Player Matchup

Pele
Pele
KingSlayerPR88
Pele
Level 99
God Stats
5W - 3L
1,507 SR
Queue Stats
201W - 214L
1,468 Elo+
Party 1
Izanami
Izanami
Lucho-aguilar10
Izanami
Level 144
God Stats
1W - 3L
1,149 SR
Queue Stats
110W - 112L
1,473 Elo+
Solo
Mercury
Mercury
PortilloAE
Mercury
Level 109
God Stats
12W - 11L
1,644 SR
Queue Stats
658W - 650L
1,392 Elo+
Solo
Cabrakan
Cabrakan
RonBroughtSnacks
Cabrakan
Level 85
God Stats
15W - 12L
1,540 SR
Queue Stats
76W - 84L
1,411 Elo+
Solo
Janus
Janus
SmiteBanBot
Janus
Level 63
God Stats
13W - 12L
1,376 SR
Queue Stats
193W - 220L
1,467 Elo+
Party 1
Team Averages
Level 100
1,443 SR
1,442 Elo+

VS

Team Averages
Level 73
1,445 SR
1,373 Elo+
Maui
Maui
 
Maui
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Cairobby618
Sun Wukong
Level 38
God Stats
7W - 11L
1,475 SR
Queue Stats
103W - 123L
1,217 Elo+
Solo
Cernunnos
Cernunnos
LeexLee7
Cernunnos
Level 69
God Stats
92W - 66L
1,529 SR
Queue Stats
169W - 154L
1,400 Elo+
Solo
Nu Wa
Nu Wa
WBz56
Nu Wa
Level 127
God Stats
9W - 13L
1,422 SR
Queue Stats
181W - 165L
1,486 Elo+
Solo
Loki
Loki
sleepykiwi
Loki
Level 23
God Stats
2W - 4L
1,302 SR
Queue Stats
88W - 87L
1,265 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 2
7,433
619
5,596
7,153
2,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
0 / 1 / 0
5,978
498
5,049
6,422
2,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
PortilloAE
Mercury
13
3 / 1 / 3
7,480
623
2,982
9,555
3,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 1 / 1
6,419
535
3,022
11,714
7,790
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
9 / 0 / 3
8,376
698
9,903
6,028
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
9
1 / 1 / 1
5,239
437
3,798
6,637
3,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Cairobby618
Sun Wukong
10
1 / 5 / 0
5,696
475
3,976
13,225
7,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
LeexLee7
Cernunnos
10
1 / 0 / 1
5,633
469
5,028
7,754
2,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
WBz56
Nu Wa
10
0 / 3 / 0
5,993
499
2,568
6,427
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 1
5,354
446
1,828
8,842
2,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
14
Kills
3
3
Deaths
14
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
1
1
1.5
L
Sun Wukong
Cairobby618
Sun Wukong
1
5
0
0.2
W
2
0
2
3
L
Cernunnos
LeexLee7
Cernunnos
1
0
1
1.5
W
0
1
0
0
W
Mercury
PortilloAE
Mercury
3
1
3
4.5
W
0
1
1
0.5
W
9
0
3
10.5
L
Nu Wa
WBz56
Nu Wa
0
3
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,552
Damage
17,198
40,872
Taken
42,885
17,984
Mitigated
18,062
12,531
Healing
12,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,798
1,297
0
308
6,637
3,993
0
2,518
4,096
20,952
5,325
L
Sun Wukong
Cairobby618
Sun Wukong
3,976
1,036
0
3,500
13,225
7,369
0
5,962
6,971
0
37,214
W
5,596
840
0
2,957
7,153
2,353
0
2,055
4,990
0
51,495
L
Cernunnos
LeexLee7
Cernunnos
5,028
2,574
189
3,931
7,754
2,452
0
1,233
6,521
0
35,564
W
5,049
2,822
0
2,427
6,422
2,235
877
1,288
5,123
0
54,014
W
Mercury
PortilloAE
Mercury
2,982
957
0
750
9,555
3,653
0
682
8,861
0
63,453
W
3,022
722
0
4,129
11,714
7,790
54
1,555
10,148
15,340
0
W
9,903
1,536
0
2,268
6,028
1,953
79
316
5,700
61,067
0
L
Nu Wa
WBz56
Nu Wa
2,568
1,432
0
1,808
6,427
1,347
0
309
6,118
37,254
0
L
1,828
708
0
2,312
8,842
2,901
0
2,468
6,254
0
25,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,686
Gold Earned
27,915
394
Minions Killed
282
0
Camps Cleared
0
1,179,019
Distance Traveled
1,059,258
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,239
437
54
5
0
235,744
0
L
Sun Wukong
5,696
475
48
4
0
206,765
2
W
Pele
7,433
619
83
7
0
245,205
1
L
Cernunnos
5,633
469
59
5
0
208,192
1
W
Izanami
5,978
498
100
8
0
202,724
0
W
Mercury
7,480
623
100
8
0
274,251
0
W
Cabrakan
6,419
535
13
1
0
203,700
0
W
Janus
8,376
698
98
8
0
253,139
1
L
Nu Wa
5,993
499
73
6
0
194,809
2
L
Loki
5,354
446
48
4
0
213,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role