Player Matchup

Sobek
Sobek
Gold I
 
Sobek
Gold I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold I
BaeSpankage
Chang'e
Gold I
Level 144
God Stats
11W - 9L
1,607 SR
Queue Stats
287W - 288L
1,694 MMR
Solo
Lancelot
Lancelot
Gold II
DarkingBankai
Lancelot
Gold II
Level 121
God Stats
10W - 7L
1,567 SR
Queue Stats
197W - 185L
1,583 MMR
Party 1
Achilles
Achilles
Platinum II
MustyOrangeJuice
Achilles
Platinum II
Level 86
God Stats
24W - 17L
1,660 SR
Queue Stats
187W - 171L
1,758 MMR
Party 1
Xbalanque
Xbalanque
Gold II
arturo25612
Xbalanque
Gold II
Level 154
God Stats
5W - 5L
1,621 SR
Queue Stats
43W - 40L
1,660 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,591 SR
1,639 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 134
1,652 SR
1,633 MMR
Thoth
Thoth
Platinum IV
 
Thoth
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Platinum IV
Rainbow_Lich
Charon
Platinum IV
Level 141
God Stats
1W - 3L
1,576 SR
Queue Stats
211W - 202L
1,664 MMR
Solo
Thanatos
Thanatos
Silver I
WhitePrivlege69
Thanatos
Silver I
Level 55
God Stats
0W - 1L
1,827 SR
Queue Stats
11W - 6L
1,683 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
budweiserbender
Cu Chulainn
Gold I
Level 227
God Stats
20W - 33L
1,614 SR
Queue Stats
177W - 177L
1,654 MMR
Solo
Cernunnos
Cernunnos
Gold I
jubquafius
Cernunnos
Gold I
Level 88
God Stats
3W - 2L
1,742 SR
Queue Stats
30W - 25L
1,662 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
1 / 2 / 4
5,454
545
3,513
10,605
7,974
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
BaeSpankage
Chang'e
10
1 / 2 / 1
5,576
558
3,310
5,895
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
DarkingBankai
Lancelot
11
2 / 1 / 3
5,864
586
4,263
7,638
2,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
4 / 0 / 0
6,618
662
6,081
8,785
4,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
arturo25612
Xbalanque
9
3 / 1 / 1
5,946
595
4,971
5,672
1,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ao KuangRavanaPeleSusano

VS

Bans
SerqetRaijinKuzenboArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
3 / 1 / 2
6,246
625
3,531
3,904
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon
7
0 / 1 / 1
4,679
468
3,283
7,031
4,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
9
3 / 2 / 1
5,401
540
3,630
9,134
2,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
budweiserbender
Cu Chulainn
8
0 / 4 / 0
4,774
477
2,961
10,344
8,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
jubquafius
Cernunnos
8
0 / 3 / 0
4,870
487
4,007
7,134
2,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
11
Kills
6
6
Deaths
11
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
2
4
1.5
L
Thoth
 
Thoth
3
1
2
4
W
Chang'e
BaeSpankage
Chang'e
1
2
1
0.75
W
Lancelot
DarkingBankai
Lancelot
2
1
3
3.5
W
4
0
0
4
L
Charon
0
1
1
0.5
L
Thanatos
3
2
1
1.75
W
Xbalanque
arturo25612
Xbalanque
3
1
1
3.5
L
Cu Chulainn
budweiserbender
Cu Chulainn
0
4
0
0
L
Cernunnos
jubquafius
Cernunnos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,138
Damage
17,412
38,595
Taken
37,547
18,732
Mitigated
19,373
13,305
Healing
15,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,513
466
0
3,611
10,605
7,974
0
2,322
8,283
10,992
0
L
Thoth
 
Thoth
3,531
207
0
1,201
3,904
1,216
0
1,675
2,229
50,548
0
W
Chang'e
BaeSpankage
Chang'e
3,310
385
880
3,137
5,895
1,813
0
2,278
3,617
37,705
0
W
Lancelot
DarkingBankai
Lancelot
4,263
1,064
0
738
7,638
2,777
0
592
7,046
0
39,955
W
6,081
1,226
0
2,814
8,785
4,379
0
533
8,252
0
38,326
L
Charon
3,283
547
719
1,656
7,031
4,507
0
1,782
5,249
13,702
0
L
Thanatos
3,630
961
0
7,824
9,134
2,947
0
814
8,320
0
29,164
W
Xbalanque
arturo25612
Xbalanque
4,971
1,896
0
2,125
5,672
1,789
330
1,174
4,498
0
40,229
L
Cu Chulainn
budweiserbender
Cu Chulainn
2,961
313
0
3,037
10,344
8,027
0
335
10,009
85
25,450
L
Cernunnos
jubquafius
Cernunnos
4,007
1,848
0
1,242
7,134
2,676
0
2,217
4,917
0
32,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,458
Gold Earned
25,970
276
Minions Killed
269
0
Camps Cleared
0
1,038,186
Distance Traveled
951,177
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,454
545
4
0
0
211,690
2
L
Thoth
6,246
625
92
9
0
207,521
2
W
Chang'e
5,576
558
66
7
0
203,360
4
W
Lancelot
5,864
586
57
6
0
244,137
0
W
Achilles
6,618
662
69
7
0
206,251
3
L
Charon
4,679
468
21
2
0
206,304
0
L
Thanatos
5,401
540
57
6
0
185,589
0
W
Xbalanque
5,946
595
80
8
0
172,748
0
L
Cu Chulainn
4,774
477
40
4
0
171,217
0
L
Cernunnos
4,870
487
59
6
0
180,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role