Player Matchup

Hera
Hera
AKUxVILLAIN
Hera
Level 109
God Stats
0W - 1L
1,430 SR
Queue Stats
91W - 113L
1,437 Elo+
Party 1
Ne Zha
Ne Zha
BSL95
Ne Zha
Level 121
God Stats
25W - 24L
1,585 SR
Queue Stats
333W - 335L
1,523 Elo+
Solo
Raijin
Raijin
Dazunagi
Raijin
Level 134
God Stats
0W - 2L
1,732 SR
Queue Stats
46W - 64L
1,454 Elo+
Party 1
Izanami
Izanami
LoboOrtiz87
Izanami
Level 88
God Stats
1W - 2L
1,434 SR
Queue Stats
236W - 246L
1,478 Elo+
Solo
Pele
Pele
NEON_9445
Pele
Level 108
God Stats
10W - 10L
1,566 SR
Queue Stats
585W - 516L
1,446 Elo+
Solo
Team Averages
Level 112
1,549 SR
1,468 Elo+

VS

Team Averages
Level 111
1,527 SR
1,474 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Kid_Alchemi
Medusa
Level 88
God Stats
7W - 5L
1,524 SR
Queue Stats
22W - 24L
1,373 Elo+
Solo
Athena
Athena
ruthlessrob87
Athena
Level 89
God Stats
6W - 6L
1,610 SR
Queue Stats
192W - 190L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
7,286
607
7,788
7,330
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ne Zha
BSL95
Ne Zha
9
1 / 5 / 2
6,462
539
5,070
13,303
7,108
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
Dazunagi
Raijin
11
1 / 5 / 2
6,634
553
7,517
9,515
3,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
LoboOrtiz87
Izanami
11
1 / 3 / 1
6,618
552
5,797
8,461
2,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
10
3 / 3 / 1
6,593
549
5,247
10,980
3,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
7 / 1 / 8
8,289
691
8,420
10,362
4,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
 
Anubis
13
4 / 1 / 3
7,618
635
7,746
7,963
3,735
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
 
Sun Wukong
12
5 / 1 / 3
7,544
629
5,843
12,863
7,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
12
3 / 2 / 5
7,074
590
8,594
8,198
2,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
2 / 2 / 5
6,791
566
4,096
13,527
9,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
7
Kills
21
21
Deaths
7
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
7
1
8
11
W
Anubis
 
Anubis
4
1
3
5.5
W
Sun Wukong
 
Sun Wukong
5
1
3
6.5
L
1
5
1
0.3
L
Ne Zha
BSL95
Ne Zha
1
5
2
0.4
L
Raijin
Dazunagi
Raijin
1
5
2
0.4
W
Medusa
3
2
5
2.75
L
Izanami
LoboOrtiz87
Izanami
1
3
1
0.5
L
Pele
3
3
1
1.17
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,419
Damage
34,699
49,589
Taken
52,913
19,783
Mitigated
27,605
6,166
Healing
21,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
8,420
1,653
0
6,433
10,362
4,082
0
3,139
6,953
65,174
1,969
W
Anubis
 
Anubis
7,746
600
0
5,131
7,963
3,735
272
2,991
4,694
63,254
0
W
Sun Wukong
 
Sun Wukong
5,843
1,258
0
2,682
12,863
7,662
24
6,520
6,325
0
47,335
L
7,788
1,525
0
750
7,330
2,830
0
1,221
6,109
50,109
0
L
Ne Zha
BSL95
Ne Zha
5,070
1,346
0
2,154
13,303
7,108
0
5,577
7,726
0
30,652
L
Raijin
Dazunagi
Raijin
7,517
618
0
1,184
9,515
3,337
0
6,628
2,887
44,802
0
W
Medusa
8,594
2,727
71
2,417
8,198
2,411
546
245
7,895
0
52,153
L
Izanami
LoboOrtiz87
Izanami
5,797
4,509
0
455
8,461
2,805
710
2,384
6,077
0
50,578
L
Pele
5,247
1,146
0
1,623
10,980
3,703
0
4,426
6,554
0
38,042
W
4,096
1,597
310
4,278
13,527
9,715
305
1,695
11,741
17,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,593
Gold Earned
37,316
328
Minions Killed
404
0
Camps Cleared
0
1,174,125
Distance Traveled
1,234,302
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,289
691
104
9
0
299,820
0
W
Anubis
7,618
635
112
9
0
218,040
0
W
Sun Wukong
7,544
629
87
7
0
227,061
1
L
Hera
7,286
607
84
7
0
203,625
0
L
Ne Zha
6,462
539
41
3
0
235,792
2
L
Raijin
6,634
553
68
6
0
220,528
4
W
Medusa
7,074
590
74
6
0
248,461
0
L
Izanami
6,618
552
79
7
0
221,777
0
L
Pele
6,593
549
56
5
0
292,403
0
W
Athena
6,791
566
27
2
0
240,920
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role