Player Matchup

Izanami
Izanami
Avian Cruz 920
Izanami
Level 29
God Stats
24W - 32L
1,488 SR
Queue Stats
30W - 48L
1,407 Elo+
Party 3
Arachne
Arachne
DWINTS04
Arachne
Level 184
God Stats
162W - 151L
1,538 SR
Queue Stats
194W - 199L
1,494 Elo+
Party 3
Ratatoskr
Ratatoskr
NoisyVibez
Ratatoskr
Level 164
God Stats
1W - 1L
1,773 SR
Queue Stats
149W - 156L
1,511 Elo+
Party 3
Sobek
Sobek
Rhapsody VII
Sobek
Level 147
God Stats
2W - 2L
1,823 SR
Queue Stats
42W - 71L
1,440 Elo+
Party 3
Janus
Janus
king Dsquared
Janus
Level 156
God Stats
5W - 3L
1,508 SR
Queue Stats
45W - 46L
1,380 Elo+
Party 3
Team Averages
Level 136
1,626 SR
1,446 Elo+

VS

Team Averages
Level 77
1,684 SR
1,549 Elo+
Ne Zha
Ne Zha
JerichoCrossX
Ne Zha
Level 42
God Stats
3W - 4L
1,589 SR
Queue Stats
34W - 56L
1,441 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Sakanaaaa
Ah Muzen Cab
Level 103
God Stats
9W - 3L
1,606 SR
Queue Stats
65W - 53L
1,572 Elo+
Party 1
Jing Wei
Jing Wei
Sigil2668
Jing Wei
Level 152
God Stats
8W - 2L
1,660 SR
Queue Stats
61W - 52L
1,485 Elo+
Party 2
Charon
Charon
Tepaste
Charon
Level 27
God Stats
4W - 0L
1,692 SR
Queue Stats
61W - 62L
1,531 Elo+
Party 1
King Arthur
King Arthur
evolpanda69
King Arthur
Level 63
God Stats
3W - 3L
1,870 SR
Queue Stats
9W - 5L
1,715 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
8,109
477
2,414
10,032
3,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
DWINTS04
Arachne
16
7 / 2 / 1
9,897
582
11,865
14,955
6,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ratatoskr
NoisyVibez
Ratatoskr
11
0 / 4 / 2
7,062
415
5,868
13,056
4,650
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 1 / 2
7,496
441
3,508
12,646
10,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 1
7,830
461
5,582
9,173
3,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 3
10,529
619
11,641
14,374
6,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Muzen Cab
Sakanaaaa
Ah Muzen Cab
16
4 / 1 / 2
10,072
592
7,636
11,099
5,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
Sigil2668
Jing Wei
17
2 / 0 / 1
10,691
629
6,678
5,944
2,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
Tepaste
Charon
13
1 / 0 / 5
9,267
545
9,893
11,354
9,642
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
evolpanda69
King Arthur
12
0 / 7 / 0
8,029
472
4,172
13,557
8,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
8
Kills
13
13
Deaths
9
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Arachne
DWINTS04
Arachne
7
2
1
3.75
W
6
1
3
7.5
L
Ratatoskr
NoisyVibez
Ratatoskr
0
4
2
0.25
L
1
1
2
2
W
Ah Muzen Cab
Sakanaaaa
Ah Muzen Cab
4
1
2
5
W
Jing Wei
Sigil2668
Jing Wei
2
0
1
2.5
W
Charon
Tepaste
Charon
1
0
5
3.5
W
King Arthur
evolpanda69
King Arthur
0
7
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,237
Damage
40,020
59,862
Taken
56,328
27,952
Mitigated
32,940
15,177
Healing
12,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,414
1,206
0
3,166
10,032
3,383
425
1,540
8,492
0
66,727
L
Arachne
DWINTS04
Arachne
11,865
10,051
0
4,604
14,955
6,264
0
1,023
13,932
0
63,869
W
11,641
2,940
0
3,383
14,374
6,734
0
504
13,852
0
101,905
L
Ratatoskr
NoisyVibez
Ratatoskr
5,868
770
0
3,931
13,056
4,650
0
1,819
11,237
0
48,054
L
3,508
401
0
3,216
12,646
10,452
0
2,741
9,905
17,916
0
W
Ah Muzen Cab
Sakanaaaa
Ah Muzen Cab
7,636
2,932
0
2,113
11,099
5,109
489
3,179
7,716
0
99,934
W
Jing Wei
Sigil2668
Jing Wei
6,678
5,011
0
3,139
5,944
2,599
494
744
5,200
0
91,754
W
Charon
Tepaste
Charon
9,893
2,628
0
2,334
11,354
9,642
0
3,809
7,287
26,454
0
W
King Arthur
evolpanda69
King Arthur
4,172
489
0
1,784
13,557
8,856
276
688
12,847
2,059
44,781
L
5,582
117
0
260
9,173
3,203
0
3,306
5,867
61,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,394
Gold Earned
48,588
446
Minions Killed
532
0
Camps Cleared
0
1,842,533
Distance Traveled
1,727,869
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,109
477
134
8
0
338,981
2
L
Arachne
9,897
582
98
6
0
339,895
3
W
Ne Zha
10,529
619
132
8
0
414,949
0
L
Ratatoskr
7,062
415
64
4
0
424,925
3
L
Sobek
7,496
441
29
2
0
372,270
0
W
Ah Muzen Cab
10,072
592
142
8
0
319,046
1
W
Jing Wei
10,691
629
165
10
0
322,981
3
W
Charon
9,267
545
17
1
0
365,032
0
W
King Arthur
8,029
472
76
4
0
305,861
0
L
Janus
7,830
461
121
7
0
366,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role