513
0
473
2,229
861
0
855
1,374
18,487
0
W
4,906
1,658
0
1,567
5,465
2,284
0
2,240
3,139
14,608
1,095
L
Cernunnos
ZGrengo
Cernunnos
6,386
3,971
0
1,290
4,798
1,895
0
2,347
2,451
0
19,748
L
Kukulkan
o Drizzly o
Kukulkan
7,285
746
0
0
1,692
730
0
1,226
466
23,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,305
Gold Earned
29,745
121
Minions Killed
103
4
Camps Cleared
4
513,923
Distance Traveled
428,022
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,701
1,340
11
2
0
108,183
0
L
Cerberus
5,097
1,019
0
0
0
0
0
W
Skadi
6,445
1,289
30
6
0
91,888
0
W
Ne Zha
5,797
1,159
11
2
0
117,424
0
L
Arachne
6,962
1,392
11
2
3
125,983
3
L
Hercules
5,747
1,149
15
3
0
113,844
0
W
Scylla
6,323
1,265
44
9
2
107,279
0
W
Sol
6,039
1,208
25
5
2
89,149
0
L
Cernunnos
5,690
1,138
31
6
0
92,467
0
L
Kukulkan
6,249
1,250
46
9
1
95,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role