Player Matchup

Bastet
Bastet
Coookiemunster
Bastet
Level 49
God Stats
3W - 2L
1,515 SR
Queue Stats
80W - 87L
1,431 Elo+
Solo
Mercury
Mercury
IdTapNeith
Mercury
Level 42
God Stats
11W - 8L
1,747 SR
Queue Stats
154W - 137L
1,494 Elo+
Party 1
Anubis
Anubis
MajikKingdom
Anubis
Level 29
God Stats
47W - 25L
1,655 SR
Queue Stats
109W - 108L
1,448 Elo+
Party 1
Rama
Rama
McWigglychaps
Rama
Level 141
God Stats
4W - 1L
1,675 SR
Queue Stats
190W - 180L
1,460 Elo+
Party 1
Geb
Geb
devbino
Geb
Level 49
God Stats
3W - 1L
1,839 SR
Queue Stats
25W - 27L
1,421 Elo+
Party 1
Team Averages
Level 62
1,686 SR
1,451 Elo+

VS

Team Averages
Level 40
1,472 SR
1,326 Elo+
Izanami
Izanami
BelialJns
Izanami
Level 61
God Stats
60W - 50L
1,340 SR
Queue Stats
240W - 307L
1,345 Elo+
Party 2
Thor
Thor
Bigred003
Thor
Level 29
God Stats
5W - 5L
1,500 SR
Queue Stats
8W - 13L
1,245 Elo+
Party 3
Ganesha
Ganesha
MasterSindel
Ganesha
Level 31
God Stats
13W - 20L
1,419 SR
Queue Stats
143W - 185L
1,308 Elo+
Party 2
Cliodhna
Cliodhna
Monjke
Cliodhna
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 15L
1,245 Elo+
Party 3
Olorun
Olorun
SSaucy1LE
Olorun
Level 48
God Stats
8W - 6L
1,600 SR
Queue Stats
167W - 153L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 1 / 6
12,096
605
10,701
22,151
10,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
IdTapNeith
Mercury
15
4 / 10 / 8
10,116
506
12,506
19,021
7,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
16
8 / 4 / 16
11,215
561
25,968
19,082
10,810
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
11 / 2 / 11
12,447
622
21,438
15,594
6,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Geb
15
4 / 2 / 13
10,438
522
8,056
15,380
14,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BelialJns
Izanami
15
2 / 7 / 0
9,836
492
7,622
14,335
5,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
16
9 / 6 / 4
10,737
537
17,381
24,891
23,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ganesha
MasterSindel
Ganesha
13
0 / 8 / 9
8,711
436
7,795
25,729
24,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
Monjke
Cliodhna
13
3 / 7 / 4
8,645
432
9,364
17,889
6,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Olorun
SSaucy1LE
Olorun
15
5 / 8 / 6
9,964
498
12,128
21,743
8,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
42
36
Kills
19
19
Deaths
36
54
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
BelialJns
Izanami
2
7
0
0.29
L
Thor
9
6
4
1.83
W
9
1
6
12
W
Mercury
IdTapNeith
Mercury
4
10
8
0.8
W
Anubis
8
4
16
4
L
Ganesha
MasterSindel
Ganesha
0
8
9
0.56
W
11
2
11
8.25
L
Cliodhna
Monjke
Cliodhna
3
7
4
0.71
L
Olorun
SSaucy1LE
Olorun
5
8
6
1
W
Geb
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,669
Damage
54,290
91,228
Taken
104,587
50,038
Mitigated
67,838
30,835
Healing
13,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BelialJns
Izanami
7,622
5,502
0
2,636
14,335
5,114
315
576
13,759
0
69,337
L
Thor
17,381
3,046
0
866
24,891
23,965
0
6,834
18,057
1,002
65,887
W
10,701
4,169
0
8,459
22,151
10,439
0
4,368
17,783
0
98,159
W
Mercury
IdTapNeith
Mercury
12,506
6,613
0
693
19,021
7,345
0
3,200
15,821
0
53,925
W
Anubis
25,968
1,260
0
10,612
19,082
10,810
227
7,000
12,082
82,751
0
L
Ganesha
MasterSindel
Ganesha
7,795
805
230
4,023
25,729
24,250
0
9,985
15,744
25,420
0
W
21,438
17,991
0
7,004
15,594
6,693
4,506
2,174
13,420
0
116,769
L
Cliodhna
Monjke
Cliodhna
9,364
969
0
706
17,889
6,170
0
6,972
10,917
0
52,197
L
Olorun
SSaucy1LE
Olorun
12,128
6,373
270
4,650
21,743
8,339
0
9,657
12,086
60,324
8,169
W
Geb
8,056
705
331
3,736
15,380
14,751
28
5,473
9,907
34,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,312
Gold Earned
47,893
465
Minions Killed
410
0
Camps Cleared
0
1,893,132
Distance Traveled
1,724,940
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,836
492
140
7
0
340,473
6
L
Thor
10,737
537
100
5
0
326,883
0
W
Bastet
12,096
605
121
6
0
417,548
4
W
Mercury
10,116
506
71
4
0
400,652
2
W
Anubis
11,215
561
87
4
0
349,273
4
L
Ganesha
8,711
436
11
1
0
361,927
0
W
Rama
12,447
622
147
7
0
351,542
4
L
Cliodhna
8,645
432
67
3
0
384,606
3
L
Olorun
9,964
498
92
5
0
311,051
0
W
Geb
10,438
522
39
2
0
374,117
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role