Player Matchup

Set
Set
GCAST87
Set
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
284W - 296L
1,583 Elo+
Party 1
Fenrir
Fenrir
JamminTee
Fenrir
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,491 Elo+
Solo
Thanatos
Thanatos
TTLBunny
Thanatos
Level 155
God Stats
1W - 2L
1,274 SR
Queue Stats
435W - 444L
1,600 Elo+
Solo
Ah Puch
Ah Puch
Whizys
Ah Puch
Level 128
God Stats
4W - 2L
1,592 SR
Queue Stats
225W - 179L
1,546 Elo+
Solo
Fafnir
Fafnir
m0j0Risin007
Fafnir
Level 155
God Stats
10W - 12L
1,468 SR
Queue Stats
1,442W - 1,471L
1,560 Elo+
Party 1
Team Averages
Level 120
1,467 SR
1,556 Elo+

VS

Team Averages
Level 114
1,426 SR
1,531 Elo+
Hera
Hera
 
Hera
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Aylra
Da Ji
Level 81
God Stats
1W - 1L
1,324 SR
Queue Stats
16W - 16L
1,459 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Flippy1717
Kumbhakarna
Level 147
God Stats
2W - 3L
1,265 SR
Queue Stats
164W - 167L
1,569 Elo+
Solo
Cthulhu
Cthulhu
IITempe
Cthulhu
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 61L
1,559 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
VividCalf194369
Morgan Le Fay
Level 127
God Stats
5W - 5L
1,539 SR
Queue Stats
161W - 172L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
12
3 / 7 / 3
7,546
755
4,382
11,251
8,146
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
JamminTee
Fenrir
12
1 / 7 / 2
6,827
683
2,967
11,651
10,004
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
TTLBunny
Thanatos
12
1 / 6 / 5
7,203
720
3,302
8,987
3,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ah Puch
Whizys
Ah Puch
17
4 / 3 / 5
8,956
896
14,881
10,253
4,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
14
2 / 5 / 4
8,444
844
6,715
12,478
11,959
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
6 / 3 / 17
9,116
912
15,923
6,234
2,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Da Ji
Aylra
Da Ji
14
8 / 1 / 8
8,650
865
5,739
6,861
3,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kumbhakarna
Flippy1717
Kumbhakarna
16
2 / 2 / 17
8,753
875
9,451
10,758
13,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
IITempe
Cthulhu
15
5 / 3 / 16
9,457
946
8,074
13,050
12,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
VividCalf194369
Morgan Le Fay
16
7 / 2 / 17
9,331
933
12,307
10,738
9,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
103
11
Kills
28
28
Deaths
11
19
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
6
3
17
4.83
W
Da Ji
Aylra
Da Ji
8
1
8
12
W
Kumbhakarna
Flippy1717
Kumbhakarna
2
2
17
5.25
L
Set
3
7
3
0.64
W
Cthulhu
IITempe
Cthulhu
5
3
16
4.33
L
Fenrir
JamminTee
Fenrir
1
7
2
0.29
L
Thanatos
TTLBunny
Thanatos
1
6
5
0.58
W
Morgan Le Fay
VividCalf194369
Morgan Le Fay
7
2
17
7.75
L
Ah Puch
Whizys
Ah Puch
4
3
5
2.17
L
Fafnir
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,247
Damage
51,494
54,620
Taken
47,641
38,419
Mitigated
42,128
12,787
Healing
13,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
15,923
4,266
0
680
6,234
2,867
1,926
3,548
2,686
28,745
0
W
Da Ji
Aylra
Da Ji
5,739
1,536
340
759
6,861
3,889
1,451
3,406
3,455
0
8,381
W
Kumbhakarna
Flippy1717
Kumbhakarna
9,451
305
1,553
1,624
10,758
13,487
0
3,537
7,221
20,169
0
L
Set
4,382
2,446
531
1,286
11,251
8,146
0
8,229
2,726
0
11,071
W
Cthulhu
IITempe
Cthulhu
8,074
600
2,389
1,965
13,050
12,544
0
4,741
8,309
17,048
642
L
Fenrir
JamminTee
Fenrir
2,967
601
143
1,053
11,651
10,004
0
8,432
2,684
0
4,918
L
Thanatos
TTLBunny
Thanatos
3,302
0
202
1,245
8,987
3,770
0
7,598
1,131
0
7,504
W
Morgan Le Fay
VividCalf194369
Morgan Le Fay
12,307
724
1,162
2,777
10,738
9,341
654
6,364
4,374
17,887
1,438
L
Ah Puch
Whizys
Ah Puch
14,881
119
227
4,439
10,253
4,540
0
7,584
2,207
36,328
0
L
Fafnir
6,715
2,283
381
3,280
12,478
11,959
0
9,631
2,197
14,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,976
Gold Earned
45,307
82
Minions Killed
115
0
Camps Cleared
0
729,613
Distance Traveled
910,534
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,116
912
37
4
0
161,935
0
W
Da Ji
8,650
865
4
0
0
198,043
0
W
Kumbhakarna
8,753
875
27
3
0
174,821
0
L
Set
7,546
755
7
1
0
130,667
0
W
Cthulhu
9,457
946
22
2
0
191,436
0
L
Fenrir
6,827
683
1
0
0
140,739
0
L
Thanatos
7,203
720
5
1
0
143,986
0
W
Morgan Le Fay
9,331
933
25
3
0
184,299
0
L
Ah Puch
8,956
896
51
5
0
159,737
0
L
Fafnir
8,444
844
18
2
0
154,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role