Player Matchup

Shiva
Shiva
 
Shiva
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Itzfoursauce846
Agni
Level 71
God Stats
0W - 2L
1,500 SR
Queue Stats
366W - 350L
1,471 Elo+
Solo
Aphrodite
Aphrodite
MICHELnakmuay
Aphrodite
Level 109
God Stats
4W - 2L
1,696 SR
Queue Stats
149W - 152L
1,492 Elo+
Party 2
Medusa
Medusa
TEMAMO
Medusa
Level 69
God Stats
1W - 4L
1,441 SR
Queue Stats
34W - 40L
1,477 Elo+
Party 2
Ravana
Ravana
sombraNPI
Ravana
Level 140
God Stats
2W - 3L
1,291 SR
Queue Stats
327W - 237L
1,536 Elo+
Solo
Team Averages
Level 106
1,486 SR
1,495 Elo+

VS

Team Averages
Level 115
1,501 SR
1,499 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
AFKSEAO
Sobek
Level 47
God Stats
2W - 3L
1,500 SR
Queue Stats
51W - 44L
1,534 Elo+
Party 1
Pele
Pele
DiskDuny
Pele
Level 166
God Stats
29W - 28L
1,505 SR
Queue Stats
234W - 229L
1,506 Elo+
Solo
Anhur
Anhur
ßlackØ
Anhur
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 65L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
7
2 / 1 / 1
4,486
748
3,986
5,949
2,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 3 / 3
4,163
694
2,003
4,565
1,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
MICHELnakmuay
Aphrodite
5
0 / 1 / 0
3,262
544
529
3,022
981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
TEMAMO
Medusa
1
0 / 0 / 0
1,240
207
0
0
0
Ravana
sombraNPI
Ravana
10
5 / 2 / 0
5,598
933
5,168
4,995
2,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
7
1 / 2 / 2
4,283
714
2,661
2,846
908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
 
Lancelot
8
0 / 3 / 1
4,133
689
2,859
6,651
2,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
AFKSEAO
Sobek
7
1 / 0 / 2
4,520
753
821
2,275
1,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
8
4 / 2 / 1
4,884
814
2,700
4,878
1,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anhur
ßlackØ
Anhur
7
1 / 0 / 2
4,231
705
2,511
3,295
939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
7
Kills
7
7
Deaths
7
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
2
1
1
2.5
W
Kukulkan
 
Kukulkan
1
2
2
1
W
Lancelot
 
Lancelot
0
3
1
0.17
W
Sobek
AFKSEAO
Sobek
1
0
2
2
W
Pele
4
2
1
2.25
L
0
3
3
0.5
L
Aphrodite
MICHELnakmuay
Aphrodite
0
1
0
0
L
Medusa
TEMAMO
Medusa
0
0
0
0
L
Ravana
sombraNPI
Ravana
5
2
0
2.5
W
Anhur
ßlackØ
Anhur
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,686
Damage
11,552
18,531
Taken
19,945
6,275
Mitigated
6,946
4,629
Healing
5,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
3,986
869
0
1,864
5,949
2,077
0
0
5,949
0
21,348
W
Kukulkan
 
Kukulkan
2,661
605
0
670
2,846
908
0
700
2,146
27,730
0
W
Lancelot
 
Lancelot
2,859
677
0
1,616
6,651
2,114
0
0
6,651
0
24,503
W
Sobek
AFKSEAO
Sobek
821
266
0
1,431
2,275
1,592
0
312
1,963
9,746
0
W
Pele
2,700
878
0
991
4,878
1,393
0
1,156
3,722
0
21,181
L
2,003
415
0
311
4,565
1,142
0
1,409
3,034
19,968
0
L
Aphrodite
MICHELnakmuay
Aphrodite
529
86
0
1,038
3,022
981
0
386
2,636
7,788
0
L
Medusa
TEMAMO
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
Ravana
sombraNPI
Ravana
5,168
2,072
0
1,416
4,995
2,075
0
1,487
3,430
0
36,426
W
Anhur
ßlackØ
Anhur
2,511
1,666
0
1,054
3,295
939
0
364
2,931
0
26,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,749
Gold Earned
22,051
145
Minions Killed
192
0
Camps Cleared
0
499,562
Distance Traveled
688,871
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
4,486
748
34
6
0
143,225
2
W
Kukulkan
4,283
714
54
9
0
121,573
0
W
Lancelot
4,133
689
35
6
0
154,799
0
W
Sobek
4,520
753
20
3
0
155,146
3
W
Pele
4,884
814
38
6
0
128,751
0
L
Agni
4,163
694
33
6
0
140,738
0
L
Aphrodite
3,262
544
10
2
0
63,566
1
L
Medusa
1,240
207
0
0
0
0
0
L
Ravana
5,598
933
68
11
0
152,033
0
W
Anhur
4,231
705
45
8
0
128,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role