Player Matchup

Medusa
Medusa
Aquariixs
Medusa
Level 60
God Stats
3W - 5L
1,160 SR
Queue Stats
109W - 126L
1,392 Elo+
Party 1
Tiamat
Tiamat
Felonious_Bolus
Tiamat
Level 104
God Stats
34W - 35L
1,500 SR
Queue Stats
240W - 225L
1,309 Elo+
Solo
Athena
Athena
Insaneuniform68
Athena
Level 127
God Stats
7W - 9L
1,412 SR
Queue Stats
173W - 168L
1,413 Elo+
Party 1
Team Averages
Level 97
1,357 SR
1,371 Elo+

VS

Team Averages
Level 109
1,456 SR
1,432 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Trynottocry9829
Neith
Level 36
God Stats
8W - 6L
1,437 SR
Queue Stats
23W - 33L
1,254 Elo+
Solo
Ra
Ra
TylerDurden57
Ra
Level 161
God Stats
5W - 3L
1,432 SR
Queue Stats
258W - 147L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aquariixs
Medusa
10
1 / 3 / 1
7,379
738
6,715
7,604
3,246
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 6 / 3
7,361
736
4,115
10,783
4,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 4 / 1
7,534
753
4,213
11,497
11,032
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
4 / 2 / 7
8,781
878
8,104
10,341
8,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 1 / 9
8,292
829
6,726
5,625
2,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
7 / 0 / 5
9,636
964
10,486
5,729
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
13
13
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
2
7
3.75
L
Medusa
Aquariixs
Medusa
1
3
1
0.5
L
0
6
3
0.25
L
2
4
1
0.63
W
2
1
9
6.5
W
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,043
Damage
25,316
29,884
Taken
21,695
18,921
Mitigated
12,951
2,109
Healing
8,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,104
1,743
0
4,422
10,341
8,496
70
4,878
5,463
0
22,904
L
Medusa
Aquariixs
Medusa
6,715
2,589
0
1,170
7,604
3,246
0
2,959
4,396
0
27,074
L
4,115
505
0
939
10,783
4,643
0
3,050
7,362
22,273
0
L
4,213
1,407
0
0
11,497
11,032
0
4,576
6,484
13,603
0
W
6,726
1,583
0
725
5,625
2,153
328
2,228
3,397
0
28,380
W
10,486
325
790
2,419
5,729
2,302
486
1,889
3,840
43,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,274
Gold Earned
26,709
89
Minions Killed
136
0
Camps Cleared
0
530,137
Distance Traveled
612,370
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,781
878
26
3
0
205,577
4
L
Medusa
7,379
738
35
4
0
182,788
0
L
Tiamat
7,361
736
41
4
0
161,638
0
L
Athena
7,534
753
13
1
0
185,711
0
W
Neith
8,292
829
45
5
0
184,469
0
W
Ra
9,636
964
65
7
0
222,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role