Player Matchup

Scylla
Scylla
 
Scylla
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
DesTiny yDcP
Tyr
Level 81
God Stats
9W - 3L
1,707 SR
Queue Stats
148W - 154L
1,376 Elo+
Party 2
Sobek
Sobek
JoseJoestar3609
Sobek
Level 68
God Stats
11W - 2L
1,699 SR
Queue Stats
309W - 313L
1,395 Elo+
Party 2
Awilix
Awilix
NinjaConvict24
Awilix
Level 63
God Stats
3W - 3L
1,613 SR
Queue Stats
12W - 11L
1,485 Elo+
Solo
Danzaburou
Danzaburou
RIPLilSho
Danzaburou
Level 49
God Stats
7W - 11L
1,468 SR
Queue Stats
179W - 192L
1,383 Elo+
Party 2
Team Averages
Level 77
1,597 SR
1,428 Elo+

VS

Team Averages
Level 91
1,546 SR
1,445 Elo+
Bellona
Bellona
Auxilary
Bellona
Level 106
God Stats
1W - 2L
1,487 SR
Queue Stats
17W - 23L
1,482 Elo+
Solo
Geb
Geb
Carpce
Geb
Level 128
God Stats
6W - 3L
1,891 SR
Queue Stats
12W - 14L
1,429 Elo+
Party 1
Hera
Hera
NekroGhosted
Hera
Level 65
God Stats
0W - 5L
1,614 SR
Queue Stats
40W - 53L
1,426 Elo+
Solo
Chaac
Chaac
billybuttoms
Chaac
Level 29
God Stats
0W - 2L
1,289 SR
Queue Stats
18W - 22L
1,429 Elo+
Party 1
Hou Yi
Hou Yi
fZ-ClAsSiFIeD-fZ
Hou Yi
Level 128
God Stats
20W - 23L
1,449 SR
Queue Stats
269W - 275L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
2 / 3 / 1
6,094
609
1,366
5,850
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 0 / 1
5,909
591
4,673
7,226
5,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 0 / 5
5,719
572
3,738
6,829
5,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
7 / 0 / 3
6,322
632
7,676
5,154
1,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
RIPLilSho
Danzaburou
9
1 / 0 / 2
5,314
531
2,429
2,905
1,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Auxilary
Bellona
9
0 / 1 / 0
5,139
514
4,139
8,968
7,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
Carpce
Geb
7
0 / 3 / 1
4,821
482
2,551
7,561
4,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 2 / 0
6,235
624
3,619
4,010
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 4 / 2
5,363
536
3,861
9,869
4,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 0
4,584
458
1,430
7,410
2,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
13
Kills
3
3
Deaths
13
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
3
1
0.83
L
Bellona
Auxilary
Bellona
0
1
0
0
L
Geb
Carpce
Geb
0
3
1
0.17
W
2
0
1
2.5
W
1
0
5
3.5
L
3
2
0
1.5
W
7
0
3
8.5
W
Danzaburou
RIPLilSho
Danzaburou
1
0
2
2
L
0
4
2
0.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,882
Damage
15,600
27,964
Taken
37,818
16,639
Mitigated
20,660
8,800
Healing
9,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
1,366
226
0
1,086
5,850
2,125
0
2,899
2,951
35,596
0
L
Bellona
Auxilary
Bellona
4,139
757
0
2,409
8,968
7,413
195
480
8,488
0
29,905
L
Geb
Carpce
Geb
2,551
256
0
2,522
7,561
4,870
0
1,676
5,885
15,026
0
W
4,673
302
0
2,086
7,226
5,884
0
524
6,702
0
32,584
W
3,738
402
0
3,454
6,829
5,859
0
1,058
5,771
17,004
0
L
3,619
836
256
770
4,010
1,346
0
962
2,884
36,911
0
W
7,676
3,751
0
750
5,154
1,756
0
849
4,305
0
39,994
W
Danzaburou
RIPLilSho
Danzaburou
2,429
806
0
1,424
2,905
1,015
450
840
2,065
0
27,970
L
3,861
876
0
848
9,869
4,953
0
970
8,889
0
47,894
L
1,430
997
30
2,446
7,410
2,078
0
842
6,568
0
21,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,358
Gold Earned
26,142
257
Minions Killed
272
0
Camps Cleared
0
1,000,233
Distance Traveled
932,227
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,094
609
76
8
0
186,141
2
L
Bellona
5,139
514
49
5
0
169,923
0
L
Geb
4,821
482
17
2
0
193,069
3
W
Tyr
5,909
591
59
6
0
193,620
0
W
Sobek
5,719
572
17
2
0
200,739
0
L
Hera
6,235
624
80
8
0
176,682
0
W
Awilix
6,322
632
56
6
0
241,306
0
W
Danzaburou
5,314
531
49
5
0
178,427
0
L
Chaac
5,363
536
76
8
0
221,737
0
L
Hou Yi
4,584
458
50
5
0
170,816
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role