Player Matchup

Nike
Nike
DawgYoAce
Nike
Level 120
God Stats
18W - 9L
1,685 SR
Queue Stats
786W - 800L
1,442 Elo+
Solo
Baron Samedi
Baron Samedi
I-Jack-N7-I
Baron Samedi
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,653 Elo+
Solo
Anhur
Anhur
Link45578
Anhur
Level 107
God Stats
2W - 1L
1,496 SR
Queue Stats
294W - 298L
1,445 Elo+
Party 1
Kukulkan
Kukulkan
NeroAncientLink
Kukulkan
Level 126
God Stats
3W - 5L
1,402 SR
Queue Stats
465W - 472L
1,430 Elo+
Party 1
Ares
Ares
YAYOGAMES
Ares
Level 86
God Stats
7W - 5L
1,466 SR
Queue Stats
195W - 189L
1,434 Elo+
Party 1
Team Averages
Level 116
1,510 SR
1,481 Elo+

VS

Team Averages
Level 80
1,491 SR
1,429 Elo+
Charon
Charon
Jandro vP
Charon
Level 105
God Stats
4W - 4L
1,483 SR
Queue Stats
93W - 94L
1,416 Elo+
Solo
Artio
Artio
MysticalMusashi
Artio
Level 116
God Stats
4W - 8L
1,514 SR
Queue Stats
256W - 283L
1,420 Elo+
Solo
Awilix
Awilix
TheRealWolf66655
Awilix
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 53L
1,351 Elo+
Solo
Ne Zha
Ne Zha
Xkarkaza007X
Ne Zha
Level 128
God Stats
1W - 2L
1,460 SR
Queue Stats
189W - 188L
1,476 Elo+
Solo
Lancelot
Lancelot
firefox16306
Lancelot
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
15
4 / 1 / 20
8,633
863
8,281
11,361
9,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
I-Jack-N7-I
Baron Samedi
16
7 / 1 / 16
9,323
932
14,932
9,356
4,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Link45578
Anhur
15
6 / 3 / 16
9,078
908
8,999
10,257
3,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
16
7 / 1 / 19
9,425
943
19,307
8,004
3,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ares
15
5 / 3 / 22
8,828
883
7,948
11,801
13,462
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Jandro vP
Charon
14
3 / 4 / 4
8,476
848
8,042
15,771
9,366
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 5 / 2
7,133
713
5,690
14,111
9,644
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
0 / 8 / 1
6,435
644
3,737
13,423
5,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
13
0 / 6 / 2
7,124
712
8,161
10,873
4,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Lancelot
firefox16306
Lancelot
12
3 / 6 / 2
7,672
767
9,303
9,453
3,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
18
29
Kills
7
9
Deaths
29
93
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nike
4
1
20
14
W
Baron Samedi
I-Jack-N7-I
Baron Samedi
7
1
16
15
L
Charon
Jandro vP
Charon
3
4
4
1.25
W
Anhur
Link45578
Anhur
6
3
16
4.67
L
1
5
2
0.4
W
Kukulkan
7
1
19
16.5
L
0
8
1
0.06
L
Ne Zha
0
6
2
0.17
W
Ares
5
3
22
5.33
L
Lancelot
firefox16306
Lancelot
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,467
Damage
34,933
50,779
Taken
63,631
34,809
Mitigated
33,388
23,382
Healing
12,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
8,281
496
1,080
1,745
11,361
9,284
146
2,583
8,658
0
15,017
W
Baron Samedi
I-Jack-N7-I
Baron Samedi
14,932
905
6,799
4,923
9,356
4,686
1,091
928
8,404
25,446
0
L
Charon
Jandro vP
Charon
8,042
462
1,303
3,966
15,771
9,366
0
10,911
4,860
13,954
1,036
W
Anhur
Link45578
Anhur
8,999
4,396
2,001
1,427
10,257
3,706
2,483
2,432
7,761
0
14,610
L
5,690
0
1,687
4,105
14,111
9,644
0
9,749
4,362
13,889
0
W
Kukulkan
19,307
1,479
1,368
1,018
8,004
3,671
1,428
2,304
5,660
41,915
0
L
3,737
1,284
0
10
13,423
5,757
0
7,996
5,427
0
8,080
L
Ne Zha
8,161
1,615
256
754
10,873
4,940
0
6,696
4,177
0
20,864
W
Ares
7,948
259
1,155
1,866
11,801
13,462
825
3,997
7,600
9,417
116
L
Lancelot
firefox16306
Lancelot
9,303
767
180
381
9,453
3,681
0
6,719
2,734
0
11,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,287
Gold Earned
36,840
113
Minions Killed
72
0
Camps Cleared
0
928,250
Distance Traveled
854,430
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,633
863
11
1
0
187,070
0
W
Baron Samedi
9,323
932
25
3
0
187,478
0
L
Charon
8,476
848
9
1
0
179,218
0
W
Anhur
9,078
908
20
2
0
167,291
0
L
Artio
7,133
713
13
1
0
190,974
0
W
Kukulkan
9,425
943
53
5
0
195,254
0
L
Awilix
6,435
644
14
1
0
152,581
0
L
Ne Zha
7,124
712
33
3
0
171,457
0
W
Ares
8,828
883
4
0
0
191,157
0
L
Lancelot
7,672
767
3
0
0
160,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role