Player Matchup

Cthulhu
Cthulhu
RadioG2W
Cthulhu
Level 29
God Stats
1W - 4L
1,352 SR
Queue Stats
1W - 5L
1,202 Elo+
Party 2
Tiamat
Tiamat
TOO_Sauxyyy
Tiamat
Level 47
God Stats
4W - 4L
1,499 SR
Queue Stats
33W - 52L
1,379 Elo+
Party 3
Pele
Pele
parkrangerdave
Pele
Level 85
God Stats
16W - 32L
1,396 SR
Queue Stats
125W - 137L
1,412 Elo+
Party 2
Nox
Nox
splashdamage1719
Nox
Level 36
God Stats
2W - 2L
1,500 SR
Queue Stats
74W - 87L
1,416 Elo+
Solo
Mercury
Mercury
zackomer999
Mercury
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,256 Elo+
Party 3
Team Averages
Level 40
1,449 SR
1,333 Elo+

VS

Team Averages
Level 60
1,447 SR
1,368 Elo+
Hercules
Hercules
Det Nickster
Hercules
Level 97
God Stats
2W - 2L
1,311 SR
Queue Stats
95W - 96L
1,382 Elo+
Party 1
Anubis
Anubis
Impactjugg
Anubis
Level 30
God Stats
4W - 2L
1,312 SR
Queue Stats
10W - 18L
1,316 Elo+
Party 1
Atlas
Atlas
Loz3191
Atlas
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 167L
1,379 Elo+
Party 1
Charybdis
Charybdis
Skinwalker69874
Charybdis
Level 40
God Stats
20W - 10L
1,613 SR
Queue Stats
174W - 154L
1,412 Elo+
Solo
Tsukuyomi
Tsukuyomi
barclay100
Tsukuyomi
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 72L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RadioG2W
Cthulhu
7
0 / 1 / 1
4,805
481
3,226
6,533
3,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
9
1 / 2 / 0
5,030
503
3,875
7,303
3,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
1 / 1 / 0
4,523
452
2,292
7,099
2,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

2
0 / 0 / 0
3,597
360
87
340
90
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
zackomer999
Mercury
8
2 / 6 / 1
4,936
494
3,397
8,458
2,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Det Nickster
Hercules
10
3 / 0 / 2
5,890
589
4,731
7,422
5,512
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anubis
Impactjugg
Anubis
11
1 / 1 / 0
6,222
622
1,712
5,137
2,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
Loz3191
Atlas
9
1 / 1 / 3
5,441
544
2,245
3,928
2,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Skinwalker69874
Charybdis
9
3 / 0 / 1
6,171
617
5,573
4,412
1,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
barclay100
Tsukuyomi
10
1 / 2 / 1
5,590
559
2,911
8,360
2,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
4
Kills
9
10
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
Det Nickster
Hercules
3
0
2
4
W
Anubis
Impactjugg
Anubis
1
1
0
1
W
Atlas
Loz3191
Atlas
1
1
3
2.5
L
Cthulhu
RadioG2W
Cthulhu
0
1
1
0.5
W
Charybdis
Skinwalker69874
Charybdis
3
0
1
3.5
L
Tiamat
1
2
0
0.5
W
Tsukuyomi
barclay100
Tsukuyomi
1
2
1
0.75
L
1
1
0
1
L
0
0
0
0
L
Mercury
zackomer999
Mercury
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,877
Damage
17,172
29,733
Taken
29,259
11,277
Mitigated
14,814
4,308
Healing
8,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Det Nickster
Hercules
4,731
1,497
0
1,429
7,422
5,512
65
2,385
4,552
0
26,809
W
Anubis
Impactjugg
Anubis
1,712
0
0
1,551
5,137
2,098
877
622
4,435
53,335
0
W
Atlas
Loz3191
Atlas
2,245
635
0
190
3,928
2,775
692
1,030
2,898
22,104
0
L
Cthulhu
RadioG2W
Cthulhu
3,226
304
863
1,661
6,533
3,142
0
1,105
5,170
16,391
0
W
Charybdis
Skinwalker69874
Charybdis
5,573
3,205
0
1,099
4,412
1,489
1,068
1,807
2,605
0
36,197
L
Tiamat
3,875
182
0
795
7,303
3,602
485
645
6,658
23,406
0
W
Tsukuyomi
barclay100
Tsukuyomi
2,911
655
0
4,087
8,360
2,940
6
717
7,581
0
35,097
L
2,292
511
0
769
7,099
2,021
0
1,152
5,908
0
20,298
L
87
87
0
220
340
90
0
0
340
1,891
0
L
Mercury
zackomer999
Mercury
3,397
2,129
0
0
8,458
2,422
493
655
7,700
0
18,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,891
Gold Earned
29,314
125
Minions Killed
273
0
Camps Cleared
0
820,411
Distance Traveled
963,733
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,890
589
36
4
0
190,905
0
W
Anubis
6,222
622
89
9
0
172,303
0
W
Atlas
5,441
544
31
3
0
180,441
0
L
Cthulhu
4,805
481
21
2
0
190,392
0
W
Charybdis
6,171
617
63
6
0
193,779
2
L
Tiamat
5,030
503
42
4
0
204,916
0
W
Tsukuyomi
5,590
559
54
5
0
226,305
0
L
Pele
4,523
452
31
3
0
200,861
0
L
Nox
3,597
360
3
0
0
19,606
0
L
Mercury
4,936
494
28
3
0
204,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role