Player Matchup

Jing Wei
Jing Wei
Masters
Innerseeken
Jing Wei
Masters
Level 129
God Stats
27W - 12L
1,564 SR
Queue Stats
236W - 175L
2,869 MMR
Party 1
Raijin
Raijin
Diamond I
MrMewCatFireFace
Raijin
Diamond I
Level 178
God Stats
1W - 1L
1,578 SR
Queue Stats
183W - 128L
2,236 MMR
Party 1
Ares
Ares
Diamond I
WhiskeyN69
Ares
Diamond I
Level 159
God Stats
5W - 3L
1,629 SR
Queue Stats
187W - 132L
2,213 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 155
1,590 SR
2,439 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,452 SR
2,120 MMR
Discordia
Discordia
Diamond IV
Incurxio
Discordia
Diamond IV
Level 136
God Stats
2W - 8L
1,160 SR
Queue Stats
180W - 168L
2,217 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
L0NE MARINE
Hou Yi
Diamond IV
Level 156
God Stats
37W - 41L
1,659 SR
Queue Stats
200W - 181L
2,143 MMR
Solo
Thor
Thor
Diamond IV
cheapmotley19
Thor
Diamond IV
Level 101
God Stats
5W - 3L
1,538 SR
Queue Stats
327W - 409L
2,002 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Innerseeken
Jing Wei
13
11 / 0 / 3
10,714
974
15,508
11,104
5,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 1 / 8
9,161
833
8,187
8,234
3,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 1 / 11
9,351
850
6,375
11,417
12,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
AchillesNe ZhaKuzenboAphroditeBacchus

VS

Bans
ThothGuan YuCharonGebAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Incurxio
Discordia
9
0 / 5 / 0
7,409
674
8,250
7,582
2,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
10
1 / 5 / 0
7,709
701
4,481
9,950
3,761
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 6 / 0
7,768
706
7,587
15,167
8,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
16
Kills
2
2
Deaths
16
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Discordia
Incurxio
Discordia
0
5
0
0
W
Jing Wei
Innerseeken
Jing Wei
11
0
3
12.5
L
Hou Yi
1
5
0
0.2
W
2
1
8
6
W
3
1
11
8.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,070
Damage
20,318
30,755
Taken
32,699
20,451
Mitigated
14,440
6,608
Healing
3,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Incurxio
Discordia
8,250
170
0
250
7,582
2,486
0
2,839
4,411
35,079
0
W
Jing Wei
Innerseeken
Jing Wei
15,508
11,713
0
3,657
11,104
5,031
2,199
2,868
8,236
0
51,415
L
Hou Yi
4,481
1,960
0
1,656
9,950
3,761
0
4,380
5,116
0
23,982
W
8,187
234
0
1,259
8,234
3,319
557
3,166
5,068
40,822
0
W
6,375
108
0
1,692
11,417
12,101
75
3,068
8,349
13,689
0
L
7,587
1,982
0
1,689
15,167
8,193
0
6,153
8,304
443
23,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,226
Gold Earned
22,886
130
Minions Killed
116
0
Camps Cleared
0
623,422
Distance Traveled
542,821
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,409
674
45
4
0
185,217
3
W
Jing Wei
10,714
974
46
4
0
204,584
0
L
Hou Yi
7,709
701
42
4
0
168,566
0
W
Raijin
9,161
833
76
7
0
201,937
0
W
Ares
9,351
850
8
1
0
216,901
0
L
Thor
7,768
706
29
3
0
189,038
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role