Player Matchup

King Arthur
King Arthur
Armagediztan
King Arthur
Level 169
God Stats
5W - 3L
1,591 SR
Queue Stats
415W - 401L
1,445 Elo+
Solo
Discordia
Discordia
CLAPJAX
Discordia
Level 107
God Stats
12W - 9L
1,607 SR
Queue Stats
456W - 421L
1,520 Elo+
Party 1
Bacchus
Bacchus
Cammnation
Bacchus
Level 79
God Stats
5W - 4L
1,481 SR
Queue Stats
198W - 199L
1,529 Elo+
Party 1
Ymir
Ymir
IIbestofdabestII
Ymir
Level 128
God Stats
7W - 6L
1,555 SR
Queue Stats
568W - 485L
1,592 Elo+
Solo
Charybdis
Charybdis
xbraee
Charybdis
Level 129
God Stats
7W - 3L
1,684 SR
Queue Stats
223W - 169L
1,511 Elo+
Solo
Team Averages
Level 122
1,584 SR
1,519 Elo+

VS

Team Averages
Level 133
1,521 SR
1,528 Elo+
Danzaburou
Danzaburou
MyticPluto421
Danzaburou
Level 107
God Stats
0W - 3L
1,285 SR
Queue Stats
93W - 73L
1,543 Elo+
Solo
Jormungandr
Jormungandr
Omni Insomniac
Jormungandr
Level 142
God Stats
139W - 110L
1,620 SR
Queue Stats
257W - 251L
1,512 Elo+
Party 2
Yemoja
Yemoja
Plxtinum
Yemoja
Level 145
God Stats
0W - 2L
1,336 SR
Queue Stats
357W - 350L
1,599 Elo+
Solo
Da Ji
Da Ji
Tenshi Kishi
Da Ji
Level 146
God Stats
8W - 6L
1,761 SR
Queue Stats
292W - 287L
1,514 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
sgt frost75
Morgan Le Fay
Level 125
God Stats
56W - 41L
1,605 SR
Queue Stats
192W - 203L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Armagediztan
King Arthur
13
2 / 1 / 0
8,148
627
3,583
7,289
6,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
CLAPJAX
Discordia
13
3 / 1 / 3
8,080
622
6,929
6,738
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Cammnation
Bacchus
11
1 / 3 / 2
6,823
525
5,889
10,842
10,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 0 / 4
7,306
562
5,287
7,089
3,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
xbraee
Charybdis
12
5 / 1 / 1
7,469
575
7,880
10,143
3,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MyticPluto421
Danzaburou
10
1 / 3 / 2
6,254
481
6,918
9,726
3,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jormungandr
Omni Insomniac
Jormungandr
7
0 / 2 / 0
5,451
419
2,083
4,966
2,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Yemoja
Plxtinum
Yemoja
10
0 / 3 / 3
6,325
487
2,637
10,287
6,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
4 / 1 / 0
7,797
600
4,357
11,198
4,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
sgt frost75
Morgan Le Fay
10
0 / 4 / 3
6,160
474
7,345
9,375
3,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
13
Kills
5
6
Deaths
13
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Armagediztan
King Arthur
2
1
0
2
W
Discordia
CLAPJAX
Discordia
3
1
3
4.5
W
Bacchus
Cammnation
Bacchus
1
3
2
0.67
W
2
0
4
4
L
Danzaburou
MyticPluto421
Danzaburou
1
3
2
0.67
L
Jormungandr
Omni Insomniac
Jormungandr
0
2
0
0
L
Yemoja
Plxtinum
Yemoja
0
3
3
0.5
L
4
1
0
4
L
Morgan Le Fay
sgt frost75
Morgan Le Fay
0
4
3
0.38
W
Charybdis
xbraee
Charybdis
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,568
Damage
23,340
42,101
Taken
45,552
26,335
Mitigated
21,616
9,105
Healing
12,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Armagediztan
King Arthur
3,583
1,136
0
1,688
7,289
6,237
0
1,796
5,206
0
61,359
W
Discordia
CLAPJAX
Discordia
6,929
119
0
1,125
6,738
2,327
593
3,739
2,999
58,937
0
W
Bacchus
Cammnation
Bacchus
5,889
291
0
2,437
10,842
10,304
90
1,889
8,953
22,053
0
W
5,287
768
0
721
7,089
3,567
0
2,530
4,559
56,135
1,186
L
Danzaburou
MyticPluto421
Danzaburou
6,918
3,464
0
1,974
9,726
3,810
392
3,285
6,441
0
42,803
L
Jormungandr
Omni Insomniac
Jormungandr
2,083
824
0
1,153
4,966
2,475
0
190
4,487
24,097
0
L
Yemoja
Plxtinum
Yemoja
2,637
748
925
1,202
10,287
6,767
176
4,267
6,020
16,897
0
L
4,357
631
0
5,296
11,198
4,887
0
3,379
7,778
0
55,242
L
Morgan Le Fay
sgt frost75
Morgan Le Fay
7,345
1,123
234
1,997
9,375
3,677
399
6,773
2,602
43,755
0
W
Charybdis
xbraee
Charybdis
7,880
5,046
0
3,134
10,143
3,900
595
1,824
8,319
0
54,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,826
Gold Earned
31,987
410
Minions Killed
281
0
Camps Cleared
0
1,296,013
Distance Traveled
1,072,396
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,148
627
98
8
0
248,372
4
W
Discordia
8,080
622
107
8
0
268,242
0
W
Bacchus
6,823
525
19
1
0
277,762
6
W
Ymir
7,306
562
89
7
0
279,996
0
L
Danzaburou
6,254
481
61
5
0
217,402
2
L
Jormungandr
5,451
419
48
4
0
99,672
0
L
Yemoja
6,325
487
31
2
0
258,614
4
L
Da Ji
7,797
600
86
7
0
269,839
0
L
Morgan Le Fay
6,160
474
55
4
0
226,869
2
W
Charybdis
7,469
575
97
7
0
221,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role