Player Matchup

Bakasura
Bakasura
Eat Dat KoolPop
Bakasura
Level 106
God Stats
4W - 9L
1,475 SR
Queue Stats
30W - 40L
1,453 Elo+
Solo
Cernunnos
Cernunnos
FartonmBallz
Cernunnos
Level 72
God Stats
1W - 2L
1,302 SR
Queue Stats
41W - 58L
1,351 Elo+
Solo
Ix Chel
Ix Chel
Rockis
Ix Chel
Level 29
God Stats
1W - 3L
1,593 SR
Queue Stats
113W - 98L
1,522 Elo+
Party 2
King Arthur
King Arthur
SR CHIDOTE
King Arthur
Level 69
God Stats
8W - 13L
1,455 SR
Queue Stats
112W - 128L
1,486 Elo+
Party 2
Ares
Ares
kiivin sky 10z
Ares
Level 120
God Stats
9W - 12L
1,495 SR
Queue Stats
101W - 159L
1,434 Elo+
Party 2
Team Averages
Level 79
1,464 SR
1,449 Elo+

VS

Team Averages
Level 105
1,530 SR
1,548 Elo+
Zhong Kui
Zhong Kui
JointedHook3375
Zhong Kui
Level 121
God Stats
180W - 173L
1,587 SR
Queue Stats
218W - 219L
1,523 Elo+
Party 3
Susano
Susano
Luftpal
Susano
Level 96
God Stats
3W - 3L
1,443 SR
Queue Stats
357W - 348L
1,486 Elo+
Solo
Bacchus
Bacchus
Nidusqang
Bacchus
Level 126
God Stats
9W - 3L
1,861 SR
Queue Stats
106W - 95L
1,547 Elo+
Party 3
Ra
Ra
OnisionDubstep1
Ra
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,575 Elo+
Party 1
Loki
Loki
RaptorJesus679
Loki
Level 86
God Stats
1W - 0L
1,257 SR
Queue Stats
7W - 5L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
4 / 2 / 1
6,688
669
2,812
9,358
3,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cernunnos
FartonmBallz
Cernunnos
9
0 / 1 / 1
5,222
522
2,854
7,110
2,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ix Chel
Rockis
Ix Chel
11
5 / 2 / 2
6,641
664
8,602
5,733
1,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
SR CHIDOTE
King Arthur
11
1 / 1 / 2
7,002
700
5,048
6,921
5,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 1 / 3
5,934
593
2,291
6,649
5,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JointedHook3375
Zhong Kui
10
2 / 1 / 0
5,665
567
3,330
4,889
3,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Susano
Luftpal
Susano
9
1 / 4 / 2
5,278
528
4,945
9,755
3,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Nidusqang
Bacchus
8
0 / 0 / 2
5,276
528
3,897
5,773
5,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 4 / 1
5,411
541
3,451
8,087
2,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 2 / 1
5,945
595
2,757
6,139
1,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
11
Kills
7
7
Deaths
11
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bakasura
4
2
1
2.25
L
Cernunnos
FartonmBallz
Cernunnos
0
1
1
0.5
W
Zhong Kui
JointedHook3375
Zhong Kui
2
1
0
2
W
Susano
Luftpal
Susano
1
4
2
0.5
W
Bacchus
Nidusqang
Bacchus
0
0
2
1
W
2
4
1
0.63
W
2
2
1
1.25
L
Ix Chel
Rockis
Ix Chel
5
2
2
3
L
King Arthur
SR CHIDOTE
King Arthur
1
1
2
2
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,607
Damage
18,380
35,771
Taken
34,643
18,528
Mitigated
16,948
9,561
Healing
12,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
2,812
1,537
0
2,368
9,358
3,598
1,133
1,189
8,169
0
41,047
L
Cernunnos
FartonmBallz
Cernunnos
2,854
1,142
120
2,134
7,110
2,401
0
4,696
2,414
0
25,482
W
Zhong Kui
JointedHook3375
Zhong Kui
3,330
929
0
2,594
4,889
3,551
905
1,099
3,790
33,769
0
W
Susano
Luftpal
Susano
4,945
1,385
0
2,655
9,755
3,384
0
2,604
7,019
0
27,087
W
Bacchus
Nidusqang
Bacchus
3,897
687
0
2,479
5,773
5,266
131
1,772
4,001
19,649
0
W
3,451
628
925
3,530
8,087
2,844
54
5,525
2,397
28,638
0
W
2,757
819
0
440
6,139
1,903
0
645
5,391
0
29,860
L
Ix Chel
Rockis
Ix Chel
8,602
1,469
492
1,926
5,733
1,942
0
1,704
3,973
43,143
0
L
King Arthur
SR CHIDOTE
King Arthur
5,048
408
0
1,250
6,921
5,454
140
430
6,491
772
46,673
L
2,291
64
0
1,271
6,649
5,133
0
2,603
4,046
21,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,487
Gold Earned
27,575
278
Minions Killed
230
0
Camps Cleared
0
1,050,144
Distance Traveled
988,524
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,688
669
71
7
0
228,767
3
L
Cernunnos
5,222
522
35
4
0
178,964
1
W
Zhong Kui
5,665
567
61
6
0
164,463
0
W
Susano
5,278
528
45
5
0
219,978
0
W
Bacchus
5,276
528
29
3
0
198,625
0
W
Ra
5,411
541
47
5
0
189,048
0
W
Loki
5,945
595
48
5
0
216,410
0
L
Ix Chel
6,641
664
71
7
0
207,528
2
L
King Arthur
7,002
700
73
7
0
208,677
2
L
Ares
5,934
593
28
3
0
226,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role