Player Matchup

Hou Yi
Hou Yi
Dairo8
Hou Yi
Level 147
God Stats
510W - 499L
1,464 SR
Queue Stats
629W - 623L
1,429 Elo+
Solo
Janus
Janus
N4shyFlexTh4Face
Janus
Level 164
God Stats
14W - 20L
1,498 SR
Queue Stats
432W - 452L
1,516 Elo+
Solo
Zhong Kui
Zhong Kui
Saikido88
Zhong Kui
Level 129
God Stats
44W - 44L
1,533 SR
Queue Stats
503W - 534L
1,471 Elo+
Solo
Sol
Sol
byronito987
Sol
Level 24
God Stats
4W - 4L
1,586 SR
Queue Stats
19W - 20L
1,452 Elo+
Party 2
Fenrir
Fenrir
xXvann64Xx
Fenrir
Level 126
God Stats
64W - 49L
1,537 SR
Queue Stats
403W - 408L
1,477 Elo+
Party 2
Team Averages
Level 118
1,524 SR
1,469 Elo+

VS

Team Averages
Level 128
1,411 SR
1,486 Elo+
Ne Zha
Ne Zha
Mayuri2
Ne Zha
Level 75
God Stats
0W - 2L
1,251 SR
Queue Stats
230W - 242L
1,532 Elo+
Party 1
Jormungandr
Jormungandr
Mr_Spicy_Waffel
Jormungandr
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
318W - 305L
1,485 Elo+
Solo
Charybdis
Charybdis
SayianHun
Charybdis
Level 157
God Stats
1W - 3L
1,209 SR
Queue Stats
286W - 279L
1,507 Elo+
Party 1
Chang'e
Chang'e
XxBambiiiixX
Chang'e
Level 154
God Stats
119W - 71L
1,596 SR
Queue Stats
615W - 596L
1,425 Elo+
Solo
Loki
Loki
hunminem65
Loki
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Dairo8
Hou Yi
15
2 / 4 / 3
9,031
502
6,456
11,583
4,506
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 1 / 4
9,047
503
10,924
12,471
4,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
Saikido88
Zhong Kui
16
0 / 2 / 2
10,093
561
8,251
13,168
10,867
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 2
9,450
525
8,407
10,517
3,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
xXvann64Xx
Fenrir
12
3 / 1 / 3
7,489
416
5,346
13,304
10,276
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Mayuri2
Ne Zha
13
2 / 4 / 2
7,988
444
7,089
16,234
6,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
Mr_Spicy_Waffel
Jormungandr
14
1 / 2 / 2
8,812
490
5,605
11,953
11,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
SayianHun
Charybdis
15
1 / 2 / 4
8,559
476
8,344
12,947
5,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Chang'e
XxBambiiiixX
Chang'e
16
3 / 1 / 1
9,259
514
10,254
10,143
4,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 2
8,045
447
5,637
11,421
4,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
11
Kills
9
9
Deaths
11
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Dairo8
Hou Yi
2
4
3
0.88
L
Ne Zha
Mayuri2
Ne Zha
2
4
2
0.75
L
Jormungandr
Mr_Spicy_Waffel
Jormungandr
1
2
2
1
W
3
1
4
5
W
Zhong Kui
Saikido88
Zhong Kui
0
2
2
0.5
L
Charybdis
SayianHun
Charybdis
1
2
4
1.5
L
Chang'e
XxBambiiiixX
Chang'e
3
1
1
3.5
W
3
1
2
4
L
2
2
2
1.5
W
Fenrir
xXvann64Xx
Fenrir
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,384
Damage
36,929
61,043
Taken
62,698
34,200
Mitigated
32,532
24,351
Healing
18,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Dairo8
Hou Yi
6,456
3,021
0
2,725
11,583
4,506
0
2,089
9,486
0
70,354
L
Ne Zha
Mayuri2
Ne Zha
7,089
2,661
0
4,050
16,234
6,990
0
6,116
10,029
0
51,576
L
Jormungandr
Mr_Spicy_Waffel
Jormungandr
5,605
1,590
0
2,056
11,953
11,029
0
5,351
6,439
35,962
26
W
10,924
989
0
4,924
12,471
4,553
0
3,067
9,187
78,459
0
W
Zhong Kui
Saikido88
Zhong Kui
8,251
710
0
7,623
13,168
10,867
852
2,306
10,862
82,244
0
L
Charybdis
SayianHun
Charybdis
8,344
3,797
0
5,336
12,947
5,202
476
4,496
8,373
0
72,932
L
Chang'e
XxBambiiiixX
Chang'e
10,254
505
811
5,169
10,143
4,383
208
5,036
5,107
71,554
0
W
8,407
1,828
0
5,187
10,517
3,998
1,787
4,091
6,066
76,872
0
L
5,637
537
0
1,100
11,421
4,928
121
6,583
4,838
0
52,783
W
Fenrir
xXvann64Xx
Fenrir
5,346
1,485
0
3,892
13,304
10,276
0
3,531
9,609
0
18,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,110
Gold Earned
42,663
498
Minions Killed
456
0
Camps Cleared
0
1,755,039
Distance Traveled
1,726,787
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,031
502
112
6
0
319,697
3
L
Ne Zha
7,988
444
75
4
0
381,453
0
L
Jormungandr
8,812
490
49
3
0
301,822
4
W
Janus
9,047
503
102
6
0
414,172
0
W
Zhong Kui
10,093
561
143
8
0
290,452
2
L
Charybdis
8,559
476
121
7
0
328,489
0
L
Chang'e
9,259
514
138
8
0
358,746
9
W
Sol
9,450
525
118
7
0
359,051
0
L
Loki
8,045
447
73
4
0
356,277
2
W
Fenrir
7,489
416
23
1
0
371,667
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role