Player Matchup

Fenrir
Fenrir
Kaus9C
Fenrir
Level 38
God Stats
3W - 11L
1,290 SR
Queue Stats
21W - 41L
1,249 Elo+
Solo
Artemis
Artemis
LT DARK SAVAG3
Artemis
Level 87
God Stats
12W - 11L
1,487 SR
Queue Stats
94W - 98L
1,353 Elo+
Solo
Baron Samedi
Baron Samedi
SumemoVan
Baron Samedi
Level 148
God Stats
0W - 1L
1,514 SR
Queue Stats
1W - 2L
1,479 Elo+
Solo
Team Averages
Level 91
1,430 SR
1,360 Elo+

VS

Team Averages
Level 112
1,569 SR
1,407 Elo+
Bacchus
Bacchus
 
Bacchus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
BigBlue__10
Xbalanque
Level 66
God Stats
3W - 1L
1,500 SR
Queue Stats
146W - 168L
1,352 Elo+
Solo
Nu Wa
Nu Wa
nartmon1
Nu Wa
Level 127
God Stats
2W - 1L
1,706 SR
Queue Stats
33W - 42L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kaus9C
Fenrir
12
3 / 3 / 2
9,411
724
3,863
16,121
6,217
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 4 / 3
8,740
672
8,962
12,447
3,419
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
SumemoVan
Baron Samedi
12
4 / 4 / 3
9,939
765
9,381
11,672
5,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 4 / 9
9,732
749
9,356
16,524
18,368
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xbalanque
BigBlue__10
Xbalanque
12
2 / 2 / 6
10,035
772
7,511
11,009
4,050
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
nartmon1
Nu Wa
14
9 / 3 / 2
11,802
908
18,613
8,954
3,217
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
8
Kills
11
11
Deaths
9
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
4
9
1.13
W
Xbalanque
BigBlue__10
Xbalanque
2
2
6
2.5
L
Fenrir
Kaus9C
Fenrir
3
3
2
1.33
L
1
4
3
0.63
L
Baron Samedi
SumemoVan
Baron Samedi
4
4
3
1.38
W
Nu Wa
nartmon1
Nu Wa
9
3
2
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,206
Damage
35,480
40,240
Taken
36,487
15,269
Mitigated
25,635
5,814
Healing
4,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,356
908
0
3,225
16,524
18,368
0
3,019
13,505
21,450
257
W
Xbalanque
BigBlue__10
Xbalanque
7,511
2,432
0
742
11,009
4,050
1,534
3,155
7,854
0
45,562
L
Fenrir
Kaus9C
Fenrir
3,863
627
0
94
16,121
6,217
0
11,909
4,212
0
9,671
L
8,962
2,676
272
716
12,447
3,419
0
9,010
3,437
0
34,773
L
Baron Samedi
SumemoVan
Baron Samedi
9,381
206
1,065
3,667
11,672
5,633
0
7,243
4,429
39,352
0
W
Nu Wa
nartmon1
Nu Wa
18,613
6,226
214
598
8,954
3,217
773
3,775
5,179
52,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,090
Gold Earned
31,569
98
Minions Killed
145
0
Camps Cleared
0
643,467
Distance Traveled
693,474
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,732
749
25
2
0
232,430
0
W
Xbalanque
10,035
772
66
5
0
226,560
4
L
Fenrir
9,411
724
4
0
0
250,204
0
L
Artemis
8,740
672
41
3
0
180,648
4
L
Baron Samedi
9,939
765
53
4
0
212,615
3
W
Nu Wa
11,802
908
54
4
0
234,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role