Player Matchup

Kuzenbo
Kuzenbo
Gold IV
BruceWaynesz
Kuzenbo
Gold IV
Level 140
God Stats
11W - 10L
1,581 SR
Queue Stats
16W - 15L
1,547 MMR
Solo
Lancelot
Lancelot
Gold II
ORBKI
Lancelot
Gold II
Level 125
God Stats
0W - 3L
1,342 SR
Queue Stats
115W - 114L
1,531 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
PeruanoCaliente
Sun Wukong
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 1L
1,543 MMR
Solo
Janus
Janus
Bronze III
awsum7
Janus
Bronze III
Level 156
God Stats
0W - 1L
1,598 SR
Queue Stats
2W - 3L
1,546 MMR
Solo
Anhur
Anhur
Silver I
bangedyadad
Anhur
Silver I
Level 136
God Stats
1W - 2L
1,449 SR
Queue Stats
9W - 10L
1,531 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,494 SR
1,540 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 110
1,613 SR
1,540 MMR
Hera
Hera
Gold III
DuckyySparkles
Hera
Gold III
Level 84
God Stats
1W - 1L
1,736 SR
Queue Stats
39W - 39L
1,576 MMR
Party 1
Thor
Thor
Platinum V
ELMORA6
Thor
Platinum V
Level 157
God Stats
10W - 10L
1,615 SR
Queue Stats
162W - 156L
1,534 MMR
Solo
Athena
Athena
Gold IV
Nova0129
Athena
Gold IV
Level 136
God Stats
17W - 11L
1,614 SR
Queue Stats
56W - 57L
1,527 MMR
Solo
Chaac
Chaac
Silver I
SudsySparkles
Chaac
Silver I
Level 67
God Stats
4W - 4L
1,537 SR
Queue Stats
11W - 14L
1,523 MMR
Party 1
Zhong Kui
Zhong Kui
Gold III
rVPickle
Zhong Kui
Gold III
Level 106
God Stats
39W - 41L
1,564 SR
Queue Stats
586W - 585L
1,539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BruceWaynesz
Kuzenbo
11
1 / 3 / 1
7,489
394
7,930
17,143
19,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
ORBKI
Lancelot
13
0 / 6 / 0
8,648
455
7,904
18,934
7,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
PeruanoCaliente
Sun Wukong
17
1 / 3 / 0
10,823
570
14,616
22,510
24,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
awsum7
Janus
14
0 / 5 / 1
9,024
475
8,287
10,674
3,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 4 / 0
9,397
495
4,450
14,718
6,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
FreyaRaijinArachneMaman Brigitte

VS

Bans
ThanatosScyllaAo KuangSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 6
11,424
601
15,470
7,718
3,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
ELMORA6
Thor
17
9 / 0 / 8
10,916
575
15,317
16,449
7,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Nova0129
Athena
14
2 / 0 / 15
9,575
504
6,720
15,422
15,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
1 / 0 / 5
10,690
563
10,794
18,587
17,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
rVPickle
Zhong Kui
18
4 / 1 / 2
11,090
584
13,755
10,755
9,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
57
2
Kills
21
21
Deaths
2
2
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BruceWaynesz
Kuzenbo
1
3
1
0.5
W
5
1
6
8
W
Thor
ELMORA6
Thor
9
0
8
13
W
Athena
Nova0129
Athena
2
0
15
9.5
L
Lancelot
ORBKI
Lancelot
0
6
0
0
L
Sun Wukong
PeruanoCaliente
Sun Wukong
1
3
0
0.33
W
1
0
5
3.5
L
Janus
awsum7
Janus
0
5
1
0.1
L
0
4
0
0
W
Zhong Kui
rVPickle
Zhong Kui
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,187
Damage
62,056
83,979
Taken
68,931
62,302
Mitigated
54,778
15,874
Healing
24,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BruceWaynesz
Kuzenbo
7,930
2,719
0
1,425
17,143
19,937
0
8,239
8,673
18,933
146
W
15,470
3,020
0
500
7,718
3,878
0
2,816
4,779
106,765
0
W
Thor
ELMORA6
Thor
15,317
3,514
0
7,470
16,449
7,884
159
3,431
12,853
0
101,728
W
Athena
Nova0129
Athena
6,720
2,636
0
4,442
15,422
15,705
15
6,116
8,765
22,881
0
L
Lancelot
ORBKI
Lancelot
7,904
1,823
0
961
18,934
7,646
0
6,812
12,032
0
73,404
L
Sun Wukong
PeruanoCaliente
Sun Wukong
14,616
3,149
0
8,058
22,510
24,810
0
6,711
15,585
0
100,177
W
10,794
1,022
0
8,066
18,587
17,701
466
752
17,790
606
97,972
L
Janus
awsum7
Janus
8,287
497
0
316
10,674
3,581
529
3,673
6,915
86,847
0
L
4,450
2,152
0
5,114
14,718
6,328
0
10,384
4,334
0
67,136
W
Zhong Kui
rVPickle
Zhong Kui
13,755
4,168
0
4,460
10,755
9,610
2,679
1,903
8,673
85,308
21,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,381
Gold Earned
53,695
564
Minions Killed
673
0
Camps Cleared
0
1,912,035
Distance Traveled
1,905,028
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,489
394
15
1
0
395,453
6
W
Hera
11,424
601
181
10
0
378,670
1
W
Thor
10,916
575
130
7
0
383,918
0
W
Athena
9,575
504
20
1
0
404,976
6
L
Lancelot
8,648
455
107
6
0
413,352
1
L
Sun Wukong
10,823
570
168
9
0
402,976
2
W
Chaac
10,690
563
175
9
0
376,592
1
L
Janus
9,024
475
143
8
0
382,444
3
L
Anhur
9,397
495
131
7
0
317,810
4
W
Zhong Kui
11,090
584
167
9
0
360,872
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role