Player Matchup

Bacchus
Bacchus
Alkilyu
Bacchus
Level 12
God Stats
24W - 17L
1,459 SR
Queue Stats
35W - 43L
1,283 Elo+
Party 1
Ne Zha
Ne Zha
Best_ID_Name
Ne Zha
Level 121
God Stats
5W - 3L
1,183 SR
Queue Stats
47W - 50L
1,341 Elo+
Party 1
Hera
Hera
stryker__034
Hera
Level 119
God Stats
10W - 7L
1,638 SR
Queue Stats
55W - 60L
1,379 Elo+
Party 1
Team Averages
Level 84
1,427 SR
1,334 Elo+

VS

Team Averages
Level 98
1,419 SR
1,334 Elo+
Cernunnos
Cernunnos
b3oysinc
Cernunnos
Level 100
God Stats
1W - 7L
1,257 SR
Queue Stats
94W - 110L
1,173 Elo+
Solo
Agni
Agni
giroshie
Agni
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 170L
1,444 Elo+
Solo
Cabrakan
Cabrakan
vP Echo
Cabrakan
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 92L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alkilyu
Bacchus
14
0 / 3 / 10
11,498
719
4,314
17,095
17,838
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
16
5 / 4 / 5
12,967
810
13,327
16,694
15,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 3 / 4
12,776
799
12,732
9,949
3,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
b3oysinc
Cernunnos
15
1 / 3 / 5
12,126
758
12,248
14,311
6,215
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Agni
15
9 / 5 / 1
12,939
809
13,992
13,291
5,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
vP Echo
Cabrakan
10
0 / 2 / 9
10,357
647
5,077
9,254
9,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
25
9
Kills
10
10
Deaths
10
19
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Alkilyu
Bacchus
0
3
10
1.67
W
Ne Zha
5
4
5
1.88
L
Cernunnos
b3oysinc
Cernunnos
1
3
5
1.17
L
Agni
9
5
1
1.9
W
4
3
4
2
L
Cabrakan
vP Echo
Cabrakan
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,373
Damage
31,317
43,738
Taken
36,856
37,633
Mitigated
20,866
10,426
Healing
4,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Alkilyu
Bacchus
4,314
313
570
4,237
17,095
17,838
741
8,923
8,172
20,307
401
W
Ne Zha
13,327
1,102
28
4,583
16,694
15,816
973
6,908
9,786
0
51,179
L
Cernunnos
b3oysinc
Cernunnos
12,248
4,622
0
1,946
14,311
6,215
0
6,252
8,059
0
64,381
L
Agni
13,992
350
0
783
13,291
5,413
0
7,161
6,130
55,871
0
W
12,732
1,698
0
1,008
9,949
3,979
709
3,793
6,156
66,097
0
L
Cabrakan
vP Echo
Cabrakan
5,077
465
260
1,817
9,254
9,238
0
3,805
5,449
12,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,241
Gold Earned
35,422
162
Minions Killed
176
0
Camps Cleared
0
849,980
Distance Traveled
657,526
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,498
719
16
1
0
283,096
0
W
Ne Zha
12,967
810
54
3
0
302,331
1
L
Cernunnos
12,126
758
90
6
0
251,572
2
L
Agni
12,939
809
73
5
0
256,449
0
W
Hera
12,776
799
92
6
0
264,553
2
L
Cabrakan
10,357
647
13
1
0
149,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role