Player Matchup

Yemoja
Yemoja
GovernorMcBurgle
Yemoja
Level 69
God Stats
0W - 2L
1,329 SR
Queue Stats
44W - 73L
1,244 Elo+
Solo
Izanami
Izanami
Ramuss
Izanami
Level 9
God Stats
0W - 3L
1,214 SR
Queue Stats
1W - 9L
1,160 Elo+
Party 2
Poseidon
Poseidon
RollingStoner332
Poseidon
Level 106
God Stats
9W - 14L
1,410 SR
Queue Stats
102W - 102L
1,387 Elo+
Party 2
Team Averages
Level 61
1,318 SR
1,264 Elo+

VS

Team Averages
Level 62
1,423 SR
1,375 Elo+
Sol
Sol
 
Sol
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
ChromieHomie69
Surtr
Level 65
God Stats
18W - 20L
1,393 SR
Queue Stats
52W - 74L
1,315 Elo+
Party 1
Danzaburou
Danzaburou
ManaaBlunts
Danzaburou
Level 20
God Stats
17W - 22L
1,376 SR
Queue Stats
31W - 43L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
8,997
643
3,088
8,706
6,403
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Ramuss
Izanami
13
1 / 8 / 3
10,200
729
6,730
18,363
7,395
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

12
2 / 9 / 1
9,759
697
7,302
15,974
6,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
7 / 1 / 10
11,683
835
13,326
9,967
3,669
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 2 / 12
11,352
811
12,227
14,193
11,497
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
ManaaBlunts
Danzaburou
15
6 / 1 / 11
11,426
816
12,450
9,510
4,287
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
3
Kills
18
19
Deaths
4
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
10
12
W
5
2
12
5.5
L
0
2
3
0.75
W
Danzaburou
ManaaBlunts
Danzaburou
6
1
11
11.5
L
Izanami
Ramuss
Izanami
1
8
3
0.31
L
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,120
Damage
38,003
43,043
Taken
33,670
20,091
Mitigated
19,453
6,551
Healing
6,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,326
2,412
0
3,227
9,967
3,669
1,828
2,867
7,100
51,499
0
W
12,227
4,211
381
1,885
14,193
11,497
643
4,582
8,216
1,764
42,616
L
3,088
515
2,381
1,267
8,706
6,403
0
2,717
5,989
10,486
0
W
Danzaburou
ManaaBlunts
Danzaburou
12,450
6,553
0
1,468
9,510
4,287
980
3,815
5,695
0
41,865
L
Izanami
Ramuss
Izanami
6,730
4,036
0
0
18,363
7,395
749
8,188
10,175
0
44,380
L
7,302
1,171
294
2,609
15,974
6,293
741
3,358
12,616
46,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,956
Gold Earned
34,461
157
Minions Killed
145
0
Camps Cleared
0
565,160
Distance Traveled
657,170
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,683
835
58
4
0
238,610
0
W
Surtr
11,352
811
40
3
0
212,686
0
L
Yemoja
8,997
643
19
1
0
191,987
0
W
Danzaburou
11,426
816
47
3
0
205,874
0
L
Izanami
10,200
729
78
6
0
181,337
0
L
Poseidon
9,759
697
60
4
0
191,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role