Player Matchup

Chaac
Chaac
IHELLSINGI
Chaac
Level 146
God Stats
1W - 0L
1,829 SR
Queue Stats
16W - 12L
1,593 Elo+
Party 2
Thoth
Thoth
Kramiel
Thoth
Level 146
God Stats
1W - 2L
1,896 SR
Queue Stats
39W - 28L
1,645 Elo+
Party 2
Ullr
Ullr
PicoDeMoose
Ullr
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 85L
1,599 Elo+
Party 2
Hera
Hera
Ruar
Hera
Level 155
God Stats
4W - 10L
1,281 SR
Queue Stats
977W - 950L
1,581 Elo+
Solo
Cupid
Cupid
SethPhalange
Cupid
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 90L
1,599 Elo+
Party 2
Team Averages
Level 152
1,601 SR
1,603 Elo+

VS

Team Averages
Level 116
1,561 SR
1,598 Elo+
Ah Puch
Ah Puch
Eclipse1283
Ah Puch
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 23L
1,614 Elo+
Party 1
Jormungandr
Jormungandr
LiterallyFiji
Jormungandr
Level 125
God Stats
0W - 2L
1,360 SR
Queue Stats
16W - 15L
1,579 Elo+
Party 1
Baron Samedi
Baron Samedi
MysticFrost37
Baron Samedi
Level 124
God Stats
0W - 1L
1,736 SR
Queue Stats
16W - 12L
1,596 Elo+
Party 1
Skadi
Skadi
SND22
Skadi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 22L
1,635 Elo+
Party 1
Geb
Geb
TheLazyKing
Geb
Level 65
God Stats
1W - 1L
1,710 SR
Queue Stats
101W - 104L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
5 / 3 / 12
9,767
814
11,737
16,415
18,114
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
Kramiel
Thoth
18
9 / 2 / 13
11,177
931
25,247
11,018
6,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 8
8,589
716
3,303
8,732
4,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Hera
Ruar
Hera
16
2 / 2 / 11
9,699
808
9,032
7,041
3,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
6 / 4 / 11
9,763
814
16,043
12,874
6,389
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Eclipse1283
Ah Puch
16
2 / 2 / 6
9,445
787
11,843
13,655
5,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
LiterallyFiji
Jormungandr
16
2 / 6 / 5
9,502
792
5,332
17,408
14,665
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
MysticFrost37
Baron Samedi
12
1 / 5 / 6
8,018
668
6,735
11,285
5,144
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
SND22
Skadi
16
5 / 4 / 4
9,430
786
12,937
12,203
5,071
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 6 / 7
9,064
755
4,271
16,808
17,489
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
40
23
Kills
12
13
Deaths
23
55
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Eclipse1283
Ah Puch
2
2
6
2.5
W
Chaac
5
3
12
3.67
W
Thoth
Kramiel
Thoth
9
2
13
7.75
L
Jormungandr
LiterallyFiji
Jormungandr
2
6
5
0.75
L
Baron Samedi
MysticFrost37
Baron Samedi
1
5
6
0.8
W
1
2
8
2.5
W
Hera
Ruar
Hera
2
2
11
3.75
L
Skadi
SND22
Skadi
5
4
4
1.75
W
6
4
11
2.88
L
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,362
Damage
41,118
56,080
Taken
71,359
39,141
Mitigated
47,868
22,616
Healing
20,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Eclipse1283
Ah Puch
11,843
61
1,869
7,258
13,655
5,499
0
9,628
3,988
30,888
0
W
Chaac
11,737
942
604
5,494
16,415
18,114
752
5,816
10,599
0
17,547
W
Thoth
Kramiel
Thoth
25,247
436
1,575
2,384
11,018
6,689
1,577
5,544
5,474
43,404
0
L
Jormungandr
LiterallyFiji
Jormungandr
5,332
901
995
1,965
17,408
14,665
0
5,485
11,752
21,377
0
L
Baron Samedi
MysticFrost37
Baron Samedi
6,735
0
2,637
1,423
11,285
5,144
102
6,174
4,854
14,023
0
W
3,303
1,134
681
1,212
8,732
4,134
2,053
4,511
4,221
0
18,644
W
Hera
Ruar
Hera
9,032
1,413
762
1,924
7,041
3,815
678
4,542
2,499
18,383
0
L
Skadi
SND22
Skadi
12,937
7,567
694
2,309
12,203
5,071
1,942
6,137
5,875
0
21,340
W
16,043
8,845
3,326
4,654
12,874
6,389
3,017
7,768
5,106
0
31,940
L
4,271
473
320
1,483
16,808
17,489
94
6,855
9,763
8,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,995
Gold Earned
45,459
133
Minions Killed
111
0
Camps Cleared
0
1,147,831
Distance Traveled
999,739
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,445
787
52
4
0
234,436
0
W
Chaac
9,767
814
11
1
0
208,697
0
W
Thoth
11,177
931
29
2
0
261,979
0
L
Jormungandr
9,502
792
21
2
0
169,472
0
L
Baron Samedi
8,018
668
18
2
0
199,336
0
W
Ullr
8,589
716
30
3
0
233,873
0
W
Hera
9,699
808
35
3
0
236,279
0
L
Skadi
9,430
786
17
1
0
202,558
0
W
Cupid
9,763
814
28
2
0
207,003
0
L
Geb
9,064
755
3
0
0
193,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role