Player Matchup

Hercules
Hercules
Billbobobinn
Hercules
Level 147
God Stats
5W - 8L
1,512 SR
Queue Stats
72W - 82L
1,477 Elo+
Party 1
Medusa
Medusa
CheeseMistro
Medusa
Level 124
God Stats
1W - 1L
1,602 SR
Queue Stats
15W - 18L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Samurai_Schulte
Ah Puch
Level 112
God Stats
5W - 10L
1,336 SR
Queue Stats
69W - 66L
1,504 Elo+
Solo
Bacchus
Bacchus
dragon10271982
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 99L
1,529 Elo+
Party 1
Thor
Thor
kochnev
Thor
Level 147
God Stats
16W - 6L
1,869 SR
Queue Stats
326W - 281L
1,586 Elo+
Solo
Team Averages
Level 112
1,564 SR
1,519 Elo+

VS

Team Averages
Level 109
1,627 SR
1,519 Elo+
Kukulkan
Kukulkan
AshleyAlley
Kukulkan
Level 58
God Stats
13W - 7L
1,500 SR
Queue Stats
217W - 180L
1,532 Elo+
Solo
Nike
Nike
Evil Maxton
Nike
Level 107
God Stats
10W - 6L
1,631 SR
Queue Stats
239W - 213L
1,465 Elo+
Solo
Arachne
Arachne
I am Chummy
Arachne
Level 108
God Stats
5W - 1L
1,775 SR
Queue Stats
22W - 21L
1,493 Elo+
Solo
Neith
Neith
MouseKeeper12
Neith
Level 146
God Stats
6W - 3L
1,539 SR
Queue Stats
184W - 188L
1,481 Elo+
Solo
Chronos
Chronos
RuthlessParadox
Chronos
Level 128
God Stats
8W - 6L
1,691 SR
Queue Stats
71W - 54L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Billbobobinn
Hercules
12
0 / 4 / 2
7,007
438
5,817
19,410
17,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Medusa
13
2 / 2 / 2
7,536
471
7,719
14,079
5,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 7 / 1
7,485
468
7,587
12,143
4,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 4 / 3
6,882
430
5,556
13,540
17,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
kochnev
Thor
15
2 / 3 / 2
8,676
542
8,815
13,082
5,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AshleyAlley
Kukulkan
15
1 / 0 / 4
9,767
610
9,956
10,458
7,091
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
5 / 0 / 8
9,508
594
7,834
10,156
9,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
I am Chummy
Arachne
14
5 / 3 / 4
8,901
556
8,979
14,222
6,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 3 / 3
8,694
543
7,940
10,369
4,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
8 / 0 / 3
9,945
622
15,251
12,689
5,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
6
Kills
20
20
Deaths
6
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AshleyAlley
Kukulkan
1
0
4
3
L
Hercules
Billbobobinn
Hercules
0
4
2
0.25
L
Medusa
2
2
2
1.5
W
5
0
8
9
W
Arachne
I am Chummy
Arachne
5
3
4
2.33
W
1
3
3
0.83
W
8
0
3
9.5
L
1
7
1
0.21
L
1
4
3
0.63
L
Thor
kochnev
Thor
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,494
Damage
49,960
72,254
Taken
57,894
51,490
Mitigated
32,293
20,798
Healing
18,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AshleyAlley
Kukulkan
9,956
1,058
0
6,838
10,458
7,091
0
1,348
9,110
86,360
0
L
Hercules
Billbobobinn
Hercules
5,817
2,194
0
4,302
19,410
17,714
0
7,008
12,402
0
45,704
L
Medusa
7,719
3,284
0
5,165
14,079
5,458
0
3,175
10,904
0
63,629
W
7,834
676
0
2,698
10,156
9,007
198
2,578
7,578
0
40,886
W
Arachne
I am Chummy
Arachne
8,979
7,225
0
2,842
14,222
6,142
0
2,855
11,367
0
72,216
W
7,940
3,266
0
2,698
10,369
4,318
523
1,917
8,452
0
69,054
W
15,251
3,533
0
3,089
12,689
5,735
3,350
4,893
7,796
80,259
0
L
7,587
299
0
1,521
12,143
4,634
0
7,190
4,953
54,383
0
L
5,556
855
0
4,114
13,540
17,913
0
4,582
8,958
23,027
0
L
Thor
kochnev
Thor
8,815
845
0
5,696
13,082
5,771
0
3,252
9,830
0
85,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,586
Gold Earned
46,815
421
Minions Killed
540
0
Camps Cleared
0
1,541,928
Distance Traveled
1,682,593
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,767
610
142
9
0
323,515
4
L
Hercules
7,007
438
74
5
0
277,689
0
L
Medusa
7,536
471
98
6
0
306,514
4
W
Nike
9,508
594
54
3
0
332,996
0
W
Arachne
8,901
556
85
5
0
370,054
0
W
Neith
8,694
543
112
7
0
304,725
0
W
Chronos
9,945
622
147
9
0
351,303
0
L
Ah Puch
7,485
468
99
6
0
298,229
4
L
Bacchus
6,882
430
14
1
0
311,496
2
L
Thor
8,676
542
136
9
0
348,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role