Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Bukottlovag
He Bo
Level 106
God Stats
0W - 3L
1,169 SR
Queue Stats
127W - 147L
1,427 Elo+
Solo
Charybdis
Charybdis
KarloGrabant
Charybdis
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 38L
1,520 Elo+
Solo
Ravana
Ravana
Maverick2021
Ravana
Level 108
God Stats
2W - 2L
1,628 SR
Queue Stats
148W - 170L
1,464 Elo+
Solo
Cu Chulainn
Cu Chulainn
The-Crazy-Snake
Cu Chulainn
Level 129
God Stats
1W - 4L
1,384 SR
Queue Stats
575W - 480L
1,542 Elo+
Solo
Team Averages
Level 122
1,436 SR
1,490 Elo+

VS

Team Averages
Level 129
1,486 SR
1,483 Elo+
Jormungandr
Jormungandr
Masterbruce11
Jormungandr
Level 158
God Stats
2W - 0L
1,293 SR
Queue Stats
74W - 82L
1,434 Elo+
Solo
Tyr
Tyr
Mr_Mafi91
Tyr
Level 158
God Stats
3W - 1L
1,272 SR
Queue Stats
186W - 176L
1,511 Elo+
Solo
Cerberus
Cerberus
Nahlid
Cerberus
Level 122
God Stats
7W - 7L
1,534 SR
Queue Stats
357W - 384L
1,516 Elo+
Solo
Yu Huang
Yu Huang
berlinati
Yu Huang
Level 102
God Stats
10W - 5L
1,635 SR
Queue Stats
562W - 584L
1,492 Elo+
Solo
Discordia
Discordia
youri1418
Discordia
Level 105
God Stats
5W - 3L
1,693 SR
Queue Stats
131W - 129L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
13
2 / 4 / 2
7,599
760
7,247
15,865
17,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 7 / 5
7,323
732
5,248
10,670
5,122
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
KarloGrabant
Charybdis
13
1 / 5 / 4
7,430
743
5,392
11,126
5,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
13
2 / 5 / 4
7,917
792
4,719
14,444
10,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
The-Crazy-Snake
Cu Chulainn
14
2 / 3 / 5
7,251
725
7,872
9,958
8,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Masterbruce11
Jormungandr
15
2 / 1 / 16
8,453
845
8,896
9,734
11,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 3 / 11
7,423
742
5,319
8,788
9,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Nahlid
Cerberus
14
1 / 2 / 16
8,042
804
10,046
12,002
12,744
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yu Huang
berlinati
Yu Huang
16
10 / 2 / 11
9,775
978
13,060
6,688
3,298
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Discordia
youri1418
Discordia
16
10 / 1 / 10
9,806
981
19,822
7,105
3,859
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
88
8
Kills
24
24
Deaths
9
20
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
2
4
2
0.75
L
1
7
5
0.5
L
Charybdis
KarloGrabant
Charybdis
1
5
4
0.6
W
Jormungandr
Masterbruce11
Jormungandr
2
1
16
10
L
Ravana
2
5
4
0.8
W
1
3
11
2.17
W
Cerberus
Nahlid
Cerberus
1
2
16
4.5
L
Cu Chulainn
The-Crazy-Snake
Cu Chulainn
2
3
5
1.5
W
Yu Huang
berlinati
Yu Huang
10
2
11
7.75
W
Discordia
youri1418
Discordia
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,478
Damage
57,143
62,063
Taken
44,317
47,312
Mitigated
40,804
12,744
Healing
15,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
7,247
407
1,905
2,929
15,865
17,562
0
11,173
4,338
13,389
0
L
5,248
193
397
75
10,670
5,122
0
9,194
1,383
12,407
0
L
Charybdis
KarloGrabant
Charybdis
5,392
2,416
227
1,148
11,126
5,383
0
9,577
1,377
0
18,018
W
Jormungandr
Masterbruce11
Jormungandr
8,896
1,716
1,337
2,589
9,734
11,704
72
2,746
6,770
21,264
0
L
Ravana
4,719
400
1,566
1,780
14,444
10,694
0
12,026
2,145
0
8,044
W
5,319
364
541
618
8,788
9,199
74
2,495
6,121
0
8,623
W
Cerberus
Nahlid
Cerberus
10,046
255
1,021
4,755
12,002
12,744
100
3,172
8,523
15,432
730
L
Cu Chulainn
The-Crazy-Snake
Cu Chulainn
7,872
455
975
1,742
9,958
8,551
0
8,008
1,726
0
14,583
W
Yu Huang
berlinati
Yu Huang
13,060
310
0
1,228
6,688
3,298
228
2,306
4,382
19,735
0
W
Discordia
youri1418
Discordia
19,822
607
561
2,539
7,105
3,859
894
1,776
5,140
35,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,520
Gold Earned
43,499
89
Minions Killed
111
0
Camps Cleared
0
926,748
Distance Traveled
948,992
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,599
760
14
1
0
202,227
0
L
He Bo
7,323
732
17
2
0
169,963
0
L
Charybdis
7,430
743
33
3
0
163,509
0
W
Jormungandr
8,453
845
38
4
0
185,640
0
L
Ravana
7,917
792
10
1
0
188,479
0
W
Tyr
7,423
742
6
1
0
196,557
0
W
Cerberus
8,042
804
14
1
0
181,753
0
L
Cu Chulainn
7,251
725
15
2
0
202,570
0
W
Yu Huang
9,775
978
13
1
0
196,324
0
W
Discordia
9,806
981
40
4
0
188,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role