Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
Jyzus
Loki
Level 44
God Stats
14W - 13L
1,599 SR
Queue Stats
93W - 105L
1,474 Elo+
Solo
Hel
Hel
Krizoeld
Hel
Level 32
God Stats
4W - 2L
1,500 SR
Queue Stats
34W - 37L
1,598 Elo+
Party 3
Izanami
Izanami
giantguy420
Izanami
Level 134
God Stats
0W - 1L
1,481 SR
Queue Stats
22W - 18L
1,499 Elo+
Party 1
Zeus
Zeus
oSARG3o
Zeus
Level 48
God Stats
9W - 15L
1,495 SR
Queue Stats
95W - 102L
1,478 Elo+
Party 1
Team Averages
Level 74
1,515 SR
1,510 Elo+

VS

Team Averages
Level 55
1,584 SR
1,466 Elo+
Zhong Kui
Zhong Kui
DUBSTEPLUVR32
Zhong Kui
Level 17
God Stats
6W - 6L
1,333 SR
Queue Stats
7W - 11L
1,287 Elo+
Party 4
Bacchus
Bacchus
ItIsMoez
Bacchus
Level 105
God Stats
35W - 25L
1,644 SR
Queue Stats
104W - 65L
1,541 Elo+
Party 4
Hachiman
Hachiman
JayJaeger
Hachiman
Level 30
God Stats
2W - 3L
1,754 SR
Queue Stats
122W - 105L
1,548 Elo+
Party 2
Charon
Charon
Mystique-Lvl99
Charon
Level 49
God Stats
77W - 58L
1,607 SR
Queue Stats
292W - 291L
1,505 Elo+
Solo
Kukulkan
Kukulkan
Sporadatak
Kukulkan
Level 74
God Stats
13W - 7L
1,581 SR
Queue Stats
32W - 29L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
0 / 2 / 4
8,682
965
6,720
13,918
20,472
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Loki
Jyzus
Loki
13
1 / 5 / 2
8,585
954
8,546
14,352
6,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 0 / 0
7,462
829
0
0
0
Izanami
giantguy420
Izanami
14
0 / 4 / 3
8,942
994
7,483
10,361
5,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zeus
oSARG3o
Zeus
14
3 / 3 / 0
9,427
1,047
19,100
7,884
3,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

231

VS

Team 2 Tickets

322

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DUBSTEPLUVR32
Zhong Kui
15
4 / 3 / 3
9,155
1,017
5,181
8,979
7,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
ItIsMoez
Bacchus
15
3 / 0 / 8
10,486
1,165
4,652
12,608
18,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
JayJaeger
Hachiman
15
4 / 0 / 8
9,808
1,090
12,989
7,768
3,436
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 1 / 9
9,066
1,007
8,603
11,393
10,488
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kukulkan
Sporadatak
Kukulkan
15
1 / 0 / 8
9,281
1,031
10,414
5,091
2,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
4
Kills
14
14
Deaths
4
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
2
4
1
W
Zhong Kui
DUBSTEPLUVR32
Zhong Kui
4
3
3
1.83
W
Bacchus
ItIsMoez
Bacchus
3
0
8
7
W
Hachiman
JayJaeger
Hachiman
4
0
8
8
L
Loki
Jyzus
Loki
1
5
2
0.4
L
0
0
0
0
W
2
1
9
6.5
W
Kukulkan
Sporadatak
Kukulkan
1
0
8
5
L
Izanami
giantguy420
Izanami
0
4
3
0.38
L
Zeus
oSARG3o
Zeus
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,849
Damage
41,839
46,515
Taken
45,839
36,739
Mitigated
41,906
3,514
Healing
6,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
6,720
441
0
1,353
13,918
20,472
0
8,036
5,587
10,877
0
W
Zhong Kui
DUBSTEPLUVR32
Zhong Kui
5,181
507
0
962
8,979
7,157
0
5,888
3,091
12,487
0
W
Bacchus
ItIsMoez
Bacchus
4,652
914
166
2,525
12,608
18,354
0
5,867
6,741
8,771
0
W
Hachiman
JayJaeger
Hachiman
12,989
9,880
0
1,977
7,768
3,436
0
4,242
3,526
0
32,111
L
Loki
Jyzus
Loki
8,546
1,188
0
974
14,352
6,903
0
7,142
7,019
0
21,868
L
0
0
0
0
0
0
0
0
0
0
0
W
8,603
665
0
1,301
11,393
10,488
0
6,311
5,082
16,535
1,158
W
Kukulkan
Sporadatak
Kukulkan
10,414
612
0
5
5,091
2,471
0
3,512
1,579
39,004
0
L
Izanami
giantguy420
Izanami
7,483
4,864
104
1,083
10,361
5,454
0
5,451
4,761
0
37,371
L
Zeus
oSARG3o
Zeus
19,100
1,082
0
0
7,884
3,910
0
6,428
1,456
35,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,098
Gold Earned
47,796
150
Minions Killed
170
6
Camps Cleared
4
680,595
Distance Traveled
856,655
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,682
965
9
1
0
187,418
0
W
Zhong Kui
9,155
1,017
24
3
2
135,162
0
W
Bacchus
10,486
1,165
10
1
0
176,663
0
W
Hachiman
9,808
1,090
41
5
1
191,378
0
L
Loki
8,585
954
23
3
2
183,309
0
L
Hel
7,462
829
0
0
0
0
0
W
Charon
9,066
1,007
6
1
0
171,633
0
W
Kukulkan
9,281
1,031
89
10
1
181,819
0
L
Izanami
8,942
994
77
9
3
149,115
0
L
Zeus
9,427
1,047
41
5
1
160,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role