Player Matchup

Nu Wa
Nu Wa
Silver II
KingLlamaMan
Nu Wa
Silver II
Level 130
God Stats
1W - 1L
1,635 SR
Queue Stats
14W - 10L
1,553 MMR
Solo
Baba Yaga
Baba Yaga
Gold V
MappleBoy
Baba Yaga
Gold V
Level 102
God Stats
1W - 2L
1,579 SR
Queue Stats
19W - 19L
1,511 MMR
Solo
Anhur
Anhur
Gold II
MonkeyDHaytham
Anhur
Gold II
Level 185
God Stats
3W - 2L
1,352 SR
Queue Stats
112W - 112L
1,497 MMR
Party 1
Arachne
Arachne
Gold I
StiffyWitDaBliky
Arachne
Gold I
Level 149
God Stats
14W - 11L
1,702 SR
Queue Stats
668W - 668L
1,621 MMR
Party 1
Atlas
Atlas
Silver II
TheShinyGeodude
Atlas
Silver II
Level 129
God Stats
4W - 1L
1,574 SR
Queue Stats
49W - 51L
1,507 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,568 SR
1,538 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,522 SR
1,538 MMR
Maman Brigitte
Maman Brigitte
Gold I
Azkaine
Maman Brigitte
Gold I
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 117L
1,665 MMR
Party 2
Ra
Ra
Silver I
Demon Voltage
Ra
Silver I
Level 99
God Stats
0W - 1L
1,475 SR
Queue Stats
4W - 7L
1,540 MMR
Solo
Yemoja
Yemoja
Gold II
T0XICMIST
Yemoja
Gold II
Level 153
God Stats
1W - 3L
1,271 SR
Queue Stats
341W - 338L
1,485 MMR
Solo
King Arthur
King Arthur
Gold V
XdakuX
King Arthur
Gold V
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 200L
1,460 MMR
Party 2
Izanami
Izanami
Gold III
ljdfskljdf
Izanami
Gold III
Level 127
God Stats
9W - 5L
1,866 SR
Queue Stats
61W - 65L
1,540 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
7,026
586
8,088
4,449
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baba Yaga
MappleBoy
Baba Yaga
13
6 / 0 / 3
8,537
711
10,257
6,403
3,741
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 0
7,671
639
4,301
7,040
2,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 2 / 4
7,916
660
6,642
12,012
6,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 4
6,323
527
2,522
7,661
6,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
HadesAo KuangAthenaHelAres

VS

Bans
PeleThanatosRaijinMorgan Le FayAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
Azkaine
Maman Brigitte
12
1 / 4 / 0
6,665
555
1,673
8,768
3,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 2
6,436
536
4,935
9,013
3,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
T0XICMIST
Yemoja
10
2 / 2 / 1
6,495
541
1,857
8,740
5,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
XdakuX
King Arthur
10
1 / 6 / 2
6,232
519
3,694
14,715
9,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
ljdfskljdf
Izanami
13
1 / 1 / 2
7,488
624
5,632
7,270
2,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
16
Kills
5
5
Deaths
16
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Maman Brigitte
Azkaine
Maman Brigitte
1
4
0
0.25
L
0
3
2
0.33
W
2
1
2
3
W
Baba Yaga
MappleBoy
Baba Yaga
6
0
3
7.5
W
3
1
0
3
W
5
2
4
3.5
L
Yemoja
T0XICMIST
Yemoja
2
2
1
1.25
W
0
1
4
2
L
King Arthur
XdakuX
King Arthur
1
6
2
0.33
L
Izanami
ljdfskljdf
Izanami
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,810
Damage
17,791
37,565
Taken
48,506
20,103
Mitigated
23,529
15,445
Healing
13,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maman Brigitte
Azkaine
Maman Brigitte
1,673
68
0
1,787
8,768
3,292
0
5,719
3,049
36,066
0
L
4,935
428
387
1,560
9,013
3,368
596
4,238
4,775
56,202
0
W
8,088
1,719
0
500
4,449
1,419
3,061
1,971
2,240
53,137
0
W
Baba Yaga
MappleBoy
Baba Yaga
10,257
950
0
2,934
6,403
3,741
0
2,141
4,144
57,205
0
W
4,301
2,590
0
2,849
7,040
2,591
922
500
6,540
0
60,463
W
6,642
4,852
0
6,435
12,012
6,306
0
1,018
10,910
0
62,890
L
Yemoja
T0XICMIST
Yemoja
1,857
325
1,684
1,845
8,740
5,008
0
4,186
4,554
15,854
0
W
2,522
834
0
2,727
7,661
6,046
0
2,177
5,266
16,830
0
L
King Arthur
XdakuX
King Arthur
3,694
646
0
2,855
14,715
9,291
0
4,308
10,407
0
33,943
L
Izanami
ljdfskljdf
Izanami
5,632
4,060
0
3,097
7,270
2,570
889
2,416
4,854
0
62,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,473
Gold Earned
33,316
373
Minions Killed
379
0
Camps Cleared
0
1,240,702
Distance Traveled
1,149,105
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maman Brigitte
6,665
555
73
6
0
257,079
0
L
Ra
6,436
536
101
8
0
221,857
0
W
Nu Wa
7,026
586
75
6
0
247,829
1
W
Baba Yaga
8,537
711
76
6
0
249,544
2
W
Anhur
7,671
639
102
9
0
223,389
1
W
Arachne
7,916
660
95
8
0
273,688
2
L
Yemoja
6,495
541
36
3
0
237,815
1
W
Atlas
6,323
527
25
2
0
246,252
1
L
King Arthur
6,232
519
65
5
0
216,528
0
L
Izanami
7,488
624
104
9
0
215,826
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role