Player Matchup

King Arthur
King Arthur
Bronze III
 
King Arthur
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Gold IV
BowDangle
Camazotz
Gold IV
Level 127
God Stats
1W - 1L
1,305 SR
Queue Stats
16W - 20L
1,480 MMR
Solo
Janus
Janus
Gold IV
NeedGank
Janus
Gold IV
Level 39
God Stats
2W - 0L
1,228 SR
Queue Stats
26W - 29L
1,478 MMR
Solo
Ganesha
Ganesha
Gold III
SerratedFlames
Ganesha
Gold III
Level 60
God Stats
7W - 6L
1,572 SR
Queue Stats
29W - 28L
1,511 MMR
Party 1
Cernunnos
Cernunnos
Gold III
TwistedFireAngel
Cernunnos
Gold III
Level 104
God Stats
7W - 3L
1,757 SR
Queue Stats
80W - 67L
1,537 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 92
1,472 SR
1,501 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,477 SR
1,497 MMR
Nu Wa
Nu Wa
Gold IV
 
Nu Wa
Gold IV
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold III
KingSonny901
Sol
Gold III
Level 234
God Stats
15W - 17L
1,397 SR
Queue Stats
571W - 588L
1,499 MMR
Solo
Thor
Thor
Platinum V
NoShower4Days
Thor
Platinum V
Level 104
God Stats
47W - 30L
1,529 SR
Queue Stats
313W - 300L
1,507 MMR
Solo
Arachne
Arachne
Bronze III
XIITheiNiZ
Arachne
Bronze III
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,470 MMR
Solo
Sobek
Sobek
Gold I
xRaMpEz-
Sobek
Gold I
Level 145
God Stats
8W - 7L
1,460 SR
Queue Stats
209W - 202L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
0 / 2 / 1
4,645
664
1,835
6,606
2,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Camazotz
BowDangle
Camazotz
7
0 / 0 / 1
4,158
594
1,518
6,093
1,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
NeedGank
Janus
8
1 / 0 / 0
4,299
614
1,429
2,521
758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 1 / 0
4,014
573
1,010
5,681
2,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
9
0 / 0 / 0
4,525
646
1,549
3,762
1,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
RaijinPoseidonFreyaSusano

VS

Bans
AthenaThanatosCu ChulainnPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
0 / 0 / 0
4,586
655
3,084
1,482
447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
1 / 0 / 0
4,317
617
3,798
1,496
359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 0 / 1
5,406
772
4,694
5,094
3,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
XIITheiNiZ
Arachne
7
1 / 1 / 0
4,459
637
1,253
6,632
2,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
xRaMpEz-
Sobek
8
0 / 0 / 1
4,819
688
2,283
4,261
2,602
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
1
Kills
3
3
Deaths
1
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
2
1
0.25
L
Nu Wa
 
Nu Wa
0
0
0
0
W
Camazotz
BowDangle
Camazotz
0
0
1
0.5
L
1
0
0
1
W
Janus
NeedGank
Janus
1
0
0
1
L
1
0
1
1.5
W
0
1
0
0
W
Cernunnos
0
0
0
0
L
Arachne
XIITheiNiZ
Arachne
1
1
0
1
L
Sobek
xRaMpEz-
Sobek
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,341
Damage
15,112
24,663
Taken
18,965
8,835
Mitigated
8,946
8,284
Healing
6,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
1,835
261
0
761
6,606
2,664
0
410
6,196
0
30,858
L
Nu Wa
 
Nu Wa
3,084
851
0
392
1,482
447
0
386
1,096
34,457
0
W
Camazotz
BowDangle
Camazotz
1,518
446
0
2,152
6,093
1,820
0
1,126
4,967
0
22,525
L
3,798
2,217
0
1,071
1,496
359
0
311
1,185
27,391
2,891
W
Janus
NeedGank
Janus
1,429
152
0
636
2,521
758
0
1,043
1,478
28,503
0
L
4,694
461
0
1,625
5,094
3,206
0
710
4,336
0
37,062
W
1,010
139
1,053
2,058
5,681
2,286
0
4,405
1,276
7,604
0
W
Cernunnos
1,549
947
0
1,624
3,762
1,307
511
2,181
1,581
0
36,441
L
Arachne
XIITheiNiZ
Arachne
1,253
921
0
1,220
6,632
2,332
0
609
5,961
0
21,627
L
Sobek
xRaMpEz-
Sobek
2,283
193
0
2,307
4,261
2,602
0
313
3,948
12,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,641
Gold Earned
23,587
230
Minions Killed
237
0
Camps Cleared
0
775,837
Distance Traveled
696,136
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,645
664
65
9
0
150,468
2
L
Nu Wa
4,586
655
72
10
0
144,275
1
W
Camazotz
4,158
594
47
7
0
169,168
0
L
Sol
4,317
617
51
7
0
86,032
0
W
Janus
4,299
614
49
7
0
171,637
1
L
Thor
5,406
772
68
10
0
152,685
0
W
Ganesha
4,014
573
0
0
0
156,404
1
W
Cernunnos
4,525
646
69
10
0
128,160
1
L
Arachne
4,459
637
32
5
0
154,823
0
L
Sobek
4,819
688
14
2
0
158,321
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role