Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
B1g 5m0ke
Ishtar
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 114L
1,512 Elo+
Solo
Cabrakan
Cabrakan
Zenchux
Cabrakan
Level 148
God Stats
0W - 2L
1,378 SR
Queue Stats
40W - 31L
1,599 Elo+
Solo
Artio
Artio
zhen淡言
Artio
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 124
1,476 SR
1,522 Elo+

VS

Team Averages
Level 143
1,555 SR
1,552 Elo+
Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Nayhem
Baron Samedi
Level 158
God Stats
2W - 2L
1,460 SR
Queue Stats
403W - 386L
1,577 Elo+
Solo
Bastet
Bastet
itaan
Bastet
Level 156
God Stats
2W - 0L
1,813 SR
Queue Stats
93W - 64L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
0 / 1 / 1
4,944
989
2,349
8,640
4,931
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
 
Chiron
10
0 / 2 / 0
4,755
951
3,894
5,062
2,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ishtar
B1g 5m0ke
Ishtar
1
0 / 0 / 0
1,208
242
0
0
0
Cabrakan
Zenchux
Cabrakan
10
1 / 0 / 1
4,710
942
1,005
4,230
3,822
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Artio
10
1 / 3 / 0
5,115
1,023
591
6,945
5,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
6 / 0 / 0
6,731
1,346
8,624
1,576
621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sobek
 
Sobek
9
0 / 1 / 4
5,601
1,120
1,369
5,124
3,594
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
 
Morgan Le Fay
11
0 / 0 / 6
5,570
1,114
5,096
1,222
459
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Nayhem
Baron Samedi
10
0 / 0 / 3
5,339
1,068
3,032
1,848
830
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bastet
itaan
Bastet
9
0 / 1 / 5
5,310
1,062
4,590
4,052
1,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
6
6
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
1
1
0.5
L
Chiron
 
Chiron
0
2
0
0
W
Neith
 
Neith
6
0
0
6
W
Sobek
 
Sobek
0
1
4
2
W
Morgan Le Fay
 
Morgan Le Fay
0
0
6
3
L
Ishtar
B1g 5m0ke
Ishtar
0
0
0
0
W
Baron Samedi
Nayhem
Baron Samedi
0
0
3
1.5
L
Cabrakan
Zenchux
Cabrakan
1
0
1
1.5
W
Bastet
itaan
Bastet
0
1
5
2.5
L
Artio
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,839
Damage
22,711
24,877
Taken
13,822
16,794
Mitigated
6,826
8,919
Healing
5,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
2,349
78
171
3,612
8,640
4,931
0
2,979
5,661
0
8,499
L
Chiron
 
Chiron
3,894
142
639
990
5,062
2,464
0
2,222
2,839
0
10,174
W
Neith
 
Neith
8,624
2,838
0
530
1,576
621
280
40
1,536
0
16,591
W
Sobek
 
Sobek
1,369
50
395
1,730
5,124
3,594
0
790
4,334
2,983
0
W
Morgan Le Fay
 
Morgan Le Fay
5,096
971
0
42
1,222
459
210
381
841
10,270
0
L
Ishtar
B1g 5m0ke
Ishtar
0
0
0
0
0
0
0
0
0
0
0
W
Baron Samedi
Nayhem
Baron Samedi
3,032
254
1,417
610
1,848
830
460
90
1,758
8,327
0
L
Cabrakan
Zenchux
Cabrakan
1,005
91
616
1,377
4,230
3,822
0
1,527
2,703
1,813
0
W
Bastet
itaan
Bastet
4,590
1,612
141
1,018
4,052
1,322
33
295
3,757
0
8,475
L
Artio
591
23
770
744
6,945
5,577
0
2,769
4,176
2,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,732
Gold Earned
28,551
34
Minions Killed
63
0
Camps Cleared
0
374,879
Distance Traveled
508,469
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,944
989
7
1
0
108,692
0
L
Chiron
4,755
951
20
4
0
92,494
0
W
Neith
6,731
1,346
24
5
0
107,373
0
W
Sobek
5,601
1,120
9
2
0
108,771
0
W
Morgan Le Fay
5,570
1,114
16
3
0
94,190
0
L
Ishtar
1,208
242
0
0
0
0
0
W
Baron Samedi
5,339
1,068
5
1
0
77,914
0
L
Cabrakan
4,710
942
4
1
0
78,556
0
W
Bastet
5,310
1,062
9
2
0
120,221
0
L
Artio
5,115
1,023
3
1
0
95,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role