Player Matchup

Gilgamesh
Gilgamesh
Cjt20XI
Gilgamesh
Level 159
God Stats
10W - 7L
1,686 SR
Queue Stats
185W - 182L
1,530 Elo+
Party 1
Jing Wei
Jing Wei
DomicileDemon
Jing Wei
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 120L
1,525 Elo+
Party 3
Freya
Freya
JustGirthy
Freya
Level 64
God Stats
0W - 1L
1,803 SR
Queue Stats
71W - 49L
1,730 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
OhNoStepLadder
Morgan Le Fay
Level 40
God Stats
14W - 7L
1,890 SR
Queue Stats
46W - 32L
1,639 Elo+
Party 3
Fenrir
Fenrir
Zosske
Fenrir
Level 155
God Stats
2W - 4L
1,549 SR
Queue Stats
157W - 152L
1,544 Elo+
Party 1
Team Averages
Level 103
1,686 SR
1,594 Elo+

VS

Team Averages
Level 112
1,587 SR
1,668 Elo+
Kuzenbo
Kuzenbo
JET444
Kuzenbo
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,722 Elo+
Party 2
Martichoras
Martichoras
Joshmoe
Martichoras
Level 81
God Stats
1W - 0L
1,674 SR
Queue Stats
64W - 45L
1,690 Elo+
Party 2
Cthulhu
Cthulhu
Oakpark93
Cthulhu
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,622 Elo+
Party 2
Da Ji
Da Ji
Pegingas
Da Ji
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 18L
1,722 Elo+
Party 2
Ah Puch
Ah Puch
TheBlueMoose
Ah Puch
Level 156
God Stats
10W - 3L
1,761 SR
Queue Stats
219W - 215L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cjt20XI
Gilgamesh
9
1 / 3 / 2
6,279
419
3,487
13,714
8,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
DomicileDemon
Jing Wei
10
0 / 5 / 1
6,295
420
3,738
10,581
3,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Freya
11
1 / 4 / 3
6,950
463
2,935
12,398
4,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Morgan Le Fay
OhNoStepLadder
Morgan Le Fay
12
4 / 6 / 1
7,688
513
5,748
11,499
4,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Zosske
Fenrir
11
3 / 6 / 0
7,143
476
9,575
16,106
7,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JET444
Kuzenbo
10
1 / 1 / 10
6,588
439
5,359
9,277
9,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Martichoras
Joshmoe
Martichoras
14
8 / 0 / 2
8,841
589
12,192
9,140
4,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
Oakpark93
Cthulhu
12
3 / 3 / 3
7,766
518
7,478
14,412
12,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Da Ji
Pegingas
Da Ji
14
8 / 0 / 8
8,751
583
12,574
12,449
5,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
TheBlueMoose
Ah Puch
14
4 / 5 / 3
8,608
574
10,606
10,518
3,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
9
Kills
24
24
Deaths
9
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Cjt20XI
Gilgamesh
1
3
2
0.67
L
Jing Wei
DomicileDemon
Jing Wei
0
5
1
0.1
W
Kuzenbo
JET444
Kuzenbo
1
1
10
6
W
Martichoras
Joshmoe
Martichoras
8
0
2
9
L
Freya
1
4
3
0.63
W
Cthulhu
Oakpark93
Cthulhu
3
3
3
1.5
L
Morgan Le Fay
OhNoStepLadder
Morgan Le Fay
4
6
1
0.75
W
Da Ji
Pegingas
Da Ji
8
0
8
12
W
Ah Puch
TheBlueMoose
Ah Puch
4
5
3
1.1
L
Fenrir
Zosske
Fenrir
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,483
Damage
48,209
64,298
Taken
55,796
27,703
Mitigated
34,788
13,149
Healing
11,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Cjt20XI
Gilgamesh
3,487
1,111
1,003
2,424
13,714
8,142
0
3,543
9,756
0
11,981
L
Jing Wei
DomicileDemon
Jing Wei
3,738
2,433
0
1,427
10,581
3,354
677
945
9,497
0
39,008
W
Kuzenbo
JET444
Kuzenbo
5,359
2,072
0
1,638
9,277
9,386
116
1,713
7,487
15,426
96
W
Martichoras
Joshmoe
Martichoras
12,192
5,141
0
3,734
9,140
4,180
724
164
8,976
0
66,454
L
Freya
2,935
1,045
0
3,734
12,398
4,593
0
2,932
9,338
49,777
0
W
Cthulhu
Oakpark93
Cthulhu
7,478
1,666
99
2,886
14,412
12,128
493
0
14,412
38,265
187
L
Morgan Le Fay
OhNoStepLadder
Morgan Le Fay
5,748
559
0
307
11,499
4,598
0
7,754
3,707
35,397
0
W
Da Ji
Pegingas
Da Ji
12,574
4,498
0
510
12,449
5,122
0
1,213
11,168
0
64,206
W
Ah Puch
TheBlueMoose
Ah Puch
10,606
238
0
2,588
10,518
3,972
508
5,190
5,070
66,809
0
L
Fenrir
Zosske
Fenrir
9,575
2,893
0
4,254
16,106
7,016
0
6,284
8,840
0
41,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,355
Gold Earned
40,554
295
Minions Killed
335
0
Camps Cleared
0
1,395,754
Distance Traveled
1,448,064
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,279
419
19
1
0
255,085
0
L
Jing Wei
6,295
420
69
5
0
318,258
0
W
Kuzenbo
6,588
439
14
1
0
278,345
0
W
Martichoras
8,841
589
96
6
0
286,716
0
L
Freya
6,950
463
71
5
0
269,784
1
W
Cthulhu
7,766
518
48
3
0
291,927
0
L
Morgan Le Fay
7,688
513
73
5
0
293,338
2
W
Da Ji
8,751
583
76
5
0
323,972
0
W
Ah Puch
8,608
574
101
7
0
267,104
0
L
Fenrir
7,143
476
63
4
0
259,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role