Player Matchup

Ix Chel
Ix Chel
E4rendur
Ix Chel
Level 148
God Stats
1W - 1L
1,163 SR
Queue Stats
214W - 234L
1,474 Elo+
Solo
Bacchus
Bacchus
Hekatē
Bacchus
Level 107
God Stats
3W - 2L
1,804 SR
Queue Stats
168W - 160L
1,493 Elo+
Solo
Mulan
Mulan
Xurte
Mulan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Rama
Rama
canabuca
Rama
Level 109
God Stats
5W - 4L
1,489 SR
Queue Stats
440W - 401L
1,543 Elo+
Solo
Hades
Hades
crumpy
Hades
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Team Averages
Level 83
1,491 SR
1,502 Elo+

VS

Team Averages
Level 131
1,487 SR
1,518 Elo+
Odin
Odin
 
Odin
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Ellannah
Zhong Kui
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 73L
1,446 Elo+
Solo
Shiva
Shiva
Ezali
Shiva
Level 136
God Stats
4W - 4L
1,730 SR
Queue Stats
218W - 181L
1,582 Elo+
Party 1
Arachne
Arachne
Skuff
Arachne
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 93L
1,575 Elo+
Party 1
Guan Yu
Guan Yu
chinski-_-zwiad
Guan Yu
Level 175
God Stats
0W - 3L
1,207 SR
Queue Stats
662W - 677L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
E4rendur
Ix Chel
13
1 / 3 / 13
7,657
851
6,885
6,784
3,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
Hekatē
Bacchus
13
1 / 2 / 14
8,342
927
8,571
9,563
12,297
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
Xurte
Mulan
14
2 / 3 / 12
7,834
870
5,705
9,903
6,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
13
2 / 3 / 14
7,831
870
5,124
6,944
3,049
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
crumpy
Hades
16
11 / 1 / 6
9,966
1,107
10,773
7,103
4,062
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
0 / 5 / 8
6,427
714
5,230
10,613
8,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Ellannah
Zhong Kui
13
0 / 4 / 10
7,440
827
7,827
10,490
13,493
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shiva
Ezali
Shiva
15
6 / 4 / 6
8,096
900
14,292
11,337
12,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Skuff
Arachne
13
6 / 4 / 2
7,267
807
7,211
9,124
5,993
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

1
0 / 0 / 0
2,288
254
0
0
0

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
38
17
Kills
12
12
Deaths
17
59
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
5
8
0.8
W
Ix Chel
E4rendur
Ix Chel
1
3
13
2.5
L
Zhong Kui
Ellannah
Zhong Kui
0
4
10
1.25
L
Shiva
Ezali
Shiva
6
4
6
2.25
W
Bacchus
Hekatē
Bacchus
1
2
14
4
L
Arachne
Skuff
Arachne
6
4
2
1.75
W
Mulan
Xurte
Mulan
2
3
12
2.67
W
Rama
2
3
14
3
L
0
0
0
0
W
Hades
crumpy
Hades
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,058
Damage
34,560
40,297
Taken
41,564
29,317
Mitigated
40,557
14,958
Healing
10,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
5,230
236
162
196
10,613
8,160
0
6,205
4,408
0
7,882
W
Ix Chel
E4rendur
Ix Chel
6,885
988
2,856
1,360
6,784
3,046
781
1,394
5,290
24,329
0
L
Zhong Kui
Ellannah
Zhong Kui
7,827
562
298
2,592
10,490
13,493
0
6,851
3,639
23,462
0
L
Shiva
Ezali
Shiva
14,292
769
2,564
3,202
11,337
12,911
0
7,171
4,166
0
18,870
W
Bacchus
Hekatē
Bacchus
8,571
676
2,247
1,947
9,563
12,297
691
2,279
7,006
14,184
0
L
Arachne
Skuff
Arachne
7,211
4,993
0
1,363
9,124
5,993
0
6,002
3,122
0
10,386
W
Mulan
Xurte
Mulan
5,705
1,108
246
1,034
9,903
6,863
1,040
1,313
8,367
0
12,416
W
Rama
5,124
4,061
91
729
6,944
3,049
1,015
1,008
5,627
0
18,786
L
0
0
0
0
0
0
0
0
0
0
0
W
Hades
crumpy
Hades
10,773
1,274
682
3,766
7,103
4,062
1,347
1,833
5,077
21,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,630
Gold Earned
31,518
143
Minions Killed
59
0
Camps Cleared
0
749,266
Distance Traveled
637,981
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,427
714
1
0
0
167,132
0
W
Ix Chel
7,657
851
35
4
0
139,908
0
L
Zhong Kui
7,440
827
36
4
0
136,205
0
L
Shiva
8,096
900
12
1
0
167,386
0
W
Bacchus
8,342
927
13
1
0
150,499
0
L
Arachne
7,267
807
10
1
0
167,258
0
W
Mulan
7,834
870
16
2
0
160,539
0
W
Rama
7,831
870
40
4
0
138,042
0
L
Guan Yu
2,288
254
0
0
0
0
0
W
Hades
9,966
1,107
39
4
0
160,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role