Player Matchup

Mercury
Mercury
Andresito49
Mercury
Level 88
God Stats
2W - 2L
1,629 SR
Queue Stats
518W - 531L
1,501 Elo+
Solo
Ix Chel
Ix Chel
KinggNightReaper
Ix Chel
Level 97
God Stats
21W - 14L
1,640 SR
Queue Stats
32W - 26L
1,493 Elo+
Solo
Sol
Sol
LinuxGooberz
Sol
Level 116
God Stats
376W - 374L
1,428 SR
Queue Stats
1,700W - 1,743L
1,410 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NEBugeaters72
Ah Muzen Cab
Level 127
God Stats
49W - 39L
1,555 SR
Queue Stats
1,330W - 1,410L
1,456 Elo+
Party 2
Anhur
Anhur
Prophet25
Anhur
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
540W - 574L
1,456 Elo+
Party 2
Team Averages
Level 107
1,550 SR
1,463 Elo+

VS

Team Averages
Level 98
1,567 SR
1,525 Elo+
Thor
Thor
Crossmatdawg32
Thor
Level 105
God Stats
7W - 6L
1,604 SR
Queue Stats
57W - 61L
1,525 Elo+
Party 1
Anubis
Anubis
DjGuayo
Anubis
Level 127
God Stats
6W - 1L
1,724 SR
Queue Stats
51W - 45L
1,451 Elo+
Solo
Yu Huang
Yu Huang
DrD1SC0NN3CT
Yu Huang
Level 108
God Stats
2W - 0L
1,260 SR
Queue Stats
128W - 114L
1,536 Elo+
Party 1
Apollo
Apollo
QCDawg
Apollo
Level 66
God Stats
37W - 36L
1,529 SR
Queue Stats
360W - 376L
1,480 Elo+
Solo
Tyr
Tyr
xdillenx
Tyr
Level 86
God Stats
3W - 2L
1,716 SR
Queue Stats
135W - 67L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Andresito49
Mercury
14
3 / 1 / 0
9,694
969
3,907
9,670
4,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 3 / 3
9,768
977
13,630
7,919
3,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
0 / 1 / 0
8,677
868
6,168
2,796
1,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
NEBugeaters72
Ah Muzen Cab
15
0 / 4 / 1
9,290
929
8,026
12,397
4,706
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
Prophet25
Anhur
15
0 / 4 / 1
9,108
911
4,334
12,251
4,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

218

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 5
10,563
1,056
9,853
8,158
6,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Anubis
DjGuayo
Anubis
16
3 / 1 / 6
10,680
1,068
7,800
6,075
3,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yu Huang
DrD1SC0NN3CT
Yu Huang
16
2 / 0 / 6
9,958
996
9,026
5,554
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apollo
QCDawg
Apollo
16
3 / 1 / 6
10,374
1,037
7,177
7,377
3,062
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 0 / 8
9,828
983
7,800
11,226
9,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
3
Kills
13
13
Deaths
3
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Mercury
Andresito49
Mercury
3
1
0
3
W
4
1
5
6.5
W
Anubis
DjGuayo
Anubis
3
1
6
6
W
Yu Huang
DrD1SC0NN3CT
Yu Huang
2
0
6
5
L
0
3
3
0.5
L
0
1
0
0
L
Ah Muzen Cab
NEBugeaters72
Ah Muzen Cab
0
4
1
0.13
L
Anhur
Prophet25
Anhur
0
4
1
0.13
W
Apollo
QCDawg
Apollo
3
1
6
6
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,065
Damage
41,656
45,033
Taken
38,390
17,841
Mitigated
25,063
3,668
Healing
5,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Andresito49
Mercury
3,907
1,337
0
172
9,670
4,355
0
3,601
6,069
0
13,256
W
9,853
359
0
125
8,158
6,608
0
4,028
3,984
0
21,355
W
Anubis
DjGuayo
Anubis
7,800
55
0
1,274
6,075
3,207
0
2,359
3,644
47,036
0
W
Yu Huang
DrD1SC0NN3CT
Yu Huang
9,026
622
0
0
5,554
2,342
0
2,467
2,959
25,320
0
L
13,630
1,003
731
264
7,919
3,472
0
2,904
5,015
42,102
0
L
6,168
1,122
157
577
2,796
1,073
0
733
2,063
13,983
783
L
Ah Muzen Cab
NEBugeaters72
Ah Muzen Cab
8,026
2,340
0
719
12,397
4,706
0
4,124
8,273
0
31,347
L
Anhur
Prophet25
Anhur
4,334
2,099
0
1,048
12,251
4,235
0
5,464
6,787
0
12,414
W
Apollo
QCDawg
Apollo
7,177
2,847
0
907
7,377
3,062
0
3,971
3,214
0
18,544
W
7,800
948
0
3,354
11,226
9,844
0
6,098
4,949
0
13,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,537
Gold Earned
51,403
181
Minions Killed
241
7
Camps Cleared
11
927,623
Distance Traveled
966,299
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,694
969
15
2
1
252,429
0
W
Thor
10,563
1,056
36
4
1
210,404
0
W
Anubis
10,680
1,068
95
10
4
174,340
0
W
Yu Huang
9,958
996
50
5
3
191,402
0
L
Ix Chel
9,768
977
75
8
3
194,240
0
L
Sol
8,677
868
18
2
1
126,240
0
L
Ah Muzen Cab
9,290
929
48
5
1
179,653
0
L
Anhur
9,108
911
25
3
1
175,061
0
W
Apollo
10,374
1,037
34
3
3
177,870
0
W
Tyr
9,828
983
26
3
0
212,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role