Player Matchup

Janus
Janus
GrimTheGrey
Janus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Ra
Ra
Onigami
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Arachne
Arachne
Pyropc7
Arachne
Level 22
God Stats
0W - 1L
1,148 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
Ratly
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
Wolfie7498
Bellona
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 34
1,430 SR
1,500 Elo+

VS

Team Averages
Level 37
1,486 SR
1,411 Elo+
Pele
Pele
ArcticW0lfee
Pele
Level 57
God Stats
13W - 7L
1,615 SR
Queue Stats
131W - 124L
1,430 Elo+
Party 2
Anubis
Anubis
DudithBro
Anubis
Level 24
God Stats
2W - 2L
1,240 SR
Queue Stats
29W - 31L
1,406 Elo+
Party 2
Hachiman
Hachiman
SilasNaruto
Hachiman
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 34L
1,390 Elo+
Party 3
Sun Wukong
Sun Wukong
skyeco55
Sun Wukong
Level 23
God Stats
2W - 2L
1,298 SR
Queue Stats
10W - 6L
1,424 Elo+
Party 3
Artemis
Artemis
splashdamage1719
Artemis
Level 36
God Stats
11W - 11L
1,778 SR
Queue Stats
74W - 87L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,132
517
1,481
5,090
958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 4 / 0
3,757
470
1,581
3,964
870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
Pyropc7
Arachne
7
1 / 3 / 0
4,405
551
3,471
6,299
1,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Izanami
Ratly
Izanami
1
0 / 0 / 0
1,596
200
0
0
0
Bellona
Wolfie7498
Bellona
6
0 / 3 / 0
3,889
486
1,753
5,152
3,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 0
5,747
718
3,349
8,186
2,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Anubis
DudithBro
Anubis
9
4 / 0 / 3
5,640
705
4,726
3,266
1,301
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
SilasNaruto
Hachiman
8
0 / 0 / 5
5,081
635
429
3,934
1,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
skyeco55
Sun Wukong
8
3 / 1 / 0
5,881
735
4,163
6,073
3,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
2 / 0 / 3
5,648
706
2,141
3,587
1,455
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
13
14
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
W
Anubis
DudithBro
Anubis
4
0
3
5.5
L
0
4
0
0
L
0
4
0
0
L
Arachne
Pyropc7
Arachne
1
3
0
0.33
L
Izanami
Ratly
Izanami
0
0
0
0
W
Hachiman
SilasNaruto
Hachiman
0
0
5
2.5
L
Bellona
Wolfie7498
Bellona
0
3
0
0
W
Sun Wukong
skyeco55
Sun Wukong
3
1
0
3
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,286
Damage
14,808
20,505
Taken
25,046
7,027
Mitigated
9,733
1,707
Healing
9,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,349
606
0
2,640
8,186
2,785
0
510
7,638
0
43,250
W
Anubis
DudithBro
Anubis
4,726
339
0
2,194
3,266
1,301
604
789
2,365
26,384
0
L
1,481
353
0
245
5,090
958
0
2,793
2,297
20,606
0
L
1,581
505
0
366
3,964
870
0
956
3,008
10,893
0
L
Arachne
Pyropc7
Arachne
3,471
2,725
0
716
6,299
1,592
0
1,053
5,246
0
16,715
L
Izanami
Ratly
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Hachiman
SilasNaruto
Hachiman
429
0
0
1,974
3,934
1,044
910
769
3,133
0
24,753
L
Bellona
Wolfie7498
Bellona
1,753
350
0
380
5,152
3,607
0
0
5,152
0
9,101
W
Sun Wukong
skyeco55
Sun Wukong
4,163
1,588
0
1,328
6,073
3,148
0
111
5,962
0
28,792
W
2,141
666
0
996
3,587
1,455
668
701
2,886
76
19,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,779
Gold Earned
27,997
89
Minions Killed
248
0
Camps Cleared
0
673,367
Distance Traveled
817,798
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,747
718
69
9
0
193,309
2
W
Anubis
5,640
705
49
6
0
162,859
1
L
Janus
4,132
517
40
5
0
159,858
4
L
Ra
3,757
470
11
1
0
172,110
0
L
Arachne
4,405
551
29
4
0
183,522
0
L
Izanami
1,596
200
0
0
0
0
0
W
Hachiman
5,081
635
52
7
0
159,916
0
L
Bellona
3,889
486
9
1
0
157,877
0
W
Sun Wukong
5,881
735
55
7
0
152,474
0
W
Artemis
5,648
706
23
3
0
149,240
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role